Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Slow+/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build focuses entirely on increasing her attack to make use of Recover+ and/or Physic+ support skills, maximizing her attack would mean she can heal loads and consistently as opposed to the traditional Rehabilitation method. with the maximum of 58 attack (with life and death) she can heal 29 hp whith physic+ and 34 hp with recover+ wich can fully heal units like nino and Lute. With maximizing her attack and with 30 spd she can pose a threat with Wrathful staff equipt and If possible with the new weapon refinery, giving her weapon the firesweep effect where enemies cannot counter attack, allowing her to injure and maybe kill low res units without risk also meaning her low res and def with life and death wont hinder her too much
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Dazzling Staff W.png Slow+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
The point of this set is obvious - make good use of double Brazen as well as a ploy of choice to patch up his average speed and blow his already good Atk and Res out of the ball park entirely. By ditching his innate Martyr+ for a different heal, he can keep himself in Brazen range while still providing support when needed. Ultimately, this set does best when tanking an initial magic foe to chip his HP to Brazen range, but an alternative could be simply ditching Dazzling, running Wrathful refine, and giving him a B slot of choice (Escape Route or WoM both work well.)
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Dazzling Staff W.png Fear+ (Skill 2) / Slow+ (Skill 2)
Stats: +Atk/-Def
Click to show/hide build description 
This build aims to boost Maria's solid speed and not-so-solid attack (hence the need for an attack boon) to significantly higher levels, allowing her to snag kills effectively with smart positioning and buff usage.

Weapon: Both '"`UNIQ--item-276--QINU`"' and '"`UNIQ--item-279--QINU`"' are relatively accessible weapons with the maximum inheritable staff Mt of 12, maximizing Maria's offensive potential. Alternatively, '"`UNIQ--item-282--QINU`"' is equally strong and works with teams using units with '"`UNIQ--item-285--QINU`"'.

Assist: The ideal healing assist varies by team needs, but '"`UNIQ--item-288--QINU`"' and '"`UNIQ--item-291--QINU`"' are both solid options in that the former is Maria's default healing assist and can be performed at a 2-block range whereas the latter heals 10 more HP at a time.

Special: '"`UNIQ--item-294--QINU`"' is a useful defensive skill that can save Maria in a pinch. That being said, the newly released '"`UNIQ--item-297--QINU`"' offers an often useful Atk/Spd +6 buff to your team on activation and can be considered if one has the resources to inherit to Maria. Heal-boosting special skills such as '"`UNIQ--item-300--QINU`"' and '"`UNIQ--item-303--QINU`"' work as always.

A Passive: '"`UNIQ--item-306--QINU`"' is an offensively valuable skill for healers, especially for the already decently fast Maria, who is now able to not only hit harder but also double opponents more easily. '"`UNIQ--item-309--QINU`"' is an alternative but requires the use of some form of self-healing in order to be reliably utilized.

B Passive: '"`UNIQ--item-312--QINU`"' is a given for an offensive healer set, since it lets Maria deal damage to foes without the usual 50% staff damage penalty. This slot can also fit '"`UNIQ--item-315--QINU`"', with the '"`UNIQ--item-318--QINU`"' effect added onto the weapon via refine instead.

C Passive: '"`UNIQ--item-321--QINU`"' and '"`UNIQ--item-324--QINU`"' both take advantage of Maria's decent resistance stat to make it easier for her to double and kill low-resistance fast units in the former case and kill tankier foes in the latter case.

Sacred Seal: '"`UNIQ--item-327--QINU`"' patches Maria's mediocre attack up even further, letting her make more out of her other buffing and debuffing abilities shown above. Having assists heal more is a plus too.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Shard.png Low investment
Dazzling Staff W.png Slow+ (Skill 2)
Stats: Flexible
Passive Icon C.pngSpur Def Res 2.png
 Spur Def/Res 2 / Flexible
Passive Icon S.pngAtk Ploy 3.png
 Atk Ploy 3 / Flexible

A description has not been written for this build yet.

Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Slow+ (Skill 2) / Fear+
Stats: +Spd/-Def
Click to show/hide build description 
The core of this set is Wings of Mercy and Heavenly Light, allowing Mist to warp around the large Rival Domains map to heal the most heavily injured allies while periodically healing the entire group with her special. As a result, she will nearly always be next to an ally, so Spd/Def Bond grants her some amount of survivability if she needs to take a hit. Her high Res makes her a good candidate for ploy skills, and either her native Slow+ or Fear+ will be a decent debuff on the rare turn where no healing is required. The seal slot can used for Live to Serve to further improve her survivability over the course of the battle, for another Ploy skill, or possibly even a Smoke skill.
Pen.png Creative
Stamina Potion.png Chain
Universal Shard.png Low investment
Click to show/hide build description 
Mist's default kit is very strong at supporting allies in Tempest Trials. '"`UNIQ--item-314--QINU`"' allows your allies to gain extra bulk when fighting or baiting. In combination with the either '"`UNIQ--item-317--QINU`"' or '"`UNIQ--item-320--QINU`"' Mist effectively grants + 7 to an an allies' Def or Res stat while also giving them +3 in the other defense stat. '"`UNIQ--item-323--QINU`"' is an outstanding skill in Tempest Trials, allowing Mist to survive fatal attacks and then recover hp through '"`UNIQ--item-326--QINU`"' or '"`UNIQ--item-329--QINU`"'. This allows her to get another Miracle activation later in the trial.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Fear+ (Skill 2) / Slow+ (Skill 2)
Stats: +Spd,+Def,+Res/-Atk

A description has not been written for this build yet.

Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Shard.png Low investment
Dazzling Staff W.png Slow+ (Skill 2)
Stats: Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngAtk Ploy 3.png
 Atk Ploy 3 / Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Dazzling Staff W.png Slow+ (Skill 2)
Stats: +res/-atk
Click to show/hide build description 
Wry, despite his terrible stat yield, actually yields some interesting potentials because of his stock weapon and healing. With a push in a controlling direction, ol' Wrys can wall any magic thrown at him and give his team the support they need.

The only problem with Wrys is in order to bring something new and interesting to the table, it requires sacrifices, which people don't want to do for such a mediocre unit such as Wrys. It's not about who has the best stats, but the best smarts when it comes down to defensive play.

Like most healers, Wrys's main issue is physical melee. No matter how you look at it if a unit gets in on Wrys he's in big trouble, HOWEVER, with a little bit of stat controlling, you'll be able to bait not only magic users but physical units as well and stay standing. Because of Rehabilitation+ Wrys can shake off the painful physical damage and get back to what he does best.

HP/Res 2 is a natural choice here. You could go with either HP +5 or Resistance +3 (which is way more economical) but we're here for optimal performance. With this it pushes Wrys's resistance up to a whopping 40, which is hard to overcome with any mage in the field.

Because of the large amount of resistance Wrys will be packing, Atk Ploy 3 will almost always trigger on the opponent (unless its a counter resist wall, which is very rare). With a combination of Atk Ploy 3 and a resistance stat of 40, Guard 3 becomes extremely viable when confronting almost any mage.

And to further the stat control, when running into an emblem team or even just a standard buff team, 46 HP isn't anything to laugh at when triggering Panic Ploy 3 to further deny the enemy any power advantages.

All this control and support from a weak old healer that always gets overlooked, I've used this build myself and have found quite a bit success.
<br>Other builds using this skill