Skill families

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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: gem weapons)
  • They have identical conditions but different effects. (Example: boost skills)
  • They have different conditions but identical effects. (Example: Flashing Blade 3.png Flashing Blade 3, Heavy Blade 3.png Heavy Blade 3, etc)
  • They are inheritable (and do not come from Special Heroes in the case of weapons).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most smoke skills are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.


The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

Contents

Weapons[edit | edit source]

Silver[edit | edit source]

These are weapons with high Might but no unique effects.

Name Might Range Description

Silver Sword+ 16 1
Silver Lance+ 16 1
Silver Axe+ 16 1
Silver Bow+ 14 2 Effective against flying foes.
Silver Dagger+ 14 2 After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Bolganone+ 14 2
Fenrir+ 14 2
Thoron+ 14 2
Shine+ 14 2
Rexcalibur+ 14 2
Atlas+ 13 2
Flametongue+ 16 1

Brave[edit | edit source]

These weapons attack twice (only when initiating combat) and inflict -5 Spd.

Name Might Range Description

Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ 7 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Killer[edit | edit source]

These weapons accelerate the Special trigger.

Name Might Range Description

Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Bow+ 12 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes.
Barb Shuriken+ 12 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Special damage[edit | edit source]

Weapons that do more damage when Specials trigger. Also affects Attack specials.

Name Might Range Description

Wo Dao+ 14 1 Deals +10 damage when Special triggers.
Harmonic Lance+ 14 1 Deals +10 damage when Special triggers.
Wo Gùn+ 14 1 Deals +10 damage when Special triggers.
Short Bow+ 12 2 Effective against flying foes. Deals +10 damage when Special triggers.

Armor killers[edit | edit source]

Weapons that deal effective damage to Icon Move Armored.png Armored units.

Name Might Range Description

Armorsmasher+ 14 1 Effective against armored foes.
Slaying Spear+ 14 1 Effective against armored foes.
Slaying Hammer+ 14 1 Effective against armored foes.

Cavalry killers[edit | edit source]

Weapons that deal effective damage to Icon Move Cavalry.png Cavalry units.

Name Might Range Description

Zanbato+ 14 1 Effective against cavalry foes.
Ridersbane+ 14 1 Effective against cavalry foes.
Poleaxe+ 14 1 Effective against cavalry foes.
Keen Rauðrwolf+ 12 2 Effective against cavalry foes.
Keen Blárwolf+ 12 2 Effective against cavalry foes.
Keen Gronnwolf+ 12 2 Effective against cavalry foes.

Gem[edit | edit source]

Name Might Range Description

Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Firesweep[edit | edit source]

Name Might Range Description

Firesweep S+ 15 1 Unit and foe cannot counterattack.
Firesweep L+ 15 1 Unit and foe cannot counterattack.
Firesweep Axe+ 15 1 Unit and foe cannot counterattack.
Firesweep Bow+ 11 2 Effective against flying foes. Unit and foe cannot counterattack.

Blade[edit | edit source]

Name Might Range Description

Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Blárblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Gronnblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.

Raven[edit | edit source]

Name Might Range Description

Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Blárraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Gronnraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Owl[edit | edit source]

Name Might Range Description

Rauðrowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Blárowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Gronnowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.

Serpent[edit | edit source]

Name Might Range Description

Guard Bow+ 12 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Rauðrserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Blárserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Gronnserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

Fox[edit | edit source]

Name Might Range Description

Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blárfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Gronnfox+

Reprisal[edit | edit source]

Name Might Range Description

Reprisal Sword+
Reprisal Lance+ 14 1 If foe initiates combat, grants Atk+6 during combat.
Reprisal Axe+

Guard (combat boosts)[edit | edit source]

Name Might Range Description

Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat.
Vanguard+ 14 1 If foe initiates combat, grants Def+7 during combat.
Rearguard+ 14 1 If foe initiates combat, grants Def+7 during combat.

Barrier[edit | edit source]

Name Might Range Description

Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Lance+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Axe+ 14 1 If foe initiates combat, grants Res+7 during combat.

Guard (cooldown charge)[edit | edit source]

Name Might Range Description

Guard Sword+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Lance+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Axe+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Spirited[edit | edit source]

Name Might Range Description

Spirited Blade+
Spirited Spear+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Spirited Axe+

Assists[edit | edit source]

Rally[edit | edit source]

Name Description Range SP

Rally Attack Grants Atk+4 to target ally for 1 turn. 1 150
Rally Speed Grants Spd+4 to target ally for 1 turn. 1 150
Rally Defense Grants Def+4 to target ally for 1 turn. 1 150
Rally Resistance Grants Res+4 to target ally for 1 turn. 1 150
Rally Atk/Spd+ Grants Atk/Spd+6 to target ally for 1 turn. 1 400
Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 1 400
Rally Atk/Res+ Grants Atk/Res+6 to target ally for 1 turn. 1 400
Rally Spd/Def+ Grants Spd/Def+6 to target ally for 1 turn. 1 400
Rally Spd/Res+ Grants Spd/Res+6 to target ally for 1 turn. 1 400
Rally Def/Res+ Grants Def/Res+6 to target ally for 1 turn. 1 400

Rally Up[edit | edit source]

Name Description Range SP

Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Spd+ Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Def+
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400

Specials[edit | edit source]

Sun[edit | edit source]

These skills recover HP based on damage dealt. Officially referred to as "sun" skills.[1]

Name Description Cooldown SP

Noontime Restores HP = 30% of damage dealt. 2 200
Sol Restores HP = 50% of damage dealt. 3 200

Moon[edit | edit source]

These skills treat foe’s Def/Res as if reduced during combat.

Name Description Cooldown SP

Moonbow Treats foe's Def/Res as if reduced by 30% during combat. 2 200
Luna Treats foe's Def/Res as if reduced by 50% during combat. 3 200

Star[edit | edit source]

These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]

Name Description Cooldown SP

Glimmer Boosts damage dealt by 50%. 2 200
Astra Boosts damage dealt by 150%. 4 200
Deadeye Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." 3 500

Stat-based damage boost[edit | edit source]

Adds a portion of a units' stats as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP

Bonfire Boosts damage by 50% of unit's Def. 3 200
Draconic Aura Boosts damage by 30% of unit's Atk. 3 200
Dragon Fang Boosts damage by 50% of unit's Atk. 4 200
Glacies Boosts damage by 80% of unit's Res. 4 200
Iceberg Boosts damage by 50% of unit's Res. 3 200
Ignis Boosts damage by 80% of unit's Def. 4 200
Ruptured Sky Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. 2 500

Attack[edit | edit source]

Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as "Attack Skills".[1]

Name Description Cooldown SP

Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Wind Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Thunder Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Light Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300

Damage reduction[edit | edit source]

See damage calculation for more information.

Name Description Cooldown SP

Aegis If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. 3 200
Escutcheon Reduces damage from an adjacent foe's attack by 30%. 2 200
Pavise Reduces damage from an adjacent foe's attack by 50%. 3 200
Sacred Cowl If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 2 200

Balm[edit | edit source]

Provides  bonuses to all allies for one turn on the triggering heal.

Name Description Cooldown SP

Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 1 150
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 1 150
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 1 150
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 1 150
Windfire Balm+ When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 1 300
Earthfire Balm+ When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. 1 300
Fireflood Balm+ When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. 1 300
Deluge Balm+ When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. 1 300
Earthwater Balm+ When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. 1 300

Passives[edit | edit source]

A Passives[edit | edit source]

Plus[edit | edit source]

Provides an unconditional increase to stats.

Icon Name Description SP
<a href="/File:HP_Plus_5.png" class="image"><img alt="HP Plus 5.png" src="61?cb=20180810072041" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Attack_Plus_3.png" class="image"><img alt="Attack Plus 3.png" src="61?cb=20180810071246" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Speed_Plus_3.png" class="image"><img alt="Speed Plus 3.png" src="61?cb=20180810072450" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Defense_Plus_3.png" class="image"><img alt="Defense Plus 3.png" src="61?cb=20180810071603" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Resistance_Plus_3.png" class="image"><img alt="Resistance Plus 3.png" src="61?cb=20180810072324" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:HP_Atk_2.png" class="image"><img alt="HP Atk 2.png" src="61?cb=20180810072031" decoding="async" width="61" height="63" /></a> Grants HP+4, Atk+2. 200
<a href="/File:HP_Spd_2.png" class="image"><img alt="HP Spd 2.png" src="61?cb=20180810072048" decoding="async" width="61" height="63" /></a> Grants HP+4, Spd+2. 200
<a href="/File:HP_Def_2.png" class="image"><img alt="HP Def 2.png" src="61?cb=20180810072035" decoding="async" width="61" height="63" /></a> Grants HP+4, Def+2. 200
<a href="/File:HP_Res_2.png" class="image"><img alt="HP Res 2.png" src="61?cb=20180810072044" decoding="async" width="61" height="63" /></a> Grants HP+4, Res+2. 200
<a href="/File:Atk_Spd_2.png" class="image"><img alt="Atk Spd 2.png" src="61?cb=20180810071229" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+2. 160
<a href="/File:Attack_Def_Plus_2.png" class="image"><img alt="Attack Def Plus 2.png" src="61?cb=20180810071242" decoding="async" width="61" height="63" /></a> Grants Atk/Def+2. 160
<a href="/File:Attack_Res_2.png" class="image"><img alt="Attack Res 2.png" src="61?cb=20180810071248" decoding="async" width="61" height="63" /></a> Grants Atk/Res+2. 160
<a href="/File:Spd_Def_2.png" class="image"><img alt="Spd Def 2.png" src="61?cb=20180810072426" decoding="async" width="61" height="63" /></a> Grants Spd/Def+2. 160
<a href="/File:Spd_Res_2.png" class="image"><img alt="Spd Res 2.png" src="61?cb=20180810072437" decoding="async" width="61" height="63" /></a> Grants Spd/Res+2. 160
<a href="/File:Def_Res_2.png" class="image"><img alt="Def Res 2.png" src="61?cb=20181009222038" decoding="async" width="61" height="63" /></a> Grants Def/Res+2. 160

Fortress[edit | edit source]

Increases Def and/or Res at the expense of Atk.

Icon Name Description SP
<a href="/File:Fortress_Def_3.png" class="image"><img alt="Fortress Def 3.png" src="61?cb=20180810071858" decoding="async" width="61" height="63" /></a> Grants Def+5.
Inflicts Atk-3.
160
<a href="/File:Fortress_Res_3.png" class="image"><img alt="Fortress Res 3.png" src="61?cb=20180810071903" decoding="async" width="61" height="63" /></a> Grants Res+5.
Inflicts Atk-3.
160
<a href="/File:Fort._Def_Res_3.png" class="image"><img alt="Fort. Def Res 3.png" src="63?cb=20190624232314" decoding="async" width="63" height="63" /></a> Grants Def/Res+6.
Inflicts Atk-2.
300

Blow[edit | edit source]

Provides combat boosts on the player phase.

Icon Name Description SP
<a href="/File:Death_Blow_4.png" class="image"><img alt="Death Blow 4.png" src="62?cb=20190709230948" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Atk+8 during combat. 300
<a href="/File:Darting_Blow_4.png" class="image"><img alt="Darting Blow 4.png" src="62?cb=20190426183808" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Spd+9 during combat. 300
<a href="/File:Armored_Blow_3.png" class="image"><img alt="Armored Blow 3.png" src="61?cb=20180810071150" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants Def+6 during combat. 200
<a href="/File:Warding_Blow_3.png" class="image"><img alt="Warding Blow 3.png" src="61?cb=20180810072635" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants Res+6 during combat. 200
<a href="/File:Swift_Sparrow_3.png" class="image"><img alt="Swift Sparrow 3.png" src="62?cb=20190620044124" decoding="async" width="62" height="63" /></a> If unit combat, grants Atk+6, Spd+7 . 300
<a href="/File:Sturdy_Blow_2.png" class="image"><img alt="Sturdy Blow 2.png" src="61?cb=20180810072540" decoding="async" width="61" height="63" /></a> If unit combat, grants Atk/Def+4 . 240
<a href="/File:Sturdy_Impact.png" class="image"><img alt="Sturdy Impact.png" src="62?cb=20190623213341" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300
<a href="/File:Mirror_Strike_2.png" class="image"><img alt="Mirror Strike 2.png" src="61?cb=20180810072138" decoding="async" width="61" height="63" /></a> If unit combat, grants Atk/Res+4 . 240
<a href="/File:Mirror_Impact.png" class="image"><img alt="Mirror Impact.png" src="62?cb=20190620044343" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300
<a href="/File:Steady_Blow_2.png" class="image"><img alt="Steady Blow 2.png" src="61?cb=20180810072534" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants Spd/Def+4 . 240
<a href="/File:Steady_Impact.png" class="image"><img alt="Steady Impact.png" src="63?cb=20200806143755" decoding="async" width="63" height="63" /></a> If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. 300
<a href="/File:Swift_Strike_2.png" class="image"><img alt="Swift Strike 2.png" src="61?cb=20180810072549" decoding="async" width="61" height="63" /></a> If unit combat, grants Spd/Res+4 . 240
Swift Impact
<a href="/File:Bracing_Blow_2.png" class="image"><img alt="Bracing Blow 2.png" src="61?cb=20180810071337" decoding="async" width="61" height="63" /></a> If unit combat, grants Def/Res+4 . 240
Bracing Impact

Stance[edit | edit source]

Provides combat boosts on the enemy phase.

Icon Name Description SP
<a href="/File:Fierce_Stance_3.png" class="image"><img alt="Fierce Stance 3.png" src="61?cb=20180810071805" decoding="async" width="61" height="63" /></a> If foe combat, grants Atk+6 . 200
<a href="/File:Darting_Stance_3.png" class="image"><img alt="Darting Stance 3.png" src="61?cb=20180810071514" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd+6 during combat. 200
<a href="/File:Steady_Stance_4.png" class="image"><img alt="Steady Stance 4.png" src="63?cb=20190612000712" decoding="async" width="63" height="63" /></a> If foe combat, grants Def+8 and inflicts Special -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Warding_Stance_4.png" class="image"><img alt="Warding Stance 4.png" src="63?cb=20190509171442" decoding="async" width="63" height="63" /></a> If foe combat, grants Res+8 and inflicts Special -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Kestrel_Stance_3.png" class="image"><img alt="Kestrel Stance 3.png" src="63?cb=20200605043625" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Sturdy_Stance_3.png" class="image"><img alt="Sturdy Stance 3.png" src="63?cb=20200318152711" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Mirror_Stance_3.png" class="image"><img alt="Mirror Stance 3.png" src="63?cb=20191205102910" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Steady_Posture_3.png" class="image"><img alt="Steady Posture 3.png" src="61?cb=20200112214306" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Swift_Stance_2.png" class="image"><img alt="Swift Stance 2.png" src="61?cb=20180810072547" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd/Res+4 during combat. 240
<a href="/File:Bracing_Stance_3.png" class="image"><img alt="Bracing Stance 3.png" src="63?cb=20200529050121" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300

Breath[edit | edit source]

Provides a combat boost on the enemy phase and charges specials faster.

Icon Name Description SP
<a href="/File:Fierce_Breath.png" class="image"><img alt="Fierce Breath.png" src="61?cb=20180928063754" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Atk+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240
<a href="/File:Darting_Breath.png" class="image"><img alt="Darting Breath.png" src="61?cb=20200507013202" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240
<a href="/File:Steady_Breath.png" class="image"><img alt="Steady Breath.png" src="61?cb=20180810072535" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Def+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240
<a href="/File:Warding_Breath.png" class="image"><img alt="Warding Breath.png" src="61?cb=20180810072636" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Res+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240

Defiant[edit | edit source]

Provides a  bonus at the start of the unit's turn if their HP is equal to or below 50%.

Icon Name Description SP
<a href="/File:Defiant_Atk_3.png" class="image"><img alt="Defiant Atk 3.png" src="61?cb=20180810071610" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160
<a href="/File:Defiant_Spd_3.png" class="image"><img alt="Defiant Spd 3.png" src="61?cb=20180810071626" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160
<a href="/File:Defiant_Def_3.png" class="image"><img alt="Defiant Def 3.png" src="61?cb=20180810071616" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160
<a href="/File:Defiant_Res_3.png" class="image"><img alt="Defiant Res 3.png" src="61?cb=20180810071620" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. 160

Brazen[edit | edit source]

Provides combat boosts to two stats if the user's HP is equal to or lower than 80%.

Icon Name Description SP
<a href="/File:Brazen_Atk_Spd_4.png" class="image"><img alt="Brazen Atk Spd 4.png" src="63?cb=20190708023807" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300
<a href="/File:Brazen_Atk_Def_3.png" class="image"><img alt="Brazen Atk Def 3.png" src="61?cb=20180810071352" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240
<a href="/File:Brazen_Atk_Res_3.png" class="image"><img alt="Brazen Atk Res 3.png" src="61?cb=20180810071355" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240
<a href="/File:Brazen_Spd_Def_3.png" class="image"><img alt="Brazen Spd Def 3.png" src="61?cb=20190921224534" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240
<a href="/File:Brazen_Spd_Res_3.png" class="image"><img alt="Brazen Spd Res 3.png" src="61?cb=20191119084227" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240
<a href="/File:Brazen_Def_Res_3.png" class="image"><img alt="Brazen Def Res 3.png" src="61?cb=20180810071404" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240

Counter[edit | edit source]

Allows unit to counterattack regardless of their foe's range.

Icon Name Description SP
<a href="/File:Close_Counter.png" class="image"><img alt="Close Counter.png" src="61?cb=20180810071443" decoding="async" width="61" height="63" /></a> Unit can counterattack regardless of foe's range. 300
<a href="/File:Distant_Counter.png" class="image"><img alt="Distant Counter.png" src="61?cb=20180810071647" decoding="async" width="61" height="63" /></a> Unit can counterattack regardless of foe's range. 300
<a href="/File:Close_Foil.png" class="image"><img alt="Close Foil.png" src="61?cb=20200407025619" decoding="async" width="61" height="63" /></a> If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
<a href="/File:Distant_Foil.png" class="image"><img alt="Distant Foil.png" src="61?cb=20200407025629" decoding="async" width="61" height="63" /></a> If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Close Ward
<a href="/File:Distant_Ward.png" class="image"><img alt="Distant Ward.png" src="61?cb=20191225045334" decoding="async" width="61" height="63" /></a> If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. 300

Defense[edit | edit source]

Provides mitigation against damage in a certain range.

Icon Name Description SP
<a href="/File:Close_Def_3.png" class="image"><img alt="Close Def 3.png" src="61?cb=20180810071449" decoding="async" width="61" height="63" /></a> If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 240
<a href="/File:Distant_Def_4.png" class="image"><img alt="Distant Def 4.png" src="63?cb=20190410042948" decoding="async" width="63" height="63" /></a> If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300

Shield[edit | edit source]

Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so a  magic Icon Move Cavalry.png cavalry unit with Grani's Shield would still be susceptible to weapon-type effectiveness, such as from Icon Skill Weapon.png Kitty Paddle+.

Icon Name Description SP
<a href="/File:Granis_Shield.png" class="image"><img alt="Granis Shield.png" src="61?cb=20180810071942" decoding="async" width="61" height="63" /></a> Neutralizes "effective against cavalry" bonuses. 200
<a href="/File:Iotes_Shield.png" class="image"><img alt="Iotes Shield.png" src="61?cb=20180810072054" decoding="async" width="61" height="63" /></a> Neutralizes "effective against flying" bonuses. 200
<a href="/File:Svalinn_Shield.png" class="image"><img alt="Svalinn Shield.png" src="61?cb=20180810072543" decoding="async" width="61" height="63" /></a> Neutralizes "effective against armored" bonuses. 200

Blade[edit | edit source]

Increases Special cooldown charge per attack if a stat is higher than that of the unit's target.

Icon Name Description SP
<a href="/File:Heavy_Blade_4.png" class="image"><img alt="Heavy Blade 4.png" src="63?cb=20191106131614" decoding="async" width="63" height="63" /></a> If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 300
<a href="/File:Flashing_Blade_4.png" class="image"><img alt="Flashing Blade 4.png" src="63?cb=20190509171732" decoding="async" width="63" height="63" /></a> If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
300

Boost[edit | edit source]

Provides combat boosts if the target's HP is higher than or equal to the foe's HP +3.

Icon Name Description SP
<a href="/File:Fire_Boost_3.png" class="image"><img alt="Fire Boost 3.png" src="61?cb=20180810071809" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200
<a href="/File:Wind_Boost_3.png" class="image"><img alt="Wind Boost 3.png" src="61?cb=20180810072705" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200
<a href="/File:Earth_Boost_3.png" class="image"><img alt="Earth Boost 3.png" src="61?cb=20180810071733" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200
<a href="/File:Water_Boost_3.png" class="image"><img alt="Water Boost 3.png" src="61?cb=20180810072653" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200

Bond[edit | edit source]

Provides combat boosts to the unit if they are adjacent to an ally.

Icon Name Description SP
<a href="/File:Atk_Spd_Bond_4.png" class="image"><img alt="Atk Spd Bond 4.png" src="63?cb=20191022012539" decoding="async" width="63" height="63" /></a> If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300
<a href="/File:Atk_Def_Bond_4.png" class="image"><img alt="Atk Def Bond 4.png" src="63?cb=20200907061741" decoding="async" width="63" height="63" /></a> If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. 300
<a href="/File:Atk_Res_Bond_4.png" class="image"><img alt="Atk Res Bond 4.png" src="63?cb=20190817234250" decoding="async" width="63" height="63" /></a> If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. 300
<a href="/File:Spd_Def_Bond_3.png" class="image"><img alt="Spd Def Bond 3.png" src="61?cb=20180810072428" decoding="async" width="61" height="63" /></a> If unit is to an ally, grants Spd/Def+5 during . 240
<a href="/File:Spd_Res_Bond_3.png" class="image"><img alt="Spd Res Bond 3.png" src="61?cb=20180810072440" decoding="async" width="61" height="63" /></a> If unit is to an ally, grants Spd/Res+5 during . 240
<a href="/File:Def_Res_Bond_3.png" class="image"><img alt="Def Res Bond 3.png" src="62?cb=20200107040456" decoding="async" width="62" height="63" /></a> If unit is to an ally, grants Def/Res+5 during . 240
Unity[edit | edit source]

Provides combat boosts to the unit if they are within 2 spaces of an ally.

Icon Name Description SP
Atk Spd Unity
<a href="/File:Atk_Def_Unity.png" class="image"><img alt="Atk Def Unity.png" src="63?cb=20200819101943" decoding="async" width="63" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Atk Res Unity
Spd Def Unity
Spd Res Unity
Def Res Unity

Push[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Push_4.png" class="image"><img alt="Atk Spd Push 4.png" src="63?cb=20190817234440" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300
<a href="/File:Atk_Def_Push_4.png" class="image"><img alt="Atk Def Push 4.png" src="63?cb=20200331210143" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. 300
<a href="/File:Atk_Res_Push_4.png" class="image"><img alt="Atk Res Push 4.png" src="63?cb=20191029052639" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Spd Def Push
Spd Res Push
Def Res Push

Solo[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Solo_4.png" class="image"><img alt="Atk Spd Solo 4.png" src="63?cb=20200507013212" decoding="async" width="63" height="63" /></a> If unit is not to an ally, grants Atk/Spd+7 during . 300
<a href="/File:Atk_Def_Solo_4.png" class="image"><img alt="Atk Def Solo 4.png" src="63?cb=20200806143805" decoding="async" width="63" height="63" /></a> If unit is not adjacent to an ally, grants Atk/Def+7 during combat. 300
<a href="/File:Atk_Res_Solo_4.png" class="image"><img alt="Atk Res Solo 4.png" src="63?cb=20200507013222" decoding="async" width="63" height="63" /></a> If unit is not to an ally, grants Atk/Res+7 during . 300
<a href="/File:Spd_Def_Solo_3.png" class="image"><img alt="Spd Def Solo 3.png" src="61?cb=20190410042954" decoding="async" width="61" height="63" /></a> If unit is not to an ally, grants Spd/Def+6 during . 240
<a href="/File:Spd_Res_Solo_3.png" class="image"><img alt="Spd Res Solo 3.png" src="61?cb=20200108053919" decoding="async" width="61" height="63" /></a> If unit is not to an ally, grants Spd/Res+6 during . 240
<a href="/File:Def_Res_Solo_3.png" class="image"><img alt="Def Res Solo 3.png" src="61?cb=20190322050227" decoding="async" width="61" height="63" /></a> If unit is not to an ally, grants Def/Res+6 during . 240

Duel[edit | edit source]

Icon Name Description SP
<a href="/File:R_Duel_Flying_3.png" class="image"><img alt="R Duel Flying 3.png" src="61?cb=20180920075535" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/File:B_Duel_Flying_3.png" class="image"><img alt="B Duel Flying 3.png" src="61?cb=20191216020846" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/File:G_Duel_Flying_3.png" class="image"><img alt="G Duel Flying 3.png" src="61?cb=20190319053302" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Flying
<a href="/File:R_Duel_Infantry_3.png" class="image"><img alt="R Duel Infantry 3.png" src="61?cb=20190620044831" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/File:B_Duel_Infantry_3.png" class="image"><img alt="B Duel Infantry 3.png" src="61?cb=20190905033334" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/File:G_Duel_Infantry_3.png" class="image"><img alt="G Duel Infantry 3.png" src="61?cb=20180920074924" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/File:C_Duel_Infantry_3.png" class="image"><img alt="C Duel Infantry 3.png" src="61?cb=20190322044418" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
R Duel Cavalry
B Duel Cavalry
G Duel Cavalry
C Duel Cavalry
R Duel Armor
B Duel Armor
G Duel Armor
C Duel Armor

AR-O[edit | edit source]

Icon Name Description SP
<a href="/File:AR-O_Atk_Spd_3.png" class="image"><img alt="AR-O Atk Spd 3.png" src="61?cb=20190530045325" decoding="async" width="61" height="63" /></a> If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/File:AR-O_Atk_Def_3.png" class="image"><img alt="AR-O Atk Def 3.png" src="61?cb=20190508184141" decoding="async" width="61" height="63" /></a> If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Res
AR-O Spd Def
<a href="/File:AR-O_Spd_Res_3.png" class="image"><img alt="AR-O Spd Res 3.png" src="61?cb=20190620045516" decoding="async" width="61" height="63" /></a> If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Def Res

AR-D[edit | edit source]

Icon Name Description SP
<a href="/File:AR-D_Atk_Spd_3.png" class="image"><img alt="AR-D Atk Spd 3.png" src="61?cb=20200907061811" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/File:AR-D_Atk_Def_3.png" class="image"><img alt="AR-D Atk Def 3.png" src="61?cb=20191008130501" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/File:AR-D_Atk_Res_3.png" class="image"><img alt="AR-D Atk Res 3.png" src="61?cb=20190508184709" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/File:AR-D_Spd_Def_3.png" class="image"><img alt="AR-D Spd Def 3.png" src="61?cb=20190521222350" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/File:AR-D_Spd_Res_3.png" class="image"><img alt="AR-D Spd Res 3.png" src="61?cb=20190807190212" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/File:AR-D_Def_Res_3.png" class="image"><img alt="AR-D Def Res 3.png" src="61?cb=20190610050552" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240

Form[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Form_3.png" class="image"><img alt="Atk Spd Form 3.png" src="61?cb=20190807190210" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/File:Atk_Def_Form_3.png" class="image"><img alt="Atk Def Form 3.png" src="61?cb=20191205102940" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/File:Atk_Res_Form_3.png" class="image"><img alt="Atk Res Form 3.png" src="61?cb=20201007015827" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/File:Spd_Def_Form_3.png" class="image"><img alt="Spd Def Form 3.png" src="61?cb=20190921224654" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/File:Spd_Res_Form_3.png" class="image"><img alt="Spd Res Form 3.png" src="61?cb=20200217080812" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Def Res Form

Session[edit | edit source]

Icon Name Description SP
<a href="/File:Blade_Session_3.png" class="image"><img alt="Blade Session 3.png" src="61?cb=20200117052753" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240
<a href="/File:Shield_Session_3.png" class="image"><img alt="Shield Session 3.png" src="61?cb=20200117052823" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240

B Passives[edit | edit source]

Movement[edit | edit source]

Icon Name Description SP
<a href="/File:Knock_Back.png" class="image"><img alt="Knock Back.png" src="61?cb=20180810072057" decoding="async" width="61" height="63" /></a> If unit initiates combat, target foe moves 1 space away after combat. 150
<a href="/File:Lunge.png" class="image"><img alt="Lunge.png" src="61?cb=20180810072127" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit and target foe swap spaces after combat. 150
<a href="/File:Drag_Back.png" class="image"><img alt="Drag Back.png" src="61?cb=20180810071654" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
150
<a href="/File:Hit_and_Run.png" class="image"><img alt="Hit and Run.png" src="61?cb=20180810072008" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit moves 1 space away after combat. 150

Pass[edit | edit source]

Icon Name Description SP
<a href="/File:Pass_3.png" class="image"><img alt="Pass 3.png" src="61?cb=20180810072215" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 25%, unit can move through foes' spaces. 200
<a href="/File:Obstruct_3.png" class="image"><img alt="Obstruct 3.png" src="61?cb=20180810072146" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200

Route[edit | edit source]

Icon Name Description SP
<a href="/File:Escape_Route_3.png" class="image"><img alt="Escape Route 3.png" src="61?cb=20180810071747" decoding="async" width="61" height="63" /></a> If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. 240
<a href="/File:Wings_of_Mercy_3.png" class="image"><img alt="Wings of Mercy 3.png" src="61?cb=20180810072717" decoding="async" width="61" height="63" /></a> If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. 240

Fighter[edit | edit source]

Icon Name Description SP
<a href="/File:Wary_Fighter_3.png" class="image"><img alt="Wary Fighter 3.png" src="61?cb=20180810072649" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50%, unit and foe cannot make a attack. 240
<a href="/File:Bold_Fighter_3.png" class="image"><img alt="Bold Fighter 3.png" src="61?cb=20180810071321" decoding="async" width="61" height="63" /></a> If unit combat, grants Special +1 per unit's attack, and unit makes a guaranteed attack. (Does not stack.) 240
<a href="/File:Vengeful_Fighter_3.png" class="image"><img alt="Vengeful Fighter 3.png" src="61?cb=20180810072624" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% and foe combat, grants Special +1 per unit's attack, and unit makes a guaranteed attack. (Does not stack.) 240
<a href="/File:Special_Fighter_3.png" class="image"><img alt="Special Fighter 3.png" src="61?cb=20180821061318" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ 50%, grants Special +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240
<a href="/File:Odd_Follow-Up_3.png" class="image"><img alt="Odd Follow-Up 3.png" src="61?cb=20191008130531" decoding="async" width="61" height="63" /></a> If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
Even Follow-Up
<a href="/File:Daring_Fighter_3.png" class="image"><img alt="Daring Fighter 3.png" src="61?cb=20191216075648" decoding="async" width="61" height="63" /></a> If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240
<a href="/File:Crafty_Fighter_3.png" class="image"><img alt="Crafty Fighter 3.png" src="61?cb=20200918180042" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240
<a href="/File:Slick_Fighter_3.png" class="image"><img alt="Slick Fighter 3.png" src="61?cb=20201007015927" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 240

Seal[edit | edit source]

Icon Name Description SP
<a href="/File:Seal_Atk_3.png" class="image"><img alt="Seal Atk 3.png" src="61?cb=20180810072404" decoding="async" width="61" height="63" /></a> Inflicts Atk-7 on foe through its next action after combat. 160
<a href="/File:Seal_Spd_3.png" class="image"><img alt="Seal Spd 3.png" src="61?cb=20180810072357" decoding="async" width="61" height="63" /></a> Inflicts Spd-7 on foe through its next action after combat. 160
<a href="/File:Seal_Def_3.png" class="image"><img alt="Seal Def 3.png" src="61?cb=20180810072345" decoding="async" width="61" height="63" /></a> Inflicts Def-7 on foe through its next action after combat. 160
<a href="/File:Seal_Res_3.png" class="image"><img alt="Seal Res 3.png" src="61?cb=20180810072349" decoding="async" width="61" height="63" /></a> Inflicts Res-7 on foe through its next action after combat. 160
<a href="/File:Seal_Atk_Spd_2.png" class="image"><img alt="Seal Atk Spd 2.png" src="61?cb=20180810072412" decoding="async" width="61" height="63" /></a> Inflicts Atk/Spd-5 on foe through its next action after combat. 200
<a href="/File:Seal_Atk_Def_2.png" class="image"><img alt="Seal Atk Def 2.png" src="61?cb=20180810072407" decoding="async" width="61" height="63" /></a> Inflicts Atk/Def-5 on foe through its next action after combat. 200
Seal Atk Res
<a href="/File:Seal_Spd_Def_2.png" class="image"><img alt="Seal Spd Def 2.png" src="61?cb=20190307024548" decoding="async" width="61" height="63" /></a> Inflicts Spd/Def-5 on foe through its next action after combat. 200
<a href="/File:Seal_Spd_Res_2.png" class="image"><img alt="Seal Spd Res 2.png" src="61?cb=20200618081653" decoding="async" width="61" height="63" /></a> Inflicts Spd/Res-5 on foe through its next action after combat. 200
<a href="/File:Seal_Def_Res_2.png" class="image"><img alt="Seal Def Res 2.png" src="61?cb=20180810072417" decoding="async" width="61" height="63" /></a> Inflicts Def/Res-5 on foe through its next action after combat. 200

Chill[edit | edit source]

Icon Name Description SP
<a href="/File:Chill_Atk_3.png" class="image"><img alt="Chill Atk 3.png" src="61?cb=20180810071426" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240
<a href="/File:Chill_Spd_3.png" class="image"><img alt="Chill Spd 3.png" src="61?cb=20180810071440" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240
<a href="/File:Chill_Def_3.png" class="image"><img alt="Chill Def 3.png" src="61?cb=20180810071431" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240
<a href="/File:Chill_Res_3.png" class="image"><img alt="Chill Res 3.png" src="61?cb=20180810071435" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240
<a href="/File:Chill_Atk_Spd_2.png" class="image"><img alt="Chill Atk Spd 2.png" src="61?cb=20200420161223" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. 240
Chill Atk Def
<a href="/File:Chill_Atk_Res_2.png" class="image"><img alt="Chill Atk Res 2.png" src="61?cb=20200318152731" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. 240
<a href="/File:Chill_Spd_Def_2.png" class="image"><img alt="Chill Spd Def 2.png" src="61?cb=20200521072545" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. 240
<a href="/File:Chill_Spd_Res_2.png" class="image"><img alt="Chill Spd Res 2.png" src="61?cb=20200706051557" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. 240
Chill Def Res

Pulse Tie[edit | edit source]

Icon Name Description SP
<a href="/File:Odd_Pulse_Tie_3.png" class="image"><img alt="Odd Pulse Tie 3.png" src="61?cb=20200521072615" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240
<a href="/File:Even_Pulse_Tie_3.png" class="image"><img alt="Even Pulse Tie 3.png" src="61?cb=20200217080842" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240

Sabotage[edit | edit source]

Icon Name Description SP
<a href="/File:Sabotage_Atk_3.png" class="image"><img alt="Sabotage Atk 3.png" src="61?cb=20190322050155" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. 240
<a href="/File:Sabotage_Spd_3.png" class="image"><img alt="Sabotage Spd 3.png" src="61?cb=20191106131644" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. 240
<a href="/File:Sabotage_Def_3.png" class="image"><img alt="Sabotage Def 3.png" src="61?cb=20190708031733" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. 240
<a href="/File:Sabotage_Res_3.png" class="image"><img alt="Sabotage Res 3.png" src="61?cb=20190329052456" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 240

Breaker[edit | edit source]

Icon Name Description SP
<a href="/File:Swordbreaker_3.png" class="image"><img alt="Swordbreaker 3.png" src="61?cb=20180810072557" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/File:Lancebreaker_3.png" class="image"><img alt="Lancebreaker 3.png" src="61?cb=20180810072108" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/File:Axebreaker_3.png" class="image"><img alt="Axebreaker 3.png" src="61?cb=20180810071256" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Bowbreaker
B Bowbreaker
G Bowbreaker
<a href="/File:Bowbreaker_3.png" class="image"><img alt="Bowbreaker 3.png" src="61?cb=20180810071333" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Daggerbreaker
B Daggerbreaker
G Daggerbreaker
<a href="/File:Daggerbreaker_3.png" class="image"><img alt="Daggerbreaker 3.png" src="61?cb=20180810071501" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/File:R_Tomebreaker_3.png" class="image"><img alt="R Tomebreaker 3.png" src="61?cb=20180810072243" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/File:B_Tomebreaker_3.png" class="image"><img alt="B Tomebreaker 3.png" src="61?cb=20180810071305" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/File:G_Tomebreaker_3.png" class="image"><img alt="G Tomebreaker 3.png" src="61?cb=20180810071914" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Tomebreaker
Staffbreaker
R Dragonbreaker
B Dragonbreaker
G Dragonbreaker
Dragonbreaker
R Beastbreaker
B Beastbreaker
G Beastbreaker
Beastbreaker

Resources[edit | edit source]

Icon Name Description SP
<a href="/File:Live_for_Honor.png" class="image"><img alt="Live for Honor.png" src="61?cb=20180810072118" decoding="async" width="61" height="63" /></a> If unit survives, get 1.5x badges from a Training Tower map.
(Only highest value applied. Does not stack.)
100
<a href="/File:Live_for_Bounty.png" class="image"><img alt="Live for Bounty.png" src="61?cb=20180810072116" decoding="async" width="61" height="63" /></a> If unit survives, get 1.5x shards/crystals from a Training Tower map.
(Only highest value applied. Does not stack.)
100

Sweep[edit | edit source]

Icon Name Description SP
<a href="/File:Windsweep_3.png" class="image"><img alt="Windsweep 3.png" src="61?cb=20180810072713" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. 240
<a href="/File:Watersweep_3.png" class="image"><img alt="Watersweep 3.png" src="61?cb=20180810072659" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. 240

Staff[edit | edit source]

Icon Name Description SP
<a href="/File:Wrathful_Staff_3.png" class="image"><img alt="Wrathful Staff 3.png" src="61?cb=20180810072729" decoding="async" width="61" height="63" /></a> Calculates damage from staff like other weapons. 240
<a href="/File:Dazzling_Staff_3.png" class="image"><img alt="Dazzling Staff 3.png" src="61?cb=20180810071519" decoding="async" width="61" height="63" /></a> Foe cannot counterattack. 240

Dance[edit | edit source]

Icon Name Description SP
<a href="/File:Blaze_Dance_3.png" class="image"><img alt="Blaze Dance 3.png" src="61?cb=20180810071316" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk+4 to target. 200
<a href="/File:Gale_Dance_3.png" class="image"><img alt="Gale Dance 3.png" src="61?cb=20180810071931" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Spd+4 to target. 200
<a href="/File:Earth_Dance_3.png" class="image"><img alt="Earth Dance 3.png" src="61?cb=20180810071738" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Def+5 to target. 200
<a href="/File:Torrent_Dance_3.png" class="image"><img alt="Torrent Dance 3.png" src="61?cb=20181108182922" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Res+5 to target. 200
<a href="/File:Firestorm_Dance_2.png" class="image"><img alt="Firestorm Dance 2.png" src="61?cb=20180810071817" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk/Spd+3 to target. 240
<a href="/File:Caldera_Dance_2.png" class="image"><img alt="Caldera Dance 2.png" src="61?cb=20190905033627" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk+3 and Def+4 to target. 240
<a href="/File:Fireflood_Dance_2.png" class="image"><img alt="Fireflood Dance 2.png" src="61?cb=20180810071813" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk+3 and Res+4 to target. 240
<a href="/File:Rockslide_Dance_2.png" class="image"><img alt="Rockslide Dance 2.png" src="61?cb=20180810072330" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Spd+3 and Def+4 to target. 240
<a href="/File:Deluge_Dance_2.png" class="image"><img alt="Deluge Dance 2.png" src="62?cb=20180906174936" decoding="async" width="62" height="63" /></a> If Sing or Dance is used, grants Spd+3 and Res+4 to target. 240
<a href="/File:Geyser_Dance_2.png" class="image"><img alt="Geyser Dance 2.png" src="61?cb=20180810071934" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Def/Res+4 to target. 240

Cantrip[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Cantrip_3.png" class="image"><img alt="Atk Cantrip 3.png" src="61?cb=20200706051657" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. 240
Spd Cantrip
<a href="/File:Def_Cantrip_3.png" class="image"><img alt="Def Cantrip 3.png" src="61?cb=20200907061841" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. 240
Res Cantrip
Atk Spd Cantrip
Atk Def Cantrip
Atk Res Cantrip
Spd Def Cantrip
Spd Res Cantrip
Def Res Cantrip

Dull[edit | edit source]

Icon Name Description SP
<a href="/File:Dull_Close_3.png" class="image"><img alt="Dull Close 3.png" src="61?cb=20180810071722" decoding="async" width="61" height="63" /></a> If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/File:Dull_Ranged_3.png" class="image"><img alt="Dull Ranged 3.png" src="61?cb=20180810071729" decoding="async" width="61" height="63" /></a> If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240

Link[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Link_3.png" class="image"><img alt="Atk Spd Link 3.png" src="61?cb=20190322044354" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/File:Atk_Def_Link_3.png" class="image"><img alt="Atk Def Link 3.png" src="61?cb=20180810071205" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/File:Atk_Res_Link_3.png" class="image"><img alt="Atk Res Link 3.png" src="61?cb=20190322044421" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/File:Spd_Def_Link_3.png" class="image"><img alt="Spd Def Link 3.png" src="61?cb=20190319053305" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/File:Spd_Res_Link_3.png" class="image"><img alt="Spd Res Link 3.png" src="61?cb=20180914065534" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/File:Def_Res_Link_3.png" class="image"><img alt="Def Res Link 3.png" src="61?cb=20180810071546" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240

Snag[edit | edit source]

Icon Name Description SP
Atk Spd Snag
Atk Def Snag
Atk Res Snag
<a href="/File:Spd_Def_Snag_3.png" class="image"><img alt="Spd Def Snag 3.png" src="61?cb=20200618081723" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. 240
<a href="/File:Spd_Res_Snag_3.png" class="image"><img alt="Spd Res Snag 3.png" src="61?cb=20200618081753" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Def Res Snag

Feint[edit | edit source]

Inflicts a  penalty on foes in cardinal directions when a rally assist is used on or by the unit.

Icon Name Description SP
<a href="/File:Atk_Feint_3.png" class="image"><img alt="Atk Feint 3.png" src="61?cb=20190322050128" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240
<a href="/File:Spd_Feint_3.png" class="image"><img alt="Spd Feint 3.png" src="61?cb=20180810072433" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240
<a href="/File:Def_Feint_3.png" class="image"><img alt="Def Feint 3.png" src="61?cb=20180810071535" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240
<a href="/File:Res_Feint_3.png" class="image"><img alt="Res Feint 3.png" src="61?cb=20190322050210" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240

Ruse[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Ruse_3.png" class="image"><img alt="Atk Spd Ruse 3.png" src="61?cb=20190818001112" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/File:Atk_Def_Ruse_3.png" class="image"><img alt="Atk Def Ruse 3.png" src="61?cb=20200217080942" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Atk Res Ruse
<a href="/File:Spd_Def_Ruse_3.png" class="image"><img alt="Spd Def Ruse 3.png" src="61?cb=20200117052854" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/File:Spd_Res_Ruse_3.png" class="image"><img alt="Spd Res Ruse 3.png" src="61?cb=20191008130601" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/File:Def_Res_Ruse_3.png" class="image"><img alt="Def Res Ruse 3.png" src="61?cb=20190708032144" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240

Null[edit | edit source]

Icon Name Description SP
<a href="/File:Null_Follow_Up_3.png" class="image"><img alt="Null Follow Up 3.png" src="61?cb=20191213213604" decoding="async" width="61" height="63" /></a> Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 240
<a href="/File:Null_C_Disrupt_3.png" class="image"><img alt="Null C Disrupt 3.png" src="61?cb=20190612010639" decoding="async" width="61" height="63" /></a> Neutralizes effects that prevent unit's counterattacks during combat. 240

Lull[edit | edit source]

Icon Name Description SP
<a href="/File:Lull_Atk_Spd_3.png" class="image"><img alt="Lull Atk Spd 3.png" src="61?cb=20190921224624" decoding="async" width="61" height="63" /></a> Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/File:Lull_Atk_Def_3.png" class="image"><img alt="Lull Atk Def 3.png" src="61?cb=20190722062310" decoding="async" width="61" height="63" /></a> Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/File:Lull_Atk_Res_3.png" class="image"><img alt="Lull Atk Res 3.png" src="61?cb=20200117052924" decoding="async" width="61" height="63" /></a> Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/File:Lull_Spd_Def_3.png" class="image"><img alt="Lull Spd Def 3.png" src="61?cb=20190722062314" decoding="async" width="61" height="63" /></a> Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/File:Lull_Spd_Res_3.png" class="image"><img alt="Lull Spd Res 3.png" src="61?cb=20200305080856" decoding="async" width="61" height="63" /></a> Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 240
Lull Def Res

Evasion[edit | edit source]

Icon Name Description SP
<a href="/File:Repel_3.png" class="image"><img alt="Repel 3.png" src="61?cb=20200108053949" decoding="async" width="61" height="63" /></a> If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. 240
<a href="/File:Close_Call_3.png" class="image"><img alt="Close Call 3.png" src="61?cb=20191205103010" decoding="async" width="61" height="63" /></a> If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. 240
<a href="/File:Spurn_3.png" class="image"><img alt="Spurn 3.png" src="61?cb=20200720133627" decoding="async" width="61" height="63" /></a> If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. 240

C Passives[edit | edit source]

Spur[edit | edit source]

Spur skills are a type of passive skills which apply combat boosts on an adjacent ally. There are also Drive, Goad, and Ward skills which behave like spurs, with a wider range of "within 2 spaces", and sometimes weapon or movement type restrictions.

Icon Name Description SP
<a href="/File:Spur_Atk_3.png" class="image"><img alt="Spur Atk 3.png" src="61?cb=20180810072454" decoding="async" width="61" height="63" /></a> Grants Atk+4 to adjacent allies during combat. 200
<a href="/File:Spur_Spd_3.png" class="image"><img alt="Spur Spd 3.png" src="61?cb=20180810072503" decoding="async" width="61" height="63" /></a> Grants Spd+4 to adjacent allies during combat. 200
<a href="/File:Spur_Def_3.png" class="image"><img alt="Spur Def 3.png" src="61?cb=20180810072457" decoding="async" width="61" height="63" /></a> Grants Def+4 to adjacent allies during combat. 200
<a href="/File:Spur_Res_3.png" class="image"><img alt="Spur Res 3.png" src="61?cb=20180810072500" decoding="async" width="61" height="63" /></a> Grants Res+4 to adjacent allies during combat. 200
<a href="/File:Spur_Atk_Spd_2.png" class="image"><img alt="Spur Atk Spd 2.png" src="61?cb=20180810072510" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+3 to adjacent allies during combat. 240
<a href="/File:Spur_Atk_Def_2.png" class="image"><img alt="Spur Atk Def 2.png" src="61?cb=20180810072506" decoding="async" width="61" height="63" /></a> Grants Atk/Def+3 to allies during . 240
<a href="/File:Spur_Atk_Res_2.png" class="image"><img alt="Spur Atk Res 2.png" src="61?cb=20180810072508" decoding="async" width="61" height="63" /></a> Grants Atk/Res+3 to allies during . 240
<a href="/File:Spur_Spd_Def_2.png" class="image"><img alt="Spur Spd Def 2.png" src="61?cb=20180810072513" decoding="async" width="61" height="63" /></a> Grants Spd/Def+3 to adjacent allies during combat. 240
<a href="/File:Spur_Spd_Res_2.png" class="image"><img alt="Spur Spd Res 2.png" src="61?cb=20180810072515" decoding="async" width="61" height="63" /></a> Grants Spd/Res+3 to adjacent allies during combat. 240
<a href="/File:Spur_Def_Res_2.png" class="image"><img alt="Spur Def Res 2.png" src="61?cb=20180810072512" decoding="async" width="61" height="63" /></a> Grants Def/Res +3 to adjacent allies during combat. 240

Drive[edit | edit source]

Icon Name Description SP
<a href="/File:Drive_Atk_2.png" class="image"><img alt="Drive Atk 2.png" src="61?cb=20180810071710" decoding="async" width="61" height="63" /></a> Grants Atk+3 to allies within 2 spaces during combat. 240
<a href="/File:Drive_Spd_2.png" class="image"><img alt="Drive Spd 2.png" src="61?cb=20180810071706" decoding="async" width="61" height="63" /></a> Grants Spd+3 to allies within 2 spaces during combat. 240
<a href="/File:Drive_Def_2.png" class="image"><img alt="Drive Def 2.png" src="61?cb=20180810071713" decoding="async" width="61" height="63" /></a> Grants Def+3 to allies within 2 spaces during combat. 240
<a href="/File:Drive_Res_2.png" class="image"><img alt="Drive Res 2.png" src="61?cb=20180810071716" decoding="async" width="61" height="63" /></a> Grants Res+3 to allies within 2 spaces during combat. 240
Joint Drive[edit | edit source]
Icon Name Description SP
<a href="/File:Joint_Drive_Atk.png" class="image"><img alt="Joint Drive Atk.png" src="63?cb=20200407025639" decoding="async" width="63" height="63" /></a> Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. 300
<a href="/File:Joint_Drive_Spd.png" class="image"><img alt="Joint Drive Spd.png" src="63?cb=20200605043635" decoding="async" width="63" height="63" /></a> Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. 300
Joint Drive Def
<a href="/File:Joint_Drive_Res.png" class="image"><img alt="Joint Drive Res.png" src="63?cb=20200819102013" decoding="async" width="63" height="63" /></a> Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. 300

Guard[edit | edit source]

Icon Name Description SP
<a href="/File:Close_Guard_3.png" class="image"><img alt="Close Guard 3.png" src="61?cb=20180821061320" decoding="async" width="61" height="63" /></a> Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240
<a href="/File:Distant_Guard_3.png" class="image"><img alt="Distant Guard 3.png" src="61?cb=20180801040759" decoding="async" width="61" height="63" /></a> Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240

Goad/Ward[edit | edit source]

Icon Name Description SP
<a href="/File:Goad_Armor.png" class="image"><img alt="Goad Armor.png" src="61?cb=20180810071935" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to armored allies within 2 spaces during combat. 200
<a href="/File:Ward_Armor.png" class="image"><img alt="Ward Armor.png" src="61?cb=20180810072625" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to armored allies within 2 spaces during combat. 200
<a href="/File:Goad_Cavalry.png" class="image"><img alt="Goad Cavalry.png" src="61?cb=20180810071937" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. 200
<a href="/File:Ward_Cavalry.png" class="image"><img alt="Ward Cavalry.png" src="61?cb=20180810072627" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to cavalry allies within 2 spaces during combat. 200
<a href="/File:Goad_Fliers.png" class="image"><img alt="Goad Fliers.png" src="61?cb=20180810071938" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to flying allies within 2 spaces during combat. 200
<a href="/File:Ward_Fliers.png" class="image"><img alt="Ward Fliers.png" src="61?cb=20180810072628" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to flying allies within 2 spaces during combat. 200
<a href="/File:Goad_Dragons.png" class="image"><img alt="Goad Dragons.png" src="61?cb=20180810071939" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. 200
<a href="/File:Ward_Dragons.png" class="image"><img alt="Ward Dragons.png" src="61?cb=20180810072630" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to dragon allies within 2 spaces during combat. 200
<a href="/File:Goad_Beasts.png" class="image"><img alt="Goad Beasts.png" src="61?cb=20190322050159" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200
<a href="/File:Ward_Beasts.png" class="image"><img alt="Ward Beasts.png" src="61?cb=20190322050158" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to beast allies within 2 spaces during combat. 200

Rein[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Rein_3.png" class="image"><img alt="Atk Spd Rein 3.png" src="61?cb=20200819102043" decoding="async" width="61" height="63" /></a> Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 240
Atk Def Rein
<a href="/File:Atk_Res_Rein_3.png" class="image"><img alt="Atk Res Rein 3.png" src="61?cb=20200930083639" decoding="async" width="61" height="63" /></a> Inflicts Atk/Res-4 on foes within 2 spaces during combat. 240
<a href="/File:Spd_Def_Rein_3.png" class="image"><img alt="Spd Def Rein 3.png" src="61?cb=20200918181802" decoding="async" width="61" height="63" /></a> Inflicts Spd/Def-4 on foes within 2 spaces during combat. 240
Spd Res Rein
Def Res Rein

Hone/Fortify[edit | edit source]

Icon Name Description SP
<a href="/File:Hone_Atk_4.png" class="image"><img alt="Hone Atk 4.png" src="63?cb=20190624232804" decoding="async" width="63" height="63" /></a> At start of turn, grants Atk+7 to adjacent allies for 1 turn. 300
<a href="/File:Hone_Spd_4.png" class="image"><img alt="Hone Spd 4.png" src="63?cb=20190307024546" decoding="async" width="63" height="63" /></a> At start of turn, grants Spd+7 to adjacent allies for 1 turn. 300
<a href="/File:Fortify_Def_4.png" class="image"><img alt="Fortify Def 4.png" src="63?cb=20200618081803" decoding="async" width="63" height="63" /></a> At start of turn, grants Def+7 to adjacent allies for 1 turn. 300
<a href="/File:Fortify_Res_4.png" class="image"><img alt="Fortify Res 4.png" src="63?cb=20191205103020" decoding="async" width="63" height="63" /></a> At start of turn, grants Res+7 to adjacent allies for 1 turn. 300
Joint Hone[edit | edit source]
Icon Name Description SP
<a href="/File:Joint_Hone_Atk.png" class="image"><img alt="Joint Hone Atk.png" src="63?cb=20190905031720" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. 300
<a href="/File:Joint_Hone_Spd.png" class="image"><img alt="Joint Hone Spd.png" src="63?cb=20181228171159" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. 300
<a href="/File:Joint_Hone_Def.png" class="image"><img alt="Joint Hone Def.png" src="63?cb=20191022012844" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. 300
<a href="/File:Joint_Hone_Res.png" class="image"><img alt="Joint Hone Res.png" src="63?cb=20200907061851" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. 300
Hone/Fortify (class)[edit | edit source]
Icon Name Description SP
<a href="/File:Hone_Armor.png" class="image"><img alt="Hone Armor.png" src="61?cb=20180810072023" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. 200
<a href="/File:Fortify_Armor.png" class="image"><img alt="Fortify Armor.png" src="61?cb=20180810071851" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. 200
<a href="/File:Hone_Cavalry.png" class="image"><img alt="Hone Cavalry.png" src="61?cb=20180810072014" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. 200
<a href="/File:Fortify_Cavalry.png" class="image"><img alt="Fortify Cavalry.png" src="61?cb=20180810071853" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. 200
<a href="/File:Hone_Fliers.png" class="image"><img alt="Hone Fliers.png" src="61?cb=20180810072016" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. 200
<a href="/File:Fortify_Fliers.png" class="image"><img alt="Fortify Fliers.png" src="61?cb=20180810071844" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. 200
<a href="/File:Hone_Dragons.png" class="image"><img alt="Hone Dragons.png" src="61?cb=20180810072026" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200
<a href="/File:Fortify_Dragons.png" class="image"><img alt="Fortify Dragons.png" src="61?cb=20180810071854" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. 200
<a href="/File:Hone_Beasts.png" class="image"><img alt="Hone Beasts.png" src="61?cb=20190322050148" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200
<a href="/File:Fortify_Beasts.png" class="image"><img alt="Fortify Beasts.png" src="61?cb=20190322050135" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200

Tactic[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Tactic_3.png" class="image"><img alt="Atk Tactic 3.png" src="61?cb=20180810071239" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
<a href="/File:Spd_Tactic_3.png" class="image"><img alt="Spd Tactic 3.png" src="61?cb=20180810072445" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
<a href="/File:Def_Tactic_3.png" class="image"><img alt="Def Tactic 3.png" src="61?cb=20180810071556" decoding="async" width="61" height="63" /></a> At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
<a href="/File:Res_Tactic_3.png" class="image"><img alt="Res Tactic 3.png" src="61?cb=20180810072317" decoding="async" width="61" height="63" /></a> At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240

Threaten[edit | edit source]

Icon Name Description SP
<a href="/File:Threaten_Atk_3.png" class="image"><img alt="Threaten Atk 3.png" src="61?cb=20180810072605" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 200
<a href="/File:Threaten_Spd_3.png" class="image"><img alt="Threaten Spd 3.png" src="61?cb=20180810072601" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 200
<a href="/File:Threaten_Def_3.png" class="image"><img alt="Threaten Def 3.png" src="61?cb=20180810072608" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 200
<a href="/File:Threaten_Res_3.png" class="image"><img alt="Threaten Res 3.png" src="61?cb=20180810072610" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200
<a href="/File:Threat._Atk_Spd_3.png" class="image"><img alt="Threat. Atk Spd 3.png" src="63?cb=20190818001506" decoding="async" width="63" height="63" /></a> At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. 300
<a href="/File:Threat._Atk_Def_3.png" class="image"><img alt="Threat. Atk Def 3.png" src="63?cb=20200206084217" decoding="async" width="63" height="63" /></a> At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. 300
<a href="/File:Threat._Atk_Res_3.png" class="image"><img alt="Threat. Atk Res 3.png" src="63?cb=20191216075719" decoding="async" width="63" height="63" /></a> At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. 300
Threat. Spd Def
Threat. Spd Res
Threat. Def Res

Ploy[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Ploy_3.png" class="image"><img alt="Atk Ploy 3.png" src="61?cb=20180810071213" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
<a href="/File:Spd_Ploy_3.png" class="image"><img alt="Spd Ploy 3.png" src="61?cb=20180810072435" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
<a href="/File:Def_Ploy_3.png" class="image"><img alt="Def Ploy 3.png" src="61?cb=20180810071541" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
<a href="/File:Res_Ploy_3.png" class="image"><img alt="Res Ploy 3.png" src="61?cb=20180810072306" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240

Smoke[edit | edit source]

Smoke (penalty)[edit | edit source]
Icon Name Description SP
<a href="/File:Atk_Smoke_3.png" class="image"><img alt="Atk Smoke 3.png" src="61?cb=20180810071225" decoding="async" width="61" height="63" /></a> Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. 240
<a href="/File:Spd_Smoke_3.png" class="image"><img alt="Spd Smoke 3.png" src="61?cb=20180810072443" decoding="async" width="61" height="63" /></a> Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. 240
<a href="/File:Def_Smoke_3.png" class="image"><img alt="Def Smoke 3.png" src="61?cb=20180810071551" decoding="async" width="61" height="63" /></a> Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. 240
<a href="/File:Res_Smoke_3.png" class="image"><img alt="Res Smoke 3.png" src="61?cb=20180810072312" decoding="async" width="61" height="63" /></a> Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. 240
Smoke (negative effects)
Icon Name Description SP
<a href="/File:Pulse_Smoke_3.png" class="image"><img alt="Pulse Smoke 3.png" src="61?cb=20190521223459" decoding="async" width="61" height="63" /></a> Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) 240
<a href="/File:Panic_Smoke_3.png" class="image"><img alt="Panic Smoke 3.png" src="61?cb=20190930043729" decoding="async" width="61" height="63" /></a> Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
240

Infantry[edit | edit source]

Icon Name Description SP
<a href="/File:Infantry_Pulse_3.png" class="image"><img alt="Infantry Pulse 3.png" src="61?cb=20180810072051" decoding="async" width="61" height="63" /></a> At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) 240
<a href="/File:Infantry_Rush_3.png" class="image"><img alt="Infantry Rush 3.png" src="61?cb=20180810072053" decoding="async" width="61" height="63" /></a> Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
<a href="/File:Infantry_Flash_3.png" class="image"><img alt="Infantry Flash 3.png" src="61?cb=20180828070101" decoding="async" width="61" height="63" /></a> Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
<a href="/File:Infantry_Breath_3.png" class="image"><img alt="Infantry Breath 3.png" src="61?cb=20190610220146" decoding="async" width="61" height="63" /></a> Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" 240
<a href="/File:Inf._Hexblade_3.png" class="image"><img alt="Inf. Hexblade 3.png" src="61?cb=20190807190215" decoding="async" width="61" height="63" /></a> If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 240

Armored mobility[edit | edit source]

Icon Name Description SP
<a href="/File:Armor_March_3.png" class="image"><img alt="Armor March 3.png" src="61?cb=20180810072747" decoding="async" width="61" height="63" /></a> At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 240
<a href="/File:Armored_Stride_3.png" class="image"><img alt="Armored Stride 3.png" src="61?cb=20200430200324" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) 240

Guidance[edit | edit source]

Icon Name Description SP
<a href="/File:Guidance_3.png" class="image"><img alt="Guidance 3.png" src="61?cb=20180810071953" decoding="async" width="61" height="63" /></a> Infantry and armored allies can move to a space to unit. 240
<a href="/File:Flier_Guidance_3.png" class="image"><img alt="Flier Guidance 3.png" src="61?cb=20180810071835" decoding="async" width="61" height="63" /></a> Flying allies can move to a space to unit. 240

Orders[edit | edit source]

Icon Name Description SP
<a href="/File:Air_Orders_3.png" class="image"><img alt="Air Orders 3.png" src="61?cb=20190322050220" decoding="async" width="61" height="63" /></a> At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240
<a href="/File:Ground_Orders_3.png" class="image"><img alt="Ground Orders 3.png" src="61?cb=20190521223000" decoding="async" width="61" height="63" /></a> At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240

Wave[edit | edit source]

Odd[edit | edit source]
Icon Name Description SP
<a href="/File:Odd_Atk_Wave_3.png" class="image"><img alt="Odd Atk Wave 3.png" src="61?cb=20190328194253" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/File:Odd_Spd_Wave_3.png" class="image"><img alt="Odd Spd Wave 3.png" src="61?cb=20180920075227" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/File:Odd_Def_Wave_3.png" class="image"><img alt="Odd Def Wave 3.png" src="61?cb=20180810072158" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/File:Odd_Res_Wave_3.png" class="image"><img alt="Odd Res Wave 3.png" src="61?cb=20180810072203" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even[edit | edit source]
Icon Name Description SP
<a href="/File:Even_Atk_Wave_3.png" class="image"><img alt="Even Atk Wave 3.png" src="61?cb=20190329002835" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/File:Even_Spd_Wave_3.png" class="image"><img alt="Even Spd Wave 3.png" src="61?cb=20180810071752" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/File:Even_Def_Wave_3.png" class="image"><img alt="Even Def Wave 3.png" src="61?cb=20180914065847" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/File:Even_Res_Wave_3.png" class="image"><img alt="Even Res Wave 3.png" src="61?cb=20180821061322" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240

Tempest[edit | edit source]

Icon Name Description SP
Odd Tempest
Even Tempest

Opening[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Opening_3.png" class="image"><img alt="Atk Opening 3.png" src="61?cb=20190322051001" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 240
<a href="/File:Spd_Opening_3.png" class="image"><img alt="Spd Opening 3.png" src="61?cb=20190322050235" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240
<a href="/File:Def_Opening_3.png" class="image"><img alt="Def Opening 3.png" src="61?cb=20190508185117" decoding="async" width="61" height="63" /></a> At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) 240
<a href="/File:Res_Opening_3.png" class="image"><img alt="Res Opening 3.png" src="61?cb=20190322050202" decoding="async" width="61" height="63" /></a> At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240

Gap[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Gap_3.png" class="image"><img alt="Atk Spd Gap 3.png" src="61?cb=20191225045404" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) 240
<a href="/File:Atk_Def_Gap_3.png" class="image"><img alt="Atk Def Gap 3.png" src="61?cb=20200305080926" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) 240
<a href="/File:Atk_Res_Gap_3.png" class="image"><img alt="Atk Res Gap 3.png" src="61?cb=20191008130631" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) 240
Spd Def Gap
<a href="/File:Spd_Res_Gap_3.png" class="image"><img alt="Spd Res Gap 3.png" src="61?cb=20191119084257" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) 240
<a href="/File:Def_Res_Gap_3.png" class="image"><img alt="Def Res Gap 3.png" src="61?cb=20191216075748" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) 240

Rouse[edit | edit source]

Icon Name Description SP
<a href="/File:Rouse_Atk_Spd_3.png" class="image"><img alt="Rouse Atk Spd 3.png" src="61?cb=20201019091424" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. 240
<a href="/File:Rouse_Atk_Def_3.png" class="image"><img alt="Rouse Atk Def 3.png" src="61?cb=20190722062311" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Atk/Def+6 to unit for 1 turn. 240
<a href="/File:Rouse_Atk_Res_3.png" class="image"><img alt="Rouse Atk Res 3.png" src="61?cb=20200507013252" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Atk/Res+6 to unit for 1 turn. 240
<a href="/File:Rouse_Spd_Def_3.png" class="image"><img alt="Rouse Spd Def 3.png" src="61?cb=20200305080956" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Spd/Def+6 to unit for 1 turn. 240
<a href="/File:Rouse_Spd_Res_3.png" class="image"><img alt="Rouse Spd Res 3.png" src="61?cb=20200206084247" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Spd/Res+6 to unit for 1 turn. 240
<a href="/File:Rouse_Def_Res_3.png" class="image"><img alt="Rouse Def Res 3.png" src="61?cb=20191119084327" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Def/Res+6 to unit for 1 turn. 240

Oath[edit | edit source]

Icon Name Description SP
<a href="/File:Atk_Spd_Oath_3.png" class="image"><img alt="Atk Spd Oath 3.png" src="61?cb=20191225045310" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Atk/Spd+5 to unit for 1 turn. 240
<a href="/File:Atk_Def_Oath_3.png" class="image"><img alt="Atk Def Oath 3.png" src="61?cb=20191128202630" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Atk/Def+5 to unit for 1 turn. 240
<a href="/File:Atk_Res_Oath_3.png" class="image"><img alt="Atk Res Oath 3.png" src="61?cb=20190828225633" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Atk/Res+5 to unit for 1 turn. 240
<a href="/File:Spd_Def_Oath_3.png" class="image"><img alt="Spd Def Oath 3.png" src="61?cb=20200420161253" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Spd/Def+5 to unit for 1 turn. 240
Spd Res Oath
<a href="/File:Def_Res_Oath_3.png" class="image"><img alt="Def Res Oath 3.png" src="61?cb=20191225045434" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Def/Res+5 to unit for 1 turn. 240

Experience[edit | edit source]

Icon Name Description SP
<a href="/File:Sword_Exp._3.png" class="image"><img alt="Sword Exp. 3.png" src="61?cb=20180810072551" decoding="async" width="61" height="63" /></a> While unit lives, all sword allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Lance_Exp._3.png" class="image"><img alt="Lance Exp. 3.png" src="61?cb=20200318152801" decoding="async" width="61" height="63" /></a> While unit lives, all lance allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Axe_Experience_3.png" class="image"><img alt="Axe Experience 3.png" src="61?cb=20180810071251" decoding="async" width="61" height="63" /></a> While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Bow_Exp._3.png" class="image"><img alt="Bow Exp. 3.png" src="61?cb=20180810071325" decoding="async" width="61" height="63" /></a> While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Dagger_Exp._3.png" class="image"><img alt="Dagger Exp. 3.png" src="61?cb=20191106131714" decoding="async" width="61" height="63" /></a> While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
<a href="/File:R_Tome_Exp._3.png" class="image"><img alt="R Tome Exp. 3.png" src="61?cb=20180810072248" decoding="async" width="61" height="63" /></a> While unit lives, all red tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/File:B_Tome_Exp._3.png" class="image"><img alt="B Tome Exp. 3.png" src="61?cb=20180810071300" decoding="async" width="61" height="63" /></a> While unit lives, all blue tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/File:G_Tome_Exp._3.png" class="image"><img alt="G Tome Exp. 3.png" src="61?cb=20180810071920" decoding="async" width="61" height="63" /></a> While unit lives, all green tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
C Tome Exp.
<a href="/File:Staff_Exp._3.png" class="image"><img alt="Staff Exp. 3.png" src="61?cb=20191021090517" decoding="async" width="61" height="63" /></a> While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
Dragon Exp.
<a href="/File:Beast_Exp._3.png" class="image"><img alt="Beast Exp. 3.png" src="61?cb=20190410042947" decoding="async" width="61" height="63" /></a> While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120

Valor[edit | edit source]

Icon Name Description SP
<a href="/File:Sword_Valor_3.png" class="image"><img alt="Sword Valor 3.png" src="61?cb=20180810072554" decoding="async" width="61" height="63" /></a> While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Lance_Valor_3.png" class="image"><img alt="Lance Valor 3.png" src="61?cb=20180810072103" decoding="async" width="61" height="63" /></a> While unit lives, all lance allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Axe_Valor_3.png" class="image"><img alt="Axe Valor 3.png" src="61?cb=20180810071254" decoding="async" width="61" height="63" /></a> While unit lives, all axe allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Bow_Valor_3.png" class="image"><img alt="Bow Valor 3.png" src="61?cb=20180810071329" decoding="async" width="61" height="63" /></a> While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) 120
<a href="/File:Dagger_Valor_3.png" class="image"><img alt="Dagger Valor 3.png" src="61?cb=20180810071455" decoding="async" width="61" height="63" /></a> While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:R_Tome_Valor_3.png" class="image"><img alt="R Tome Valor 3.png" src="61?cb=20180810072253" decoding="async" width="61" height="63" /></a> While unit lives, all red tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:B_Tome_Valor_3.png" class="image"><img alt="B Tome Valor 3.png" src="61?cb=20180810071310" decoding="async" width="61" height="63" /></a> While unit lives, all blue tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:G_Tome_Valor_3.png" class="image"><img alt="G Tome Valor 3.png" src="61?cb=20180810071926" decoding="async" width="61" height="63" /></a> While unit lives, all green tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
C Tome Valor
<a href="/File:Staff_Valor_3.png" class="image"><img alt="Staff Valor 3.png" src="61?cb=20180810072532" decoding="async" width="61" height="63" /></a> While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.
(Only highest value applied. Does not stack.)
120
<a href="/File:Dragon_Valor_3.png" class="image"><img alt="Dragon Valor 3.png" src="61?cb=20180810071701" decoding="async" width="61" height="63" /></a> While unit lives, all dragonstone allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/File:Beast_Valor_3.png" class="image"><img alt="Beast Valor 3.png" src="61?cb=20190322050146" decoding="async" width="61" height="63" /></a> While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120

Exclusive Seal Passives[edit | edit source]

Phantom[edit | edit source]

Icon Name Description SP
Phantom HP
Phantom Atk
<a href="/File:Phantom_Spd_3.png" class="image"><img alt="Phantom Spd 3.png" src="61?cb=20180810072220" decoding="async" width="61" height="63" /></a> If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. 200
Phantom Def
<a href="/File:Phantom_Res_3.png" class="image"><img alt="Phantom Res 3.png" src="61?cb=20200806143905" decoding="async" width="61" height="63" /></a> If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. 200

Deflect[edit | edit source]

Icon Name Description SP
<a href="/File:Deflect_Melee_3.png" class="image"><img alt="Deflect Melee 3.png" src="61?cb=20180810071637" decoding="async" width="61" height="63" /></a> If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. 200
<a href="/File:Deflect_Missile_3.png" class="image"><img alt="Deflect Missile 3.png" src="61?cb=20180810071641" decoding="async" width="61" height="63" /></a> If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. 200
<a href="/File:Deflect_Magic_3.png" class="image"><img alt="Deflect Magic 3.png" src="61?cb=20180810071631" decoding="async" width="61" height="63" /></a> If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. 200

Initiate Seal[edit | edit source]

Icon Name Description SP
<a href="/File:HP_Plus_5.png" class="image"><img alt="HP Plus 5.png" src="61?cb=20180810072041" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Attack_Plus_3.png" class="image"><img alt="Attack Plus 3.png" src="61?cb=20180810071246" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Speed_Plus_3.png" class="image"><img alt="Speed Plus 3.png" src="61?cb=20180810072450" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Defense_Plus_3.png" class="image"><img alt="Defense Plus 3.png" src="61?cb=20180810071603" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Resistance_Plus_3.png" class="image"><img alt="Resistance Plus 3.png" src="61?cb=20180810072324" decoding="async" width="61" height="63" /></a> Grants Res+3. 120

Squad Ace[edit | edit source]

Icon Name Description SP
<a href="/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/File:Squad_Ace_AE_2.png" class="image"><img alt="Squad Ace AE 2.png" src="61?cb=20200207190657" decoding="async" width="61" height="63" /></a> Grants HP+4, Atk+2. 200
<a href="/File:Squad_Ace_AF_2.png" class="image"><img alt="Squad Ace AF 2.png" src="61?cb=20200306031818" decoding="async" width="61" height="63" /></a> Grants HP+4, Spd+2. 200
<a href="/File:Squad_Ace_AG_2.png" class="image"><img alt="Squad Ace AG 2.png" src="61?cb=20200407042203" decoding="async" width="61" height="63" /></a> Grants HP+4, Def+2. 200
<a href="/File:Squad_Ace_AH_2.png" class="image"><img alt="Squad Ace AH 2.png" src="61?cb=20200511031147" decoding="async" width="61" height="63" /></a> Grants HP+4, Res+2. 200
<a href="/File:Squad_Ace_AI_2.png" class="image"><img alt="Squad Ace AI 2.png" src="61?cb=20200608202451" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+2. 160
<a href="/File:Squad_Ace_AJ_2.png" class="image"><img alt="Squad Ace AJ 2.png" src="61?cb=20200706051537" decoding="async" width="61" height="63" /></a> Grants Atk/Def+2. 160
<a href="/File:Squad_Ace_AK_2.png" class="image"><img alt="Squad Ace AK 2.png" src="61?cb=20200806143745" decoding="async" width="61" height="63" /></a> Grants Atk/Res+2. 160
<a href="/File:Squad_Ace_AL_2.png" class="image"><img alt="Squad Ace AL 2.png" src="61?cb=20200907061701" decoding="async" width="61" height="63" /></a> Grants Spd/Def+2. 160
<a href="/File:Squad_Ace_AM_2.png" class="image"><img alt="Squad Ace AM 2.png" src="61?cb=20201007015747" decoding="async" width="61" height="63" /></a> Grants Spd/Res+2. 160

References[edit | edit source]