Slaying Axe+/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Slaying Axe+[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
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A description has not been written for this build yet.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored

Defense Plus W.png Slaying Axe+ (Def)

IVs: +Spd,+Atk,+Def/-Res,-HP
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Passive Icon C.pngEmpty Passive Icon.png
Flexible / Flexible
Passive Icon S.pngEmpty Passive Icon.png
Flexible
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Passive Icon C.pngEmpty Passive Icon.png
Flexible / Flexible
Passive Icon S.pngEmpty Passive Icon.png
Flexible
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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(This is an edit from my previous build) Barst is an under appreciated axe unit, seeing how he's outclassed by a lot of other axe units in the game. However, he still has a place for me and for other Barst lovers out there!

Barst has an offensive spread of 33/32 which is serviceable. For this build, you want a +SPD Barst, -RES is unfortunately his mega bane, so if arena scoring is important to you, then the next best bane is -HP. Because his RES is pitifully low, he is not meant to be in the range of any mage or dragon. Although his HP is high enough to tank a single hit, I would not bank on it.

His weapon of choice his the Giant Spoon+, this Wo Dao axe is absolutely perfect when combined with Wrath, he's get an additional +20 to his special if the conditions are met. If you do not have access to the spoon though, Slaying Axe works just as well. For his special, Glimmer is his best option (although Moonbow is also a viable option if you frequently run into high defense units). Bonfire is another solid choice since he has pretty good DEF, especially if you run Slaying Axe with him. As for the refine, SPD is the better option for him.

Fury is always a good skill, it'll bump up his speed even higher, as well as his other stats. Not only that, but because of the damage he'll be getting from Fury and from combat as well, he'll go into the Wrath range quicker. Wrath synergizes incredibly well with Giant Spoon+. +20 additional damage to specials is nothing to scoff at, even without the spoon, a special like Bonfire with an extra +10 damage can still do a scary amount of damage.

For his sacred seal, Speed +3 is highly recommended. With this seal, a +SPD nature, SPD refine weapon and Fury, Barst can reach 44 SPD unmerged and unboosted! That's a lot of speed for a simple woodcutter. You could also run Quickened Pulse to make his special charges even shorter, making him a very scary axe unit.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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This build is focused on doing heavy damage on enemie phase, with Steady breath and Slaying Axe+ Bartre's Bonfire will be aways up after he tanks an attack, wich allow him to one round KO a ridiculous amout of units (even some red units), since, if they survive the first hit there will be the QR attack (and another bonfire if they double).

The speed IV is there since you probably wont need more +3 def from the boom, but +4 speed helps a lot on avoiding doubles from slow speed mages like Lilina and Sanaki, wich can't kill you in one hit because of the great amount of HP, this HP is also crucial since it goes pretty well with Panic ploy. Overall, the build is really good agains phisical enemies, with great kill potential, but, it may struggle a bit with magic and fast dragons.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
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Now that Weapon Refinery is available—and Beruka’s native Killer weapon can easily be upgraded then refined for a relatively affordable 70 Summoning Stones (20 + 50)—even casual Beruka users have nearly no excuse to augment her awesome physical defense even further with a Defense-refined All-purpose. Without taking into account further stat increases from the A-skill slot, Sacred Seal, AND Fortify/Ward boosts, a +0 Beruka with a Defense boon and a Defense-refined Slaying Axe+ sits at a beefy 51 HP and stellar 44 Defense. As usual, '"`UNIQ--item-233--QINU`"' and '"`UNIQ--item-236--QINU`"' procs will be hellishly powerful and only become stronger with new skills, enabling Beruka to essentially ignore her otherwise-terrible Attack while tearing down nearly any unit that can’t off her in time.

Translation: when given all the trimmings, Beruka becomes inhumanly difficult to take down for physical attackers in enemy phase. Obviously, steer clear of magic and ranged units, and don’t overdo it against sword units with high Attack on initiation or defense-decreasing specials, such as Siegbert, Elincia, and Black Knight.

Now, let’s go over said trimmings. '"`UNIQ--item-239--QINU`"' is still the best A-slot passive skill for its value: it can be acquired easily than other passives from any 4-star Seth and gives Beruka a substantial and consistent 5 Def increase. Its Attack penalty does not matter in the grand scheme of things, as Beruka still sports a quite-low Attack even without it. Beruka can also go for more luxurious passives if you are willing to give them; '"`UNIQ--item-242--QINU`"' in particular provides the best Arena optimization due to its higher SP cost and +1 Def over Fortress Def 3. Additionally, Close Def also counts towards Dragonstone damage, making matches against Fae and Nowi significantly more favorable despite Beruka’s below-average Resistance. Mentions of honor include '"`UNIQ--item-245--QINU`"' (budget) and '"`UNIQ--item-248--QINU`"' (less valuable than Close Def but can still be used if lacking that).

Optimal (or '"`UNIQ--item-254--QINU`"' for those on a budget) guarantees a counterattack for Beruka when at high HP, which is significant as she will need that extra attack to successfully kill most baited units with her chosen special. The combination of Quick Riposte, a defensive A-skill, and Beruka’s special is already potent in itself and requires little tweaking. '"`UNIQ--item-257--QINU`"', however, is also worth consideration, as it enables Beruka to confidently go toe-to-toe with attackers without fear of their own special (especially Luna) activating and ruining an otherwise nice matchup.

Beruka’s C-skill slot is flexible and depends on team composition. For flier teams, '"`UNIQ--item-260--QINU`"' or '"`UNIQ--item-263--QINU`"' are very good for offensive support, especially considering Beruka will almost never initiate offensively herself. For more general teams, '"`UNIQ--item-266--QINU`"' or any Hone/Fortify skill are also worth considering. If running Panic Ploy in the C slot is too restricting, you can use its Sacred Seal version. However, Beruka can benefit more from IVs, because despite all her physical bulk, she is still extremely vulnerable to archers. Taking this seal allows her to negate that weakness and utilize her bulk to tank archers who might otherwise defeat her.

As far as boons are concerned, a Defense boon is obvious. Due to Beruka's incorrigibly low Speed, it can be safely lowered for the bane. Although a Resistance bane is tempting due to Beruka's also low Resistance stat, it makes compromises her actually decent matchups against Nowi and Fae.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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Winter Chrom can rock the world with '"`UNIQ--item-263--QINU`"' and offensive power stacked on the rest of his kit. '"`UNIQ--item-266--QINU`"' is the standard Player Phase skill for most damage, while IVs adds 4 to his defense, in exchange for a loss of 2 attack. The weapon refine, if available, is always Attack, and the seal choices and specials are made to bolster his offensive nuke as much as possible. In terms of C skill, Fury 3 is important if no other member in the team has it, as Chrom absolutely needs the extra movement; however, if he is marched by someone else, an armor buff can be taken, or even Wrath 3.

The Speed +3 build slightly edges out over the Brave one in the number of total matchups won, and also those where Chrom survives. With the cooldown reduction, Quickened Pulse can be taken, which will always proc on his second hit, assuming the enemy can counter him. The seal of choice is Very high investment, being the one that improves his damage the most.

On the other hand, the '"`UNIQ--item-287--QINU`"' build allows Chrom to always quad the enemy, if they survive until the end.

While the Slaying build is safer for Chrom, either build can be considered. If using Winter Chrom in arena defense as well, the Slaying build once again outperforms the Brave one.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
A description has not been written for this build yet.

Other builds using Slaying Axe+