Skill families

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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: gem weapons)
  • They have identical conditions but different effects. (Example: boost skills)
  • They have different conditions but identical effects. (Example: Flashing Blade 3.png Flashing Blade 3, Heavy Blade 3.png Heavy Blade 3, etc)
  • They are inheritable (and do not come from Special Heroes in the case of weapons).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most smoke skills are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.


The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

Weapons[edit | edit source]

Silver[edit | edit source]

These are weapons with high Might but no unique effects.

Name Might Range Description

Silver Sword+ 16 1
Silver Lance+ 16 1
Silver Axe+ 16 1
Silver Bow+ 14 2 Effective against flying foes.
Silver Dagger+ 14 2 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bolganone+ 14 2
Fenrir+ 14 2
Thoron+ 14 2
Shine+ 14 2
Rexcalibur+ 14 2
Flametongue+ 16 1 If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Brave[edit | edit source]

These weapons attack twice (only when initiating combat) and inflict -5 Spd.

Name Might Range Description

Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ 7 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Killer[edit | edit source]

These weapons accelerate the Special trigger.

Name Might Range Description

Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Bow+ 12 2 Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Barb Shuriken+ 12 2 Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Special damage[edit | edit source]

Weapons that do more damage when Specials trigger. Also affects Attack specials.

Name Might Range Description

Wo Dao+ 14 1 Deals +10 damage when Special triggers.
Harmonic Lance+ 14 1 Deals +10 damage when Special triggers.
Wo Gùn+ 14 1 Deals +10 damage when Special triggers.
Short Bow+ 12 2 Effective against flying foes. Deals +10 damage when Special triggers.

Armor killers[edit | edit source]

Weapons that deal effective damage to Icon Move Armored.png Armored units and removes Status Effect Bonus.png bonuses on them.

Name Might Range Description

Armorsmasher+ 14 1 Effective against armored foes.
Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
Slaying Spear+ 14 1 Effective against armored foes.
Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
Slaying Hammer+ 14 1 Effective against armored foes.
Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat.

Cavalry killers[edit | edit source]

Name Might Range Description

Zanbato+ 14 1 Effective against cavalry foes.
Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
Ridersbane+ 14 1 Effective against cavalry foes.
Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
Poleaxe+ 14 1 Effective against cavalry foes.
Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
Keen Rauðrwolf+ 12 2 Effective against cavalry foes.
Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Keen Blárwolf+ 12 2 Effective against cavalry foes.
Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Keen Gronnwolf+ 12 2 Effective against cavalry foes.
Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Gem[edit | edit source]

Name Might Range Description

Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Firesweep[edit | edit source]

Name Might Range Description

Firesweep S+ 15 1 Unit and foe cannot counterattack.
Firesweep L+ 15 1 Unit and foe cannot counterattack.
Firesweep Axe+
Firesweep Bow+ 11 2 Effective against flying foes. Unit and foe cannot counterattack.

Blade[edit | edit source]

Name Might Range Description

Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Blárblade+ 13 2 Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
Gronnblade+ 13 2 Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.

Raven[edit | edit source]

Name Might Range Description

Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes,
and inflicts weapon-triangle disadvantage on colorless foes during combat.
Blárraven+ 11 2 Grants weapon-triangle advantage against colorless foes,
and inflicts weapon-triangle disadvantage on colorless foes during combat.
Gronnraven+ 11 2 Grants weapon-triangle advantage against colorless foes,
and inflicts weapon-triangle disadvantage on colorless foes during combat.

Owl[edit | edit source]

Name Might Range Description

Rauðrowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Blárowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Gronnowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.

Fox[edit | edit source]

Name Might Range Description

Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blárfox+
Gronnfox+

Serpent[edit | edit source]

Name Might Range Description

Guard Bow+ 12 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Rauðrserpent+
Blárserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Gronnserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

Assists[edit | edit source]

Rally[edit | edit source]

Name Description Range SP

Rally Attack Grants Atk+4 to target ally for 1 turn. 1 150
Rally Speed Grants Spd+4 to target ally for 1 turn. 1 150
Rally Defense Grants Def+4 to target ally for 1 turn. 1 150
Rally Resistance Grants Res+4 to target ally for 1 turn. 1 150
Rally Atk/Spd+ Grants Atk/Spd+6 to target ally for 1 turn. 1 400
Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 1 400
Rally Atk/Res+
Rally Spd/Def+ Grants Spd/Def+6 to target ally for 1 turn. 1 400
Rally Spd/Res+ Grants Spd/Res+6 to target ally for 1 turn. 1 400
Rally Def/Res+ Grants Def/Res+6 to target ally for 1 turn. 1 400

Rally Up[edit | edit source]

Name Description Range SP

Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Spd+
Rally Up Def+
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400

Specials[edit | edit source]

Sun[edit | edit source]

These skills recover HP based on damage dealt. Officially referred to as "sun" skills.[1]

Name Description Cooldown SP

Noontime Restores HP = 30% of damage dealt. 2 200
Sol Restores HP = 50% of damage dealt. 3 200

Moon[edit | edit source]

These skills treat foe’s Def/Res as if reduced during combat.

Name Description Cooldown SP

Moonbow Treats foe's Def/Res as if reduced by 30% during combat. 2 200
Luna Treats foe's Def/Res as if reduced by 50% during combat. 3 200

Star[edit | edit source]

These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]

Name Description Cooldown SP

Glimmer Boosts damage dealt by 50%. 2 200
Astra Boosts damage dealt by 150%. 4 200

Stat-based damage boost[edit | edit source]

Adds a portion of the unit's stats as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP

Bonfire Boosts damage by 50% of unit's Def. 3 200
Draconic Aura Boosts damage by 30% of unit's Atk. 3 200
Dragon Fang Boosts damage by 50% of unit's Atk. 4 200
Glacies Boosts damage by 80% of unit's Res. 4 200
Iceberg Boosts damage by 50% of unit's Res. 3 200
Ignis Boosts damage by 80% of unit's Def. 4 200
Ruptured Sky Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. 2 500

Attack[edit | edit source]

Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as "Attack Skills".[1]

Name Description Cooldown SP

Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Wind Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Thunder Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Light Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300

Damage reduction[edit | edit source]

See damage calculation for more information.

Name Description Cooldown SP

Aegis If foe's Range = 2, reduces damage from that foe's attack by 50%. 3 200
Escutcheon Reduces damage from an adjacent foe's attack by 30%. 2 200
Pavise Reduces damage from an adjacent foe's attack by 50%. 3 200
Sacred Cowl If foe's Range = 2, reduces damage from that foe's attack by 30%. 2 200

Balm[edit | edit source]

Provides Status Effect Bonus.png bonuses to all allies for one turn on the triggering heal.

Name Description Cooldown SP

Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 1 150
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 1 150
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 1 150
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 1 150
Windfire Balm+ When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 1 300
Earthfire Balm+ When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. 1 300
Fireflood Balm+ When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. 1 300
Earthwater Balm+ When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. 1 300

Passives[edit | edit source]

A Passives[edit | edit source]

Plus[edit | edit source]

Provides an unconditional increase to stats.

Icon Name Description SP
HP Plus 5.png HP +5 Grants HP+5. 160
Attack Plus 3.png Attack +3 Grants Atk+3. 120
Speed Plus 3.png Speed +3 Grants Spd+3. 120
Defense Plus 3.png Defense +3 Grants Def+3. 120
Resistance Plus 3.png Resistance +3 Grants Res+3. 120
HP Atk 2.png HP/Atk 2 Grants HP+4, Atk+2. 200
HP Spd 2.png HP/Spd 2 Grants HP+4, Spd+2. 200
HP Def 2.png HP/Def 2 Grants HP+4, Def+2. 200
HP Res 2.png HP/Res 2 Grants HP+4, Res+2. 200
Atk Spd 2.png Atk/Spd 2 Grants Atk/Spd+2. 160
Attack Def Plus 2.png Attack/Def +2 Grants Atk/Def+2. 160
Attack Res 2.png Attack/Res 2 Grants Atk/Res+2. 160
Spd Def 2.png Spd/Def 2 Grants Spd/Def+2. 160
Spd Res 2.png Spd/Res 2 Grants Spd/Res+2. 160
Def Res 2.png Def/Res 2 Grants Def/Res+2. 160

Fortress[edit | edit source]

Increases mitigation stats at the expense of Attack.

Icon Name Description SP
Fortress Def 3.png Fortress Def 3 Grants Def+5.
Inflicts Atk-3.
160
Fortress Res 3.png Fortress Res 3 Grants Res+5.
Inflicts Atk-3.
160
Fort. Def Res 3.png Fort. Def/Res 3 Grants Def/Res+6.
Inflicts Atk-2.
300

Blow[edit | edit source]

Provides combat boosts on the player phase.

Icon Name Description SP
Death Blow 4.png Death Blow 4 If unit initiates combat, grants Atk+8 during combat. 300
Darting Blow 4.png Darting Blow 4 If unit initiates combat, grants Spd+9 during combat. 300
Armored Blow 3.png Armored Blow 3 If unit initiates combat, grants Def+6 during combat. 200
Warding Blow 3.png Warding Blow 3 If unit initiates combat, grants Res+6 during combat. 200
Swift Sparrow 3.png Swift Sparrow 3 If unit initiates combat, grants Atk+6, Spd+7 during combat. 300
Sturdy Blow 2.png Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat. 240
Sturdy Impact.png Sturdy Impact If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300
Mirror Strike 2.png Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. 240
Mirror Impact.png Mirror Impact If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300
Steady Blow 2.png Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat. 240
Steady Impact
Swift Strike 2.png Swift Strike 2 If unit initiates combat, grants Spd/Res+4 during combat. 240
Swift Impact
Bracing Blow 2.png Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat. 240
Bracing Impact

Stance[edit | edit source]

Provides combat boosts on the enemy phase.

Icon Name Description SP
Fierce Stance 3.png Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 200
Darting Stance 3.png Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 200
Steady Stance 4.png Steady Stance 4 If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Warding Stance 4.png Warding Stance 4 If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Kestrel Stance 2.png Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat. 240
Sturdy Stance 2.png Sturdy Stance 2 If foe initiates combat, grants Atk/Def+4 during combat. 240
Mirror Stance 2.png Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat. 240
Steady Posture 2.png Steady Posture 2 If foe initiates combat, grants Spd/Def+4 during combat. 240
Swift Stance 2.png Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat. 240
Bracing Stance 2.png Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat. 240

Breath[edit | edit source]

Provides a combat boost on the enemy phase and charges specials faster.

Icon Name Description SP
Fierce Breath.png Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Darting Breath
Steady Breath.png Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Warding Breath.png Warding Breath If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240

Defiant[edit | edit source]

Provides a Status Effect Bonus.png bonus at the start of the unit's turn if their HP is equal to or below 50%.

Icon Name Description SP
Defiant Atk 3.png Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160
Defiant Spd 3.png Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160
Defiant Def 3.png Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160
Defiant Res 3.png Defiant Res 3 At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. 160

Brazen[edit | edit source]

Provides combat boosts to two stats if the user's HP is equal to or lower than 80%.

Icon Name Description SP
Brazen Atk Spd 4.png Brazen Atk/Spd 4 At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300
Brazen Atk Def 3.png Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240
Brazen Atk Res 3.png Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240
Brazen Spd/Def 3
Brazen Spd/Res 3
Brazen Def Res 3.png Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240

Counter[edit | edit source]

Allows unit to counterattack regardless of their foe's range.

Icon Name Description SP
Close Counter.png Close Counter Unit can counterattack regardless of foe's range. 300
Distant Counter.png Distant Counter Unit can counterattack regardless of foe's range. 300

Defense[edit | edit source]

Provides mitigation against damage in a certain range.

Icon Name Description SP
Close Def 3.png Close Def 3 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 240
Distant Def 4.png Distant Def 4 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300

Shield[edit | edit source]

Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so a  magic Icon Move Cavalry.png cavalry unit with Grani's Shield would still be susceptible to weapon-type effectiveness, such as from Icon Skill Weapon.png Kitty Paddle+.

Icon Name Description SP
Svalinn Shield.png Svalinn Shield Neutralizes "effective against armored" bonuses. 200
Granis Shield.png Grani's Shield Neutralizes "effective against cavalry" bonuses. 200
Iotes Shield.png Iote's Shield Neutralizes "effective against flying" bonuses. 200

Blade[edit | edit source]

Increases Special cooldown charge per attack if a stat is higher than that of the unit's target.

Icon Name Description SP
Heavy Blade 3.png Heavy Blade 3 If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 240
Flashing Blade 4.png Flashing Blade 4 If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
300

Boost[edit | edit source]

Provides combat boosts if the target's HP is higher than or equal to the foe's HP + 3.

Icon Name Description SP
Fire Boost 3.png Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200
Wind Boost 3.png Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200
Earth Boost 3.png Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200
Water Boost 3.png Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200

Bond[edit | edit source]

Provides combat boosts to the unit if they are adjacent to an ally.

Icon Name Description SP
Atk Spd Bond 3.png Atk/Spd Bond 3 If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 240
Atk Def Bond 3.png Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. 240
Atk Res Bond 4.png Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. 300
Spd Def Bond 3.png Spd/Def Bond 3 If unit is adjacent to an ally, grants Spd/Def+5 during combat. 240
Spd Res Bond 3.png Spd/Res Bond 3 If unit is adjacent to an ally, grants Spd/Res+5 during combat. 240
Def Res Bond 3.png Def/Res Bond 3 If unit is adjacent to an ally, grants Def/Res+5 during combat. 240

Push[edit | edit source]

Icon Name Description SP
Atk Spd Push 4.png Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Atk Def Push 3.png Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. 240
Atk Res Push 3.png Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 240
Spd/Def Push 3
Spd/Res Push 3
Def/Res Push 3

Solo[edit | edit source]

Icon Name Description SP
Atk Spd Solo 3.png Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. 240
Atk Def Solo 3.png Atk/Def Solo 3 If unit is not adjacent to an ally, grants Atk/Def+6 during combat. 240
Atk Res Solo 3.png Atk/Res Solo 3 If unit is not adjacent to an ally, grants Atk/Res+6 during combat. 240
Spd Def Solo 3.png Spd/Def Solo 3 If unit is not adjacent to an ally, grants Spd/Def+6 during combat. 240
Spd/Res Solo 3
Def Res Solo 3.png Def/Res Solo 3 If unit is not adjacent to an ally, grants Def/Res+6 during combat. 240

Duel[edit | edit source]

Icon Name Description SP
R Duel Flying 3.png R Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300
B Duel Flying 3.png B Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Flying 3.png G Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Flying 3
R Duel Infantry 3.png R Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300
B Duel Infantry 3
G Duel Infantry 3.png G Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300
C Duel Infantry 3.png C Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300
R Duel Cavalry 3
B Duel Cavalry 3
G Duel Cavalry 3
C Duel Cavalry 3
R Duel Armor 3
B Duel Armor 3
G Duel Armor 3
C Duel Armor 3

AR-O[edit | edit source]

Icon Name Description SP
AR-O Atk Spd 3.png AR-O Atk/Spd 3 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Def 3.png AR-O Atk/Def 3 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk/Res 3
AR-O Spd/Def 3
AR-O Spd Res 3.png AR-O Spd/Res 3 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Def/Res 3

AR-D[edit | edit source]

Icon Name Description SP
AR-D Atk/Spd 3
AR-D Atk/Def 3
AR-D Atk Res 3.png AR-D Atk/Res 3 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Spd Def 3.png AR-D Spd/Def 3 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Spd Res 3.png AR-D Spd/Res 3 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Def Res 3.png AR-D Def/Res 3 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240

Form[edit | edit source]

Icon Name Description SP
Atk Spd Form 3.png Atk/Spd Form 3 Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 240
Atk/Def Form 3
Atk/Res Form 3
Spd/Def Form 3
Spd/Res Form 3
Def/Res Form 3

B Passives[edit | edit source]

Null[edit | edit source]

Icon Name Description SP
Null Follow Up 3.png Null Follow-Up 3 Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. 240
Null C Disrupt 3.png Null C-Disrupt 3 Neutralizes status effects and disables skills that prevent counterattacks during combat. 240

Sabotage[edit | edit source]

Icon Name Description SP
Sabotage Atk 3.png Sabotage Atk 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. 240
Sabotage Spd 3
Sabotage Def 3.png Sabotage Def 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. 240
Sabotage Res 3.png Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 240

Displacement[edit | edit source]

Icon Name Description SP
Knock Back.png Knock Back If unit initiates combat, target foe moves 1 space away after combat. 150
Lunge.png Lunge If unit initiates combat, unit and target foe swap spaces after combat. 150
Drag Back.png Drag Back If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
150
Hit and Run.png Hit and Run If unit initiates combat, unit moves 1 space away after combat. 150

Pass[edit | edit source]

Icon Name Description SP
Pass 3.png Pass 3 If unit's HP ≥ 25%, unit can move through foes' spaces. 200
Obstruct 3.png Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200

Route[edit | edit source]

Icon Name Description SP
Escape Route 3.png Escape Route 3 If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. 240
Wings of Mercy 3.png Wings of Mercy 3 If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. 240

Fighter[edit | edit source]

Icon Name Description SP
Wary Fighter 3.png Wary Fighter 3 If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. 240
Bold Fighter 3.png Bold Fighter 3 If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 240
Vengeful Fighter 3.png Vengeful Fighter 3 If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 240
Special Fighter 3.png Special Fighter 3 At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240

Seal[edit | edit source]

Icon Name Description SP
Seal Atk 3.png Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. 160
Seal Spd 3.png Seal Spd 3 Inflicts Spd-7 on foe through its next action after combat. 160
Seal Def 3.png Seal Def 3 Inflicts Def-7 on foe through its next action after combat. 160
Seal Res 3.png Seal Res 3 Inflicts Res-7 on foe through its next action after combat. 160
Seal Atk Spd 2.png Seal Atk/Spd 2 Inflicts Atk/Spd-5 on foe through its next action after combat. 200
Seal Atk Def 2.png Seal Atk/Def 2 Inflicts Atk/Def-5 on foe through its next action after combat. 200
Seal Atk/Res 2
Seal Spd Def 2.png Seal Spd/Def 2 Inflicts Spd/Def-5 on foe through its next action after combat. 200
Seal Spd/Res 2
Seal Def Res 2.png Seal Def/Res 2 Inflicts Def/Res-5 on foe through its next action after combat. 200

Chill[edit | edit source]

Icon Name Description SP
Chill Atk 3.png Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240
Chill Spd 3.png Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240
Chill Def 3.png Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240
Chill Res 3.png Chill Res 3 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240

Breaker[edit | edit source]

Icon Name Description SP
Swordbreaker 3.png Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Lancebreaker 3.png Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Axebreaker 3.png Axebreaker 3 If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Bowbreaker 3.png Bowbreaker 3 If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Daggerbreaker 3.png Daggerbreaker 3 If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Tomebreaker 3.png R Tomebreaker 3 If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
B Tomebreaker 3.png B Tomebreaker 3 If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
G Tomebreaker 3.png G Tomebreaker 3 If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Staffbreaker 3
Dragonbreaker 3
Beastbreaker 3

Resources[edit | edit source]

Icon Name Description SP
Live for Honor.png Live for Honor If unit survives, get 1.5x badges from a Training Tower map.
(Only highest value applied. Does not stack.)
100
Live for Bounty.png Live for Bounty If unit survives, get 1.5x shards/crystals from a Training Tower map.
(Only highest value applied. Does not stack.)
100

Sweep[edit | edit source]

Icon Name Description SP
Windsweep 3.png Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. 240
Watersweep 3.png Watersweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. 240

Dance[edit | edit source]

Icon Name Description SP
Blaze Dance 3.png Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. 200
Gale Dance 3.png Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. 200
Earth Dance 3.png Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. 200
Torrent Dance 3.png Torrent Dance 3 If Sing or Dance is used, grants Res+5 to target. 200
Firestorm Dance 2.png Firestorm Dance 2 If Sing or Dance is used, grants Atk/Spd+3 to target. 240
Fireflood Dance 2.png Fireflood Dance 2 If Sing or Dance is used, grants Atk+3 and Res+4 to target. 240
Rockslide Dance 2.png Rockslide Dance 2 If Sing or Dance is used, grants Spd+3 and Def+4 to target. 240
Deluge Dance 2.png Deluge Dance 2 If Sing or Dance is used, grants Spd+3 and Res+4 to target. 240
Geyser Dance 2.png Geyser Dance 2 If Sing or Dance is used, grants Def/Res+4 to target. 240

Dull[edit | edit source]

Icon Name Description SP
Dull Close 3.png Dull Close 3 If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240
Dull Ranged 3.png Dull Ranged 3 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240

Lull[edit | edit source]

Icon Name Description SP
Lull Atk/Spd 3
Lull Atk Def 3.png Lull Atk/Def 3 Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 240
Lull Atk/Res 3
Lull Spd Def 3.png Lull Spd/Def 3 Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 240
Lull Spd/Res 3
Lull Def/Res 3

Link[edit | edit source]

Icon Name Description SP
Atk Spd Link 3.png Atk/Spd Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Atk Def Link 3.png Atk/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Atk Res Link 3.png Atk/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Spd Def Link 3.png Spd/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Spd Res Link 3.png Spd/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Def Res Link 3.png Def/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240

Ruse[edit | edit source]

Icon Name Description SP
Atk Spd Ruse 3.png Atk/Spd Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Atk/Def Ruse 3
Atk/Res Ruse 3
Spd/Def Ruse 3
Spd/Res Ruse 3
Def Res Ruse 3.png Def/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240

Feint[edit | edit source]

Inflicts a Status Effect Penalty.png penalty on foes in cardinal directions when a rally assist is used on or by the unit.

Icon Name Description SP
Atk Feint 3.png Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240
Spd Feint 3.png Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240
Def Feint 3.png Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240
Res Feint 3.png Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240

C Passives[edit | edit source]

Spur[edit | edit source]

Spur skills are a type of passive skills which apply combat boosts on an adjacent ally. There are also Drive, Goad, and Ward skills which behave like spurs, with a wider range of "within 2 spaces", and sometimes weapon or movement type restrictions.

Icon Name Description SP
Spur Atk 3.png Spur Atk 3 Grants Atk+4 to adjacent allies during combat. 200
Spur Spd 3.png Spur Spd 3 Grants Spd+4 to adjacent allies during combat. 200
Spur Def 3.png Spur Def 3 Grants Def+4 to adjacent allies during combat. 200
Spur Res 3.png Spur Res 3 Grants Res+4 to adjacent allies during combat. 200
Spur Atk Spd 2.png Spur Atk/Spd 2 Grants Atk/Spd+3 to adjacent allies during combat. 240
Spur Atk Def 2.png Spur Atk/Def 2 Grants Atk/Def+3 to adjacent allies during combat. 240
Spur Atk Res 2.png Spur Atk/Res 2 Grants Atk/Res+3 to adjacent allies during combat. 240
Spur Spd Def 2.png Spur Spd/Def 2 Grants Spd/Def+3 to adjacent allies during combat. 240
Spur Spd Res 2.png Spur Spd/Res 2 Grants Spd/Res+3 to adjacent allies during combat. 240
Spur Def Res 2.png Spur Def/Res 2 Grants Def/Res +3 to adjacent allies during combat. 240

Drive[edit | edit source]

Icon Name Description SP
Drive Atk 2.png Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240
Drive Spd 2.png Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. 240
Drive Def 2.png Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. 240
Drive Res 2.png Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 240

Opening[edit | edit source]

Icon Name Description SP
Atk Opening 3.png Atk Opening 3 At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 240
Spd Opening 3.png Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240
Def Opening 3.png Def Opening 3 At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) 240
Res Opening 3.png Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240

Guard[edit | edit source]

Icon Name Description SP
Close Guard 3.png Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240
Distant Guard 3.png Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240

Goad/Ward[edit | edit source]

Icon Name Description SP
Goad Armor.png Goad Armor Grants Atk/Spd+4 to armored allies within 2 spaces during combat. 200
Ward Armor.png Ward Armor Grants Def/Res+4 to armored allies within 2 spaces during combat. 200
Goad Cavalry.png Goad Cavalry Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. 200
Ward Cavalry.png Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat. 200
Goad Fliers.png Goad Fliers Grants Atk/Spd+4 to flying allies within 2 spaces during combat. 200
Ward Fliers.png Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat. 200
Goad Dragons.png Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. 200
Ward Dragons.png Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat. 200
Goad Beasts.png Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200
Ward Beasts.png Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat. 200

Hone/Fortify[edit | edit source]

Icon Name Description SP
Hone Atk 4.png Hone Atk 4 At start of turn, grants Atk+7 to adjacent allies for 1 turn. 300
Joint Hone Atk
Hone Spd 4.png Hone Spd 4 At start of turn, grants Spd+7 to adjacent allies for 1 turn. 300
Joint Hone Spd.png Joint Hone Spd At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. 300
Fortify Def 3.png Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. 200
Joint Fortify Def
Fortify Res 3.png Fortify Res 3 At start of turn, grants Res+4 to adjacent allies for 1 turn. 200
Joint Fortify Res
Hone Armor.png Hone Armor At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. 200
Fortify Armor.png Fortify Armor At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. 200
Hone Cavalry.png Hone Cavalry At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. 200
Fortify Cavalry.png Fortify Cavalry At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. 200
Hone Fliers.png Hone Fliers At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. 200
Fortify Fliers.png Fortify Fliers At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. 200
Hone Dragons.png Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200
Fortify Dragons.png Fortify Dragons At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. 200
Hone Beasts.png Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200
Fortify Beasts.png Fortify Beasts At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200

Tactic[edit | edit source]

Icon Name Description SP
Atk Tactic 3.png Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Spd Tactic 3.png Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Def Tactic 3.png Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Res Tactic 3.png Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240

Threaten[edit | edit source]

Icon Name Description SP
Threaten Atk 3.png Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 200
Threaten Spd 3.png Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 200
Threaten Def 3.png Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 200
Threaten Res 3.png Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200
Threat. Atk Spd 3.png Threat. Atk/Spd 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. 300
Threat. Atk/Def 2
Threat. Atk/Res 2
Threat. Spd/Def 2
Threat. Spd/Res 2
Threat. Def/Res 2

Ploy[edit | edit source]

Ploy (penalty)[edit | edit source]
Icon Name Description SP
Atk Ploy 3.png Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Spd Ploy 3.png Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Def Ploy 3.png Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Res Ploy 3.png Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240

Smoke[edit | edit source]

Icon Name Description SP
Atk Smoke 3.png Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. 240
Spd Smoke 3.png Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. 240
Def Smoke 3.png Def Smoke 3 Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. 240
Res Smoke 3.png Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. 240

Guidance[edit | edit source]

Icon Name Description SP
Guidance 3.png Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 240
Flier Guidance 3.png Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. 240

Orders[edit | edit source]

Icon Name Description SP
Air Orders 3.png Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240
Ground Orders 3.png Ground Orders 3 At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240

Wave[edit | edit source]

Odd[edit | edit source]
Icon Name Description SP
Odd Atk Wave 3.png Odd Atk Wave 3 At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Odd Spd Wave 3.png Odd Spd Wave 3 At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Odd Def Wave 3.png Odd Def Wave 3 At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Odd Res Wave 3.png Odd Res Wave 3 At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even[edit | edit source]
Icon Name Description SP
Even Atk Wave 3.png Even Atk Wave 3 At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Spd Wave 3.png Even Spd Wave 3 At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Def Wave 3.png Even Def Wave 3 At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Res Wave 3.png Even Res Wave 3 At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240

Experience[edit | edit source]

Icon Name Description SP
Sword Exp. 3.png Sword Exp. 3 While unit lives, all sword allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Lance Exp. 3
Axe Experience 3.png Axe Experience 3 While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Bow Exp. 3.png Bow Exp. 3 While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Dagger Exp. 3
R Tome Exp. 3.png R Tome Exp. 3 While unit lives, all red tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
B Tome Exp. 3.png B Tome Exp. 3 While unit lives, all blue tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
G Tome Exp. 3.png G Tome Exp. 3 While unit lives, all green tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Staff Exp. 3
Dragon Exp. 3
Beast Exp. 3.png Beast Exp. 3 While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120

Valor[edit | edit source]

Icon Name Description SP
Sword Valor 3.png Sword Valor 3 While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Lance Valor 3.png Lance Valor 3 While unit lives, all lance allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Axe Valor 3.png Axe Valor 3 While unit lives, all axe allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Bow Valor 3.png Bow Valor 3 While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) 120
Dagger Valor 3.png Dagger Valor 3 While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
R Tome Valor 3.png R Tome Valor 3 While unit lives, all red tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
B Tome Valor 3.png B Tome Valor 3 While unit lives, all blue tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
G Tome Valor 3.png G Tome Valor 3 While unit lives, all green tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Staff Valor 3.png Staff Valor 3 While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.
(Only highest value applied. Does not stack.)
120
Dragon Valor 3.png Dragon Valor 3 While unit lives, all dragonstone allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Beast Valor 3.png Beast Valor 3 While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120

Rouse[edit | edit source]

Icon Name Description SP
Rouse Atk/Spd 3
Rouse Atk Def 3.png Rouse Atk/Def 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. 240
Rouse Atk/Res 3
Rouse Spd/Def 3
Rouse Spd/Res 3
Rouse Def/Res 3

Exclusive Seal Passives[edit | edit source]

Phantom[edit | edit source]

Icon Name Description SP
Phantom Atk 3
Phantom Spd 3.png Phantom Spd 3 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. 200
Phantom Def 3
Phantom Res 3

Deflect[edit | edit source]

Icon Name Description SP
Deflect Melee 3.png Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. 200
Deflect Missile 3.png Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. 200
Deflect Magic 3.png Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. 200

Initiate Seal[edit | edit source]

Icon Name Description SP
HP Plus 5.png Initiate Seal HP 3 Grants HP+5. 160
Attack Plus 3.png Initiate Seal Atk 3 Grants Atk+3. 120
Speed Plus 3.png Initiate Seal Spd 3 Grants Spd+3. 120
Defense Plus 3.png Initiate Seal Def 3 Grants Def+3. 120
Resistance Plus 3.png Initiate Seal Res 3 Grants Res+3. 120

Squad Ace[edit | edit source]

Icon Name Description SP
Squad Ace A 3.png Squad Ace A 3 Grants HP+5. 160
Squad Ace A 3.png Squad Ace F 3 Grants HP+5. 160
Squad Ace A 3.png Squad Ace K 3 Grants HP+5. 160
Squad Ace A 3.png Squad Ace P 3 Grants HP+5. 160
Squad Ace A 3.png Squad Ace U 3 Grants HP+5. 160
Squad Ace Z 3
Squad Ace E 3.png Squad Ace E 3 Grants Atk+3. 120
Squad Ace E 3.png Squad Ace J 3 Grants Atk+3. 120
Squad Ace E 3.png Squad Ace O 3 Grants Atk+3. 120
Squad Ace E 3.png Squad Ace T 3 Grants Atk+3. 120
Squad Ace E 3.png Squad Ace Y 3 Grants Atk+3. 120
Squad Ace D 3.png Squad Ace D 3 Grants Spd+3. 120
Squad Ace D 3.png Squad Ace I 3 Grants Spd+3. 120
Squad Ace D 3.png Squad Ace N 3 Grants Spd+3. 120
Squad Ace D 3.png Squad Ace S 3 Grants Spd+3. 120
Squad Ace D 3.png Squad Ace X 3 Grants Spd+3. 120
Squad Ace B 3.png Squad Ace B 3 Grants Def+3. 120
Squad Ace B 3.png Squad Ace G 3 Grants Def+3. 120
Squad Ace B 3.png Squad Ace L 3 Grants Def+3. 120
Squad Ace B 3.png Squad Ace Q 3 Grants Def+3. 120
Squad Ace B 3.png Squad Ace V 3 Grants Def+3. 120
Squad Ace C 3.png Squad Ace C 3 Grants Res+3. 120
Squad Ace C 3.png Squad Ace H 3 Grants Res+3. 120
Squad Ace C 3.png Squad Ace M 3 Grants Res+3. 120
Squad Ace C 3.png Squad Ace R 3 Grants Res+3. 120
Squad Ace C 3.png Squad Ace W 3 Grants Res+3. 120

References[edit | edit source]