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Skill Descriptions for Even Pulse Tie Have Been Corrected
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Thank you for playing the Fire Emblem Heroes game.


We have addressed an issue with the descriptions for the Even Pulse Tie skills:

■ Before (ex. Even Pulse Tie 1)

At start of even-number turns, if foe with the
lowest HP has its Special ready and unit's HP ≥
that foe's HP+5, inflicts Special cooldown
count+2 on that foe. (Cannot exceed the foe's
maximum Special cooldown.)

■ After (ex. Even Pulse Tie 1)

At start of even-numbered turns, if any foe's
HP+5 ≤ unit's HP and that foe's Special is
ready, inflicts Special cooldown count+2 on foe
with the lowest HP among those foes. (Cannot
exceed the foe's maximum Special cooldown.)

We apologize for any inconvenience and hope you continue to enjoy Fire Emblem Heroes!

Posted:

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