Skill interaction

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Basics[edit | edit source]

Main article: Skills

Buff/Debuff Stacking[edit | edit source]

Buffs are temporary beneficial status effects. For example Icon Skill Assist.png Rally AttackIcon Skill Assist.png Rally Attack (150 SP)
Exclusive: No

Effect: Grants Atk+4 to target ally for 1 turn.
is an assist skill that gives a unit a status increase of +4 Atk for a round. Debuffs are the reverse from buffs and cause detrimental status effects to a unit.

Multiple buffs/debuffs can occur during a match; however, not all buffs/debuffs work together; when two (de-)buff skills work together, this means that these two skills stack, hence (de-)buff stacking.

There is a way to identify which buffs and debuffs do and do not stack. Since both buffs and debuffs follow the same rules, the rest of this section will refer only to buffs but still applies to debuffs as well.

There are two categories of stat increases: Buffs and combat boosts.

  • Buffs: The activation of these buffs occur outside combat. These status effects are visible when a player selects their unit. A net positive in stats will highlight the stat in blue while a net negative will show the stat in red. Skills that fall under this category include:
    • Any Assist skill (e.g. Rally skills)
    • Hone/Fortify Passives
    • Defiant Passives
    • Certain weapon effects similar to the aforementioned skills (e.g. Fólkvangr Fólkvangr (16 Mt, 400 SP)

      Description: At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn.
      has an effect similar to the Defiant Passives and thus is a buff).
  • Combat boosts: These stat increases only affect a hero in combat. These gained stats will not be visible in the hero status screen, but will affect the combat forecast. Typically the description of these skills will include the phrase "during combat". Skills that fall under this category include:
    • Spur/Goad/Drive Passives
    • Certain weapon effects similar to the Spur/Goad/Drive Passives.
    • The increased Atk granted by weapons like Gronnblade Gronnblade (9 Mt, 200 SP)

      Description: Slows Special trigger (cooldown count+1).
      Adds total bonuses on unit to damage dealt.
      , from buffs (detailed above)

For buffs, any buff which affects the same stat will not stack with each other (e.g. Icon Skill Assist.png Rally AttackIcon Skill Assist.png Rally Attack (150 SP)
Exclusive: No

Effect: Grants Atk+4 to target ally for 1 turn.
and Hone Atk 3.png Hone AttackHone Atk 3.png Hone Attack (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: At start of turn, grants Atk+4 to adjacent allies for 1 turn.
). Only the buff with the highest stat increase will apply. Buffs affecting different stats (e.g. Icon Skill Assist.png Rally AttackIcon Skill Assist.png Rally Attack (150 SP)
Exclusive: No

Effect: Grants Atk+4 to target ally for 1 turn.
and Hone Spd 3.png Hone SpeedHone Spd 3.png Hone Speed (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: At start of turn, grants Spd+4 to adjacent allies for 1 turn.
) will stack.

For combat boosts, all combat boosts will stack with each other with no upper limit.

Both buffs and combat boosts will stack with each other.

These rules also apply to debuffs. Additionally, buffs and debuffs will stack with each other. They will both apply at the same time and will not cancel each other out. Their interaction with each other is calculated before being applied to Heroes.

Skill Interaction[edit | edit source]

There are many skills with different effects and some of them will have contradicting effects to each other when they interact. The following tables note some such interactions.

For general cases, the linked skill is just an example, but the interaction applies when the effect comes from another source as well, such as different levels of the skill, a different weapon type, or a weapon with special effects.

When two skills with contradictory effects interact, the contradictory effects cancel out, but the remaining conditions and effects are still active. A skill can only cancel out one other skill, for example, if there is one skill that has a "yes" effect and two skills that has a "no" effect, one "yes" effect and one "no" effect will cancel out, but the remaining "no" effect will still be active. Note that skills that disable another skill do not interact this way, since they do not have opposite or contradictory effects. For example, an active desperation effect from a refined Icon Skill Weapon.pngIcon Class Red Sword.png Sol KattiIcon Skill Weapon.png Icon Class Red Sword.png Sol Katti (16 Mt, 400 SP)
Exclusive: Yes

Effect: If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
and another active Desperation 3.png DesperationDesperation 3.png Desperation (B, 200 SP)
Sacred Seal: No
Exclusive: No

Max Effect: If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
effect will not cancel out Hardy Bearing 3.png Hardy BearingHardy Bearing 3.png Hardy Bearing (S, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: Disables unit's and foe's skills that change attack priority.
.

Follow-up Attacks[edit | edit source]

When the "no follow-up attacks" and "guaranteed follow-up attacks" effects cancel out, a standard speed check decides follow-up attacks.

For the following tables, Attacker means the unit that is initiating combat, while Defender is the unit on the other side being initiated on.

Attacker Defender Effects
Attacker (HP ≥ 50%)

Swordbreaker 3.png Swordbreaker 3Swordbreaker 3.png Swordbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Defender (HP ≥ 50%)

Swordbreaker 3.png Swordbreaker 3Swordbreaker 3.png Swordbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

If both units are sword users, all effects of both of the skills will cancel each other out; a standard speed check determines follow-up attacks.
Attacker (HP ≥ 50%)

Swordbreaker 3.png Swordbreaker 3Swordbreaker 3.png Swordbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Defender (Sword user, HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

The unit with Wary Fighter will be unable to perform a follow-up attack on the Swordbreaker unit. Wary Fighter partially negates the Breaker skill, but if the unit with Breaker is faster than the target (≥5 Spd), that unit will perform a follow-up attack.
Attacker (HP ≥ 50%)

Swordbreaker 3.png Swordbreaker 3Swordbreaker 3.png Swordbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Defender (Sword user, HP ≥ 70%)

Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

The unit with Breaker will perform a follow-up attack regardless of speed. Breaker partially negates Quick Riposte, but if the defender with Quick Riposte can naturally perform a follow-up attack (≥5 Spd), the Quick Riposte unit will do so.
Attacker (HP ≥ 50%)

Swordbreaker 3.png Swordbreaker 3Swordbreaker 3.png Swordbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Defender (Sword user, HP ≥ 70%)

Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

+
Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

The unit with Breaker will perform a follow-up attack regardless of speed. Breaker's "no follow-up attack for the defender" effect and one Quick Riposte effect cancel out, but one Quick Riposte effect remains, thus the defender will perform a guaranteed follow-up attack.
Attacker (HP ≤ 50%)

Brash Assault 3.png Brash Assault 3Brash Assault 3.png Brash Assault 3 (B, 200 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.

Defender (HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

The unit with Wary Fighter will be unable to perform a follow-up attack. Wary Fighter partially negates Brash Assault, but if the unit with Brash Assault is capable of performing a follow-up attack (≥5 Spd), that unit will do so.
Attacker (HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Defender (HP ≥ 70%)

Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

The unit with Wary Fighter will be unable to perform a follow-up attack. Wary Fighter partially negates Quick Riposte, but if the unit with Quick Riposte is capable of performing a follow-up attack (≥5 Spd), that unit will do so.
Attacker (HP ≤ 50%)

Brash Assault 3.png Brash Assault 3Brash Assault 3.png Brash Assault 3 (B, 200 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.

Defender (HP ≥ 50%)

Swordbreaker 3.png Swordbreaker 3Swordbreaker 3.png Swordbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

The unit with Breaker will perform a follow-up attack. Breaker partially negates Brash Assault, but if the attacker with Brash Assault is capable of performing a follow-up attack (≥5 Spd), the Brash Assault unit will do so.
Attacker

Bold Fighter 3.png Bold Fighter 3Bold Fighter 3.png Bold Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per attack. (Does not stack.)

Defender (HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

The unit with Wary Fighter will be unable to perform a follow-up attack. Wary Fighter partially negates Bold Fighter, but if the unit with Bold Fighter is capable of performing a follow-up attack (≥5 Spd), the Bold Fighter unit will do so. The Bold Fighter unit gets Special cooldown charge +1 for each of their attacks, regardless of their speed.
Attacker (HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Defender (HP ≥ 50%)

Vengeful Fighter 3.png Vengeful Fighter 3Vengeful Fighter 3.png Vengeful Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per attack. (Does not stack.)

The unit with Wary Fighter will be unable to perform a follow-up attack. Wary Fighter partially negates Vengeful Fighter, but if the unit with Vengeful Fighter is capable of performing a follow-up attack (≥5 Spd), the Vengeful Fighter unit will do so. The Vengeful Fighter unit gets Special cooldown charge +1 for each of their attacks, regardless of their speed.

In the case of multiple skills on the same unit affecting follow-up attacks, the rule still holds true.

Attacker Defender Effects
Attacker

Icon Skill Weapon.pngIcon Class Red Sword.png Brave SwordIcon Skill Weapon.png Icon Class Red Sword.png Brave Sword (5 Mt, 200 SP)
Exclusive: No

Effect: Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Defender (HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

The Brave weapon will perform its double-attack and attack twice, but since Wary Fighter disables follow-up attacks, the unit is unable to "quad-attack".
Attacker Defender (HP ≥ 80%)

Icon Skill Weapon.pngIcon Class Green Axe.png ArmadsIcon Skill Weapon.png Icon Class Green Axe.png Armads (16 Mt, 400 SP)
Exclusive: Yes

Effect: If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.

+
Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

The attacker cannot perform a follow-up attack normally. Wary Fighter partially negates Armads' perk, but if the unit with Armads is capable of performing a follow-up attack (≥5 Spd), that unit will do so.
Attacker Defender (HP ≥ 80%)

Icon Skill Weapon.pngIcon Class Green Axe.png ArmadsIcon Skill Weapon.png Icon Class Green Axe.png Armads (16 Mt, 400 SP)
Exclusive: Yes

Effect: If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.

+
Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

+
Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

The attacker cannot perform a follow-up attack normally. Wary Fighter's "no follow-up attack for the defender" effect and one "guaranteed follow-up attack for the defender" effect from either Armads or Quick Riposte cancel out, but one "guaranteed follow-up attack for the defender" remains. The defender will perform a guaranteed follow-up attack.
Attacker (HP ≥ 50%)

Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Defender (HP ≥ 80%)

Icon Skill Weapon.pngIcon Class Green Axe.png ArmadsIcon Skill Weapon.png Icon Class Green Axe.png Armads (16 Mt, 400 SP)
Exclusive: Yes

Effect: If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.

+
Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

Same as above.
Attacker (HP ≥ 50%)

Axebreaker 3.png Axebreaker 3Axebreaker 3.png Axebreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Defender (HP ≥ 80%)

Icon Skill Weapon.pngIcon Class Green Axe.png ArmadsIcon Skill Weapon.png Icon Class Green Axe.png Armads (16 Mt, 400 SP)
Exclusive: Yes

Effect: If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.

+
Wary Fighter 3.png Wary Fighter 3Wary Fighter 3.png Wary Fighter 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

+
Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

All effects cancel out. The standard speed check decides follow-up attacks for both units.
Attacker

Icon Skill Weapon.pngIcon Class Bow.png Assassin's BowIcon Skill Weapon.png Icon Class Bow.png Assassin's Bow (7 Mt, 200 SP)
Exclusive: No

Effect: Effective against flying foes.
In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

+
Windsweep 3.png Windsweep 3Windsweep 3.png Windsweep 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd and foe uses sword, lance, axe, bow, or dagger, foe cannot counterattack.

Defender Windsweep disables follow-up attacks when initiating, but when fighting a dagger user, Assassin's Bow's Daggerbreaker effect grants a guaranteed follow-up. These effects cancel each other out, and the regular speed check applies when determining follow-up attacks. The dagger unit cannot counterattack if Windsweep's sweep condition is fulfilled (Spd ≥ 1). If the dagger unit can counterattack, they cannot perform a follow-up attack due to Assassin's Bow remaining effect.
Attacker (HP ≤ 50%)

Windsweep 3.png Windsweep 3Windsweep 3.png Windsweep 3 (B, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd and foe uses sword, lance, axe, bow, or dagger, foe cannot counterattack.

+
Brash Assault 3.png Brash Assault 3Brash Assault 3.png Brash Assault 3 (B, 200 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.

Defender Brash Assault will have no effect if Windsweep successfully activates due to its conditions. Brash Assault will only work if the enemy can counterattack.
Attacker

Icon Skill Weapon.pngIcon Class Bow.png Assassin's BowIcon Skill Weapon.png Icon Class Bow.png Assassin's Bow (7 Mt, 200 SP)
Exclusive: No

Effect: Effective against flying foes.
In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

+
Daggerbreaker 3.png Daggerbreaker 3Daggerbreaker 3.png Daggerbreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

Defender The effect is the same, so only the highest one applies. In this case, Daggerbreaker contributes nothing; there will not be additional follow-ups apart from the guaranteed one.
Attacker Defender (70% ≤ HP ≤ 75%)

Vantage 3.png Vantage 3Vantage 3.png Vantage 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack.

+
Quick Riposte 3.png Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.

The effect of Vantage applies to both the initial counterattack and the automatic follow-up given by Quick Riposte. Therefore, the attacker will perform a follow-up attack with the order of actions being Defender > Attacker > Defender > Attacker.

Weapon-triangle advantage[edit | edit source]

As a general rule, the weapon triangle advantage modifier in a battle is determined by the difference between the units, a modifier of +40% from one side is always accompanied by a modifier of -40% from the other side, regardless of which unit's skill triggers the increased modifier. The maximum modifier in any given battle is 40%.

Cancel Affinity is described in detail, as it is a common source of confusion

Attacker Defender Effects

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

They do not stack and combat proceeds with the highest active triangle advantage.

Cancel Affinity 1.png Cancel Affinity 1Cancel Affinity 1.png Cancel Affinity 1 (B, 50 SP)
Sacred Seal: No
Exclusive: No

Effect: Neutralizes all weapon-triangle advantage granted by unit's and foe's skills.

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Triangle Adept's effects will be ignored, and the battle will continue on as if the skill did not exist. Regular weapon triangle advantages and disadvantages will still exist.

Cancel Affinity 2.png Cancel Affinity 2Cancel Affinity 2.png Cancel Affinity 2 (B, 100 SP)
Sacred Seal: No
Exclusive: No

Effect: Neutralizes weapon-triangle advantage granted by unit's skills. If unit has weapon-triangle disadvantage, neutralizes weapon-triangle advantage granted by foe's skills.

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

If the Cancel Affinity user is at a weapon triangle disadvantage against the Triangle Adept user (e.g. Blue CA vs. Green TA), Triangle Adept's Atk +X% is negated. Triangle Adept's effects will be ignored if the Cancel Affinity user is at a weapon triangle disadvantage, but not ignored if the Cancel Affinity user is at a weapon triangle advantage.

Cancel Affinity 3.png Cancel Affinity 3Cancel Affinity 3.png Cancel Affinity 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: Neutralizes weapon-triangle advantage granted by unit's skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills.

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

If the Cancel Affinity user is at a weapon triangle disadvantage against the Triangle Adept user (e.g. Blue CA vs. Green TA), Triangle Adept's Atk +X% is reversed and subtracted from the normal 20% gained from weapon triangle advantage. This results in:
  • Triangle Adept 1 (+10%). 20% - 10% = +10% additional attack
  • Triangle Adept 2 (+15%). 20% - 15% = +5% additional attack
  • Triangle Adept 3 (+20%). 20% - 20% = +0% additional attack (This makes it as if the Cancel Affinity user is fighting an enemy of the same color).

Cancel Affinity 3.png Cancel Affinity 3Cancel Affinity 3.png Cancel Affinity 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: Neutralizes weapon-triangle advantage granted by unit's skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills.

Icon Skill Weapon.pngIcon Class Blue Tome.png BlárravenIcon Skill Weapon.png Icon Class Blue Tome.png Blárraven (7 Mt, 200 SP)
Exclusive: No

Effect: Grants weapon-triangle advantage against colorless foes,
and inflicts weapon-triangle disadvantage on colorless foes during combat.
(without Triangle Adept)

Cancel Affinity does not affect -raven Tomes when Triangle Adept is not equipped, as -raven Tomes do not enhance an existing triangle advantage but rather inserts a new triangle advantage.

Cancel Affinity 3.png Cancel Affinity 3Cancel Affinity 3.png Cancel Affinity 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: Neutralizes weapon-triangle advantage granted by unit's skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills.

Icon Skill Weapon.pngIcon Class Blue Tome.png BlárravenIcon Skill Weapon.png Icon Class Blue Tome.png Blárraven (7 Mt, 200 SP)
Exclusive: No

Effect: Grants weapon-triangle advantage against colorless foes,
and inflicts weapon-triangle disadvantage on colorless foes during combat.
(with Triangle Adept)

Cancel Affinity does not affect the base 20% advantage granted by -raven Tomes, but, depending on the level of Cancel Affinity, a certain amount of the added advantage from Triangle Adept will be negated or reversed.

In the case of multiple skills on the same unit affecting triangle advantage, the rule still holds true.

Skill 1 Skill 2 Effects
Unit 1

Icon Skill Weapon.pngIcon Class Red Sword.png Ruby SwordIcon Skill Weapon.png Icon Class Red Sword.png Ruby Sword (8 Mt, 200 SP)
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Unit 1

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

They do not stack and combat proceeds with the highest active triangle advantage. (Max 40%)
Unit 1

Icon Skill Weapon.pngIcon Class Blue Tome.png BlárravenIcon Skill Weapon.png Icon Class Blue Tome.png Blárraven (7 Mt, 200 SP)
Exclusive: No

Effect: Grants weapon-triangle advantage against colorless foes,
and inflicts weapon-triangle disadvantage on colorless foes during combat.

Unit 1

Triangle Adept 3.png Triangle Adept 3Triangle Adept 3.png Triangle Adept 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Triangle Adept increases the advantage against colorless units granted by the Raven tome, in addition to the advantage of the regular triangle.

Other[edit | edit source]

Unit 1 Unit 2 Effects
Attacker

Icon Skill Weapon.pngIcon Class Green Axe.png Brave Axe+Icon Skill Weapon.png Icon Class Green Axe.png Brave Axe+ (8 Mt, 300 SP)
Exclusive: No

Effect: Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Defender

Icon Skill Weapon.pngIcon Class Green Axe.png UrvanIcon Skill Weapon.png Icon Class Green Axe.png Urvan (16 Mt, 400 SP)
Exclusive: Yes

Effect: Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.

+
Deflect Melee 3.png Deflect MeleeDeflect Melee 3.png Deflect Melee (S, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%.

Unlike interactions like gem weapons and Triangle Adept, Urvan's mitigation effect does stack (albeit multiplicatively) with Deflect Seals. For instance, two consecutive hits for 19 damage will do 19 and 4 damage respectively with just Urvan, but with the first-level Deflect Seal the second hit will do 3 damage instead.
Unit 1 (HP ≤ 75%)

Icon Skill Weapon.pngIcon Class Red Sword.png MeisterschwertIcon Skill Weapon.png Icon Class Red Sword.png Meisterschwert (11 Mt, 400 SP)
Exclusive: Yes

Effect: Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)

Vantage 3.png VantageVantage 3.png Vantage (B, 200 SP)
Sacred Seal: No
Exclusive: No

Max Effect: If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack.

Unit will attack twice when activating Vantage.
Unit 1 (HP ≤ 50%)

Desperation 3.png Desperation 3Desperation 3.png Desperation 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Brash Assault 3.png Brash Assault 3Brash Assault 3.png Brash Assault 3 (B, 200 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.

Brash Assault's guaranteed follow-up attack on a foe who can counter will be done immediately.

Special[edit | edit source]

Skill 1 Skill 2 Effects
Unit 1
Special trigger-based skills
e.g.

Icon Skill Weapon.pngIcon Class Red Sword.png Wo Dao+Icon Skill Weapon.png Icon Class Red Sword.png Wo Dao+ (13 Mt, 300 SP)
Exclusive: No

Effect: Deals +10 damage when Special triggers.
, Shield Pulse 3.png Shield PulseShield Pulse 3.png Shield Pulse (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.

Unit 1
Special that works with the skill
The effect of the special will occur before the damage addition/subtraction of the skill, e.g.,

Icon Skill Special.png GlimmerIcon Skill Special.png Glimmer (2 CD, 200 SP)
Exclusive: No

Effect: Boosts damage dealt by 50%.
when used with Icon Skill Weapon.pngIcon Class Red Sword.png Wo Dao+Icon Skill Weapon.png Icon Class Red Sword.png Wo Dao+ (13 Mt, 300 SP)
Exclusive: No

Effect: Deals +10 damage when Special triggers.
will multiply base damage first, then add 10 damage, instead of adding 10 to base damage then multiplying that.
Likewise, Icon Skill Special.png Sacred CowlIcon Skill Special.png Sacred Cowl (2 CD, 200 SP)
Exclusive: No

Effect: If foe's Range = 2, reduces damage from that foe's attack by 30%.
when used with Shield Pulse 3.png Shield PulseShield Pulse 3.png Shield Pulse (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
will reduce damage by 30% first, then remove 5 damage.

Attacker
Skills that boost Special damage
e.g.

Icon Skill Weapon.pngIcon Class Red Sword.png Wo Dao+Icon Skill Weapon.png Icon Class Red Sword.png Wo Dao+ (13 Mt, 300 SP)
Exclusive: No

Effect: Deals +10 damage when Special triggers.

Attacker
AoE Specials
e.g. Blazing Wind Blazing Wind (4 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
The added damage will affect all enemies the AoE special damages.
Attacker

Icon Skill Weapon.pngIcon Class Colorless Dagger.png Felicia's PlateIcon Skill Weapon.png Icon Class Colorless Dagger.png Felicia's Plate (14 Mt, 400 SP)
Exclusive: Yes

Effect: After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.

Attacker
AoE Specials
e.g. Blazing Wind Blazing Wind (4 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Skills that target the lower of defense or resistance will take into account AoE Specials.
Skills that boost Special damage
e.g.

Icon Skill Weapon.pngIcon Class Red Sword.png Wo Dao+Icon Skill Weapon.png Icon Class Red Sword.png Wo Dao+ (13 Mt, 300 SP)
Exclusive: No

Effect: Deals +10 damage when Special triggers.

Defensive special
e.g. Pavise Pavise (3 CD, 200 SP)

Effect: Reduces damage from an adjacent foe's attack by 50%.
The offensive special trigger-based skill will not add any damage if used with a defensive special. If used against a special, the +10 damage effect of

Icon Skill Weapon.pngIcon Class Red Sword.png Wo Dao+Icon Skill Weapon.png Icon Class Red Sword.png Wo Dao+ (13 Mt, 300 SP)
Exclusive: No

Effect: Deals +10 damage when Special triggers.
for example, will be counted in being reduced by Icon Skill Special.png PaviseIcon Skill Special.png Pavise (3 CD, 200 SP)
Exclusive: No

Effect: Reduces damage from an adjacent foe's attack by 50%.
.

Attacker

Solar Brace.png Solar BraceSolar Brace.png Solar Brace (B, 300 SP)
Sacred Seal: No
Exclusive: Yes

Effect: Restores HP = 30% of damage dealt when Special triggers.
(Stacks with effects of skills like Sol.)

Attacker
AoE Specials
e.g. Blazing Wind Blazing Wind (4 CD, 300 SP)

Effect: Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
The damage from the AoE Special will not trigger the healing from Solar Brace.

Buffs and debuffs[edit | edit source]

In general, skills affecting buffs and debuffs only consider the highest valued one. Ploy skills are not affected by in-combat boosts.

Skill 1 Skill 2 Effects
Unit 1
HP-Based Activation Skills

e.g. Defiant Atk 3.png Defiant Atk 3Defiant Atk 3.png Defiant Atk 3 (A, 160 SP)
Sacred Seal: No
Exclusive: No

Effect: At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn.
, Panic Ploy 3.png Panic PloyPanic Ploy 3.png Panic Ploy (C, 240 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
, Chilling Seal.png Chilling SealChilling Seal.png Chilling Seal (B, 300 SP)
Sacred Seal: No
Exclusive: Yes

Effect: At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Def through its next action.
(Skill cannot be inherited.)
, Armored Boots.png Armored BootsArmored Boots.png Armored Boots (S, 100 SP)
Sacred Seal: Yes
Exclusive: No

Effect: At start of turn, if unit's HP = 100%, unit can move 1 extra space.
(That turn only. Does not stack.)
etc.

Unit 1
Beginning of turn healing

Renewal 3.png RenewalRenewal 3.png Renewal (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: At the start of every second turn, restores 10 HP.
/ Icon Skill Weapon.png FalchionIcon Skill Weapon.png Icon Class Red Sword.png Falchion (16 Mt, 400 SP)
Exclusive: Yes

Effect: Effective against dragon foes.
At the start of every third turn, restores 10 HP.
/ Recover Ring.png Recover RingRecover Ring.png Recover Ring (B, 200 SP)
Sacred Seal: No
Exclusive: Yes

Effect: At start of turn, restores 10 HP.
(Skill cannot be inherited.)

A hero's HP to activate these skills will be checked before healing.
Unit 1

Icon Skill Weapon.pngIcon Class Colorless Dagger.png Silver DaggerIcon Skill Weapon.png Icon Class Colorless Dagger.png Silver Dagger (7 Mt, 200 SP)
Exclusive: No

Effect: After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

Unit 1

Seal Def 3.png Seal Def 3Seal Def 3.png Seal Def 3 (B, 160 SP)
Sacred Seal: No
Exclusive: No

Effect: Inflicts Def-7 on foe through its next action after combat.

Only the highest amount of each stat decrease will apply.

Seal Defense will apply if the user cannot attack and survives combat.

Unit 1
Panic status effect
Unit 2

Icon Skill Assist.png Harsh CommandIcon Skill Assist.png Harsh Command (150 SP)
Exclusive: No

Effect: Converts penalties on target into bonuses.

If there is only an ally buff reversed by Panic on the target unit, Harsh Command cannot be used.
If a target unit has an ally buff reversed by Panic as well as a regular enemy debuff, Harsh Command will effectively reverse the stronger of the two (the debuff gets turned into a buff and the stronger buff overwrites the weaker one. The resultant buff on target is still subject to panic status.
Unit 1

Threaten Res 3.png Threaten Res 3Threaten Res 3.png Threaten Res 3 (C, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions.

Unit 1

Atk Ploy 3.png Atk Ploy 3Atk Ploy 3.png Atk Ploy 3 (C, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.
/ Spd Ploy 3.png Spd Ploy 3Spd Ploy 3.png Spd Ploy 3 (C, 240 SP)
Sacred Seal: No
Exclusive: No

Effect: At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions.
/ Def Ploy 3.png Def Ploy 3Def Ploy 3.png Def Ploy 3 (C, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions.
/ Res Ploy 3.png Res Ploy 3Res Ploy 3.png Res Ploy 3 (C, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.

Ploy thresholds checked before threaten passives applied.
Unit 1

Icon Skill Weapon.pngIcon Class Blue Tome.png BlárbladeIcon Skill Weapon.png Icon Class Blue Tome.png Blárblade (9 Mt, 200 SP)
Exclusive: No

Effect: Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.

Panic status effect

Unit 2
Blárblade will not add or subtract bonuses affected by Panic to damage dealt.
Unit 1

Icon Skill Weapon.pngIcon Class Green Tome.png BlizzardIcon Skill Weapon.png Icon Class Green Tome.png Blizzard (14 Mt, 400 SP)
Exclusive: Yes

Effect: Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat.

Unit 2
Panic status effect
Unit 1

Dull Ranged 3.png Dull RangedDull Ranged 3.png Dull Ranged (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Unit 2
Panic status effect

Icon Skill Weapon.pngIcon Class Blue Tome.png BlárbladeIcon Skill Weapon.png Icon Class Blue Tome.png Blárblade (9 Mt, 200 SP)
Exclusive: No

Effect: Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.

Unit 1

Icon Skill Assist.png Restore+Icon Skill Assist.png Restore+ (300 SP)
Exclusive: No

Effect: Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

Unit 2
Panic status effect
Unit 1

Icon Skill Weapon.pngIcon Class Colorless Dagger.png The CleanerIcon Skill Weapon.png Icon Class Colorless Dagger.png The Cleaner (8 Mt, 200 SP)
Exclusive: No

Effect: Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
+ Dull Ranged 3.png Dull RangedDull Ranged 3.png Dull Ranged (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Unit 2 Dull Ranged nullifies the bonus damage afforded by The Cleaner.
Unit 1

Infantry Pulse 3.png Infantry PulseInfantry Pulse 3.png Infantry Pulse (C, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.)

Unit 2 (less HP than Unit 1)

Quickened Pulse.png Quickened PulseQuickened Pulse.png Quickened Pulse (S, 100 SP)
Sacred Seal: Yes
Exclusive: No

Effect: At the start of turn 1, grants Special cooldown count-1.
+ S Drink.png S DrinkS Drink.png S Drink (B, 300 SP)
Sacred Seal: No
Exclusive: Yes

Effect: At the start of turn 1, restores 99 HP and grants Special cooldown count-1.

All pulse effects will stack, and Unit 2 will have its special charged by 3.

Movement[edit | edit source]

Skill 1 Skill 2 Effects
Unit 1
Gravity status effect
e.g. from getting hit by

Icon Skill Weapon.pngIcon Class Colorless Staff.png GravityIcon Skill Weapon.png Icon Class Colorless Staff.png Gravity (6 Mt, 150 SP)
Exclusive: No

Effect: After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action.

Unit 1
March status effect
e.g. from

Armor March 3.png Armor MarchArmor March 3.png Armor March (C, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)

The unit can move only one space.
Unit 1
Warp skills
e.g.

Escape Route 3.png Escape RouteEscape Route 3.png Escape Route (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally.

Unit 2

Obstruct 3.png ObstructObstruct 3.png Obstruct (B, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)

Obstruct can prevent warping units to warp to their destination as unit warping uses the most direct path to the destination when calculating the move, regardless if there are other options.
Unit 1
Positioning Assists
e.g.

Icon Skill Assist.png SmiteIcon Skill Assist.png Smite (150 SP)
Exclusive: No

Effect: Pushes target ally 2 spaces away.

Unit 2

Obstruct 3.png ObstructObstruct 3.png Obstruct (B, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)

Obstruct has no effect on movement through assist skills.

Post-combat[edit | edit source]

In general, health-affecting skills trigger independently from each other, and effectively stack. When they occur after battle, they take effect before any potential displacement skills.

Healing[edit | edit source]
Skill 1 Skill 2 Effects
Unit 1

Icon Skill Weapon.png FalchionIcon Skill Weapon.png Icon Class Red Sword.png Falchion (16 Mt, 400 SP)
Exclusive: Yes

Effect: Effective against dragon foes.
At the start of every third turn, restores 10 HP.

Unit 1

Renewal 3.png RenewalRenewal 3.png Renewal (B, 240 SP)
Sacred Seal: No
Exclusive: No

Max Effect: At the start of every second turn, restores 10 HP.

They both stack with each other.
Unit 1

Icon Skill Weapon.pngIcon Class Blue Tome.png AuraIcon Skill Weapon.png Icon Class Blue Tome.png Aura (14 Mt, 400 SP)
Exclusive: Yes

Effect: If unit initiates combat, restores 5 HP to adjacent allies after combat.

Unit 1

Breath of Life 3.png Breath of LifeBreath of Life 3.png Breath of Life (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit initiates combat, restores 7 HP to adjacent allies after combat.

They both stack with each other.
Unit 1
Displacement Skills

Drag Back.png Drag BackDrag Back.png Drag Back (B, 150 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
/ Knock Back.png Knock BackKnock Back.png Knock Back (B, 150 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, target foe moves 1 space away after combat.
/ Hit and Run.png Hit and RunHit and Run.png Hit and Run (B, 150 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, unit moves 1 space away after combat.

Unit 1

Savage Blow 3.png Savage BlowSavage Blow 3.png Savage Blow (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
/ Breath of Life 3.png Breath of LifeBreath of Life 3.png Breath of Life (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit initiates combat, restores 7 HP to adjacent allies after combat.

The AoE from Savage Blow and Breath of Life will occur before displacement.
Unit 1
Post combat self-healing
e.g.

Icon Skill Weapon.pngIcon Class Blue Lance.png Carrot Lance+Icon Skill Weapon.png Icon Class Blue Lance.png Carrot Lance+ (13 Mt, 300 SP)
Exclusive: No

Effect: If unit initiates combat, restores 4 HP after combat.

Unit 1
Post combat self-damage
e.g.

Fury 3.png FuryFury 3.png Fury (A, 200 SP)
Sacred Seal: No
Exclusive: No

Max Effect: Grants Atk/Spd/Def/Res+3.
After combat, deals 6 damage to unit.

They both stack with each other.
Unit 1

Live to Serve 3.png Live to ServeLive to Serve 3.png Live to Serve (B, 160 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: When healing an ally with a staff, restores HP to unit = HP restored to target.

Unit 1

Icon Skill Assist.png MartyrIcon Skill Assist.png Martyr (200 SP)
Exclusive: No

Effect: Slows Special trigger (cooldown count+1).
Restores X HP to target (X - damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).

Unit 1

Live to Serve 3.png Live to ServeLive to Serve 3.png Live to Serve (B, 160 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: When healing an ally with a staff, restores HP to unit = HP restored to target.

Unit 1

Live to Serve 3.png Live to ServeLive to Serve 3.png Live to Serve (B, 160 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: When healing an ally with a staff, restores HP to unit = HP restored to target.

They do not stack with each other and only the higher amount will apply.
Chip Damage[edit | edit source]
Skill 1 Skill 2 Effects
Unit 1

Icon Skill Weapon.pngIcon Class Colorless Dagger.png Deathly DaggerIcon Skill Weapon.png Icon Class Colorless Dagger.png Deathly Dagger (11 Mt, 400 SP)
Exclusive: Yes

Effect: After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.

Unit 1

Poison Strike 3.png Poison StrikePoison Strike 3.png Poison Strike (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit initiates combat, deals 10 damage to foe after combat.

They both stack with each other.

Poison Strike 3.png Poison StrikePoison Strike 3.png Poison Strike (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit initiates combat, deals 10 damage to foe after combat.

Savage Blow 3.png Savage BlowSavage Blow 3.png Savage Blow (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Max Effect: If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.

Both apply.
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