Slaying Hammer+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
i was bored
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Stats: +Atk/-Spd,-Res
Click to show/hide build description 
This build utilizes Cherche's native non-personal weapon, Icon Class Green Axe.png Hammer+, for an antiarmor build useful for people who want to use her to strictly counter armor units.

Boon/Bane Cherche's best boon is +Atk to get extra damage from her effective damage. Her boon can either be -Spd, as she relies on breaker or OHKO, or -Res to try to contest Bold Fighter 3.png Bold Fighter 3 axe units and not get naturally doubled after canceling with the breaker.

For her assist, Icon Skill Assist.png Reposition is the standard recommended assist for fliers due to fliers not being restricted to terrain, allowing them to move allies around across water, mountains, etc.

Icon Skill Special.png Bonfire works well for Cherche's skill, as due to her high attack she generally doesn't need a special for her first combat, and can thus use it to OHKO someone on her second combat.

For her A-passive, keeping her default Attack Plus 3.png Attack +3 is alright, as it works on both phases and carries extra weight for effective damage.

Cherche's high attack lets her OHKO most blue armors, so Axebreaker 3.png Axebreaker 3 allows her to better contest green armors, especially because her low speed otherwise doesn't allow her to get a second hit in.

Her C-passive is flexible depending on what team she's on.
Pen.png Creative
Hero Feather Darkened.png High investment
Click to show/hide build description 
I noticed her budget build has Brave Axe despite her base weapon being Hammer+, so I thought I'd see what happens when she focuses her crazy attack on smashing armored units.

For weapon I went with Slaying Hammer+ since it's easily upgraded from Hammer+ in the refinery, and I went with the skill refine to further enhance her armor-killing abilities.

The assist skill is Reposition as it's really useful for fliers in order to move other allies over terrain they can't normally cross.

The special skill is Bonfire as she has good defense and it has a short charge time.

For the A passive I chose Brazen Atk/Def 3 as it's now more easily obtainable since you can get it from 4 star Ares. It gives a very large boost to two of her major stats, attack and defense, both of which are useful when facing armored units. If Ares isn't showing up then you can use Death Blow 3 or Atk +3 while you're waiting for him.

For the B passive I suggest Axebreaker 3 for taking down green armored units or the typical flier B skills, Hit and Run or Drag Back. Other useful options are Vantage 3, Guard 3, Wrath 3, or Quick Riposte 3.

The C passive is flexible depending on the team she's on, though Threaten Def 3 will help her break through defenses easier.

Her Sacred Seal is Quick Riposte 3 to make up for her low speed or Attack +3 to further increase her strength.

Metacat8 (talk) 21:23, 19 July 2018 (UTC)
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
With the addition of Slaying Hammer+ into the game, Titania has finally found a use outside of being a magekiller: now she has the option of being an Armor killer. With an Attack refined Slaying Hammer+, she is able to reach offenses of 50 attack and 34 speed. Combine that with the recommended A skill in this build, Life and Death 3, and Titania will reach an impressive 55 Attack and 39 speed. These immense attack stats and the 1.5x damage to armors from Slaying Hammer+ allow her to take out almost all 2 warded armor units with just an ally support. The few armors she can't kill are mostly Red, Arden and Tharja(WE), with some builds of Amelia and Jakob also not falling to Titania. However, with a Hone Cavalry buff, the only armored unit she can't kill, is Arden. Combine her great armor coverage with her amazing coverage of blue, and great coverage of Green, and it makes for a rather solid unit. As for her other skills, Reposition is a must on most units, as it's one of the best assists. Moonbow and Glimmer are wise choices because of the killer effect which brings their cooldown down to 2, allowing for a near instant special. Of the two, Moonbow performs slightly better than Glimmer by 1 or 2 kills depending on the situation, however, either one will work, it just depends on what you have on hand. Death Blow 3 is a decent budget option for Life and Death 3, however Titania really needs the extra speed that she gets from Life and Death 3. Without the boosted speed, she's unable to take down quicker armor units like Amelia, and the small speed boost allows her to avoid getting doubled by her. Guard 3 is one of her default skills, and allows her to stave off specials that would normally be activated by Wrath on most Armored units. Def Ploy 3 allows her to ploy some lower res Red armor units such as Black Knight and Draug, and get them just low enough on Defense to kill them even with multiple wards. The Attack +3 seal slightly outperforms Speed +3, as Titania needs Attack a bit more than she needs speed, however either seal will work, and it's up to you as to which one to equip.