Slaying Lance+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Slaying Lance+[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
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- CV (talk) 19:48, 15 August 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
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This build aims to maximize Catria's melee tanking and counterattacking abilities. Without receiving any flier buffs, she reaches 43–44 Def. Add the effects of Fortify and Ward Fliers from a Flier Emblem squad, and she reaches 53–54. Her Spd remains at 34, which is nothing special in Player Phase, but is enough to avoid enemy follow-ups most of the time, particularly if another of Catria's teammates has Goad Fliers. Quick Riposte, Bonfire, and the Slaying Lance then turn all that Defense into offense for a mighty counterattack that few enemies will survive. Catria has greater potential in this role than other lance fliers due to a much better Atk stat than Subaki's, better Spd than Valter's (not to mention that the drawback of the Cursed Lance hurts his tanking ability), and having higher Def than most other fliers. Sumia is her main competition for this role, and admittedly her starting kit of Close Def and Reprisal Lance effectively does the same thing. However, with that kit, Sumia must either sacrifice the massive damage of her Enemy Phase Bonfire, going with Moonbow or Glimmer for her guaranteed special proc, or keep Bonfire but not be able to proc it on every Quick Riposte. Catria's more common availability also makes it easier to cherry-pick the perfect IV and find merges. So if you're having trouble getting Sumia or if you just like Catria more, this is a very effective build that arguably works better than Sumia's base kit. 69.14.30.184 00:03, 2 August 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
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What was once a joke has turned into the enemy's worst nightmare. Megalodon Pup was born of repeated Donnel summons, and reaches its full potential at +10. However, this build works with any merge level. Slaying Lance+ and QP/Wrath work in tandem, allowing him to go ham as soon as possible. -HP/Res puts him at a disadvantage, but is the least offensive bane in his kit. No unit of Intsys born can defeat him now--Surtr wishes he were Megalodon Pup.

Weapon: Slaying Lance+ is already a good choice for many units, and honing it for Atk only improves its utility. With this lance in his gilded, divine hands, Pup can easily one-round KO many red units. When wielding the spear, his Luna cooldown is set to 2--if he it hits 0, it's over for the next unit that dares come near him.

Assist: Reciprocal Aid can be used in a pinch to knock Donnel's HP into the Wrath 3 threshold, and Swap allows him to pluck an ally out of a tight spot.

Special: Luna is the bread and butter of Megalodon Pup. Its cooldown of 3 becomes 2 with the Slaying Lance+, 1 with QP or Wrath. Upon activation, Pup turns into a steamroller, clearing a path through any unit that dares enter his line of sight.

A Passive: When I woke up one morning, my Hector was gone and suddenly Donnel had Distant Counter. DC allows Donnel to tank incoming fire and retaliate in full force, even using his special if it is ready. No one is safe.

B Passive: Wrath is a fitting name. Megalodon Pup is in his element as soon as he crosses Wrath 3's threshold, allowing him to rapid-fire specials faster than Octomom pops out babies. The skill's +10 to special damage turns Luna into a gamebreaker, allowing Pup to kill even the buffest green units.

C Passive: Def Smoke changes Pup from a local threat into a regional one. Imagine being the enemy: A small man in a pot hat kills your friend, and suddenly your Def is reduced by 7--and you're next on his chopping block. The debuff not only allows Pup to swoop in and pick off other units, but nearby allies can also take advantage of it.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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Like most armored units, due to her lack of movement, Effie is often picked off or damaged for free fairly easily by ranged enemies while trying to approach her target. On top of that, with a Dancer or positioning skills on the other team, these ranged units can essentially move out of Effie's range and kite her until she dies. Thus, this build takes and revolves around IVs to deal with ranged units. Although not an extreme player phase powerhouse like Brave Effie, this build is still extremely potent due to her already high base Atk. For many ranged units who cannot one-shot Effie or lack the Defense to take a hit, this build shuts these units down. Thanks to Effie's already-high base Atk, tankiness and Wary Fighter, this build still poses a threat to melee units as well, making her a more rounded unit.

For her IVs, to start -Spd is her bane of choice. Not only is this because her Spd is already abysmally low, but because with Wary Fighter, she doesn't need to worry about her Spd being even lower. +Atk is taken as her boon to increase the damage Effie can dish out. Other boons are acceptable to increase her tankiness.

Distant Counter is taken as her weapon of choice. Deft Harpoon+ provides an overall stat boost for Effie's first engagement. However, this weapon is not only an expensive investment but was an exclusive weapon limited to the Ylissean Summer (Focus) and no longer available. Close Def 3 is also a strong alternative that also has high Mt and decreases her special cooldown by 1. This means she run Guard 3 at the same charge cooldown as a regular Moonbow with much greater damage thanks to Effie's high Def. Alternatively, Effie's default weapon Def Ploy 3 can be used instead if neither option is available.

Defensively, the build keeps Effie's default B-slot passive Atk Ploy 3 to prevent other units from doubling Effie. This is what allows Effie to successfully survive most encounters despite her low Spd. Without it, she will lose several match ups against speedier units such as mages.

Quick Riposte 3 is chosen as her Assist of choice due to armored units appreciating the extra movement. Close Def 3 can also be taken as well. Swap is typically seen on tankier units. For example, one common scenario is using Swap on an ally who is in range of the enemy. Unlike other skills like Reposition which will keep both heroes out of range, Swap will leave one unit in range. Effie is fantastic at taking hits, thus Swap is a potential Assist skill that can be taken as well.

For her special, Very high investment is selected due to its quick charge time and extra damage, but as mentioned before, she can opt for 3-charge specials if running Slaying Lance+ such as '"`UNIQ--item-417--QINU`"' or '"`UNIQ--item-420--QINU`"'.

For her C passive, Slaying Lance+ works well on Effie due to her high HP, and allows her to reverse the buffs prevalent on common themed teams (Cavalry, Flying Unit, Armored). This also includes teams that revolve around a -blade tome mage and buffs. Since a green mage with Gronnblade+ (eg. Nino: Pious Mage Reposition) has the potential to one-shot Effie, using Panic Ploy to reverse these buffs means Effie has the chance to not only survive a -blade attack, but also potentially kill the mage on the counter.

Otherwise, her C-slot is left open for whatever else a team may need such as Hone Buffs, Threaten / Other Ploy Debuffs, etc.

Her Seal is Glimmer, which helps mitigate the damage she takes from a range. Alternatively, she could use Iceberg, which would free up her C skill slot for another armor buff.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Armored.png Armored
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This build is designed to chase a high Arena score, while also being very synergistic as an Enemy Phase unit. +Res is chosen as Effie has a superboon, and -Spd is chosen as it will be mitigated by her B skill. While many builds tent towards an Atk boon, this build is attacking twice, once with '"`UNIQ--item-646--QINU`"', and putting those points towards Res gives her the ability to tank more.

'"`UNIQ--item-649--QINU`"' drops Aether's cooldown to 4, letting you activate it when attacked thanks to '"`UNIQ--item-652--QINU`"'. This allows you to heal back a bit of HP, keeping you above the 50% HP threshold for Vengeful Fighter to activate. '"`UNIQ--item-655--QINU`"' is chosen so that Effie can respond to all units other than Firesweep, Sacae, Dazzling Staff, and Windsweep units, and it also boosts Arena score.

Ideally, she will be on a team with multiple users of '"`UNIQ--item-658--QINU`"', further boosting her Def and Res. This also ties into her Assist skill, which is useful for both increasing Arena score and increasing the tanking capability of the team's other units.

'"`UNIQ--item-661--QINU`"' is a great seal, especially as with a high enough merge level most Arena enemies tend to be Dragons or Armors. If you're still facing mages, then '"`UNIQ--item-664--QINU`"' patches up her Res a little more.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Hero Feather Darkened.png High investment

Defense Plus W.png Slaying Lance+ (Def)

Icon Skill Assist.png Flexible

IVs: Flexible
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build gears Florina to be an enemy phase fighter. By choosing to drop her Spd, she's allowing her enemies to double her, tanking both hits, and unleashing a vicious Special on her assailant at the end of the exchange.

Weapon: Distant Counter is Florina's weapon of choice. It is necessary to reduce the charge of Close Def 3 down to 3 so she can activate it more easily.

Assist: Guard 3 is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Fliers can put it to good use with their freedom of movement.

Special: Def Ploy 3 is Florina's Special, chosen as it adds damage based off of a majority of the unit's Res. As Florina has plenty of Res to use, this Special is certain to cause a lot of damage.

A Passive: Atk Ploy 3 is Florina's A skill, chosen so that she's not helpless against most ranged attackers, like mages. She will still have to be wary about archers, however.

B Passive: Quick Riposte 3 is is Florina's B skill if she's using Close Def 3 as her Seal. With Guard, she can deter enemies who rely on their Specials to break through their opponents. However, if enemy Special mitigation is not an issue, then she could run Very high investment as her B skill instead, which will allow her to perform a follow up attack when she's attacked. Provided that the enemy doesn't have any method of Special mitigation against Florina themselves, and if they double Florina, then her second strike will activate her Glacies.

C Passive: '"`UNIQ--item-417--QINU`"' is an option for Florina's C skill, as she has a great amount of Res for effective Ploy use. This skill will help her deal even more damage, which can help secure the victory against tougher opponents. Alternatively, '"`UNIQ--item-420--QINU`"' can be chosen instead, and this would instead help mitigate the damage that Florina takes, allowing her to tank more hits.

Sacred Seal: Slaying Lance+ is Florina's Seal if she's using Reposition as her B skill. With Quick Riposte, she'll be able to perform a follow up attack when she's attacked, which is essential to help solidify this build as a powerful enemy phase build. If she's already using Glimmer as her B skill, then her Seal is Iceberg, which improves her bulk against melee threats, letting her tank even more hits.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
A description has not been written for this build yet.

Other builds using Slaying Lance+