Notes[ | ]
- The stat decrease that can be applied by Sneering Axe is considered a temporary debuff.
- The stat decreasing effect of Sneering Axe will activate if the foe receives bonuses.
- The stat decreasing effect will not be negated nor reduced if the foe receives penalties.
- The stat decreasing effect will be negated if the foe is affected by Panic (and not affected by Null Panic), or the foe has their bonuses removed by a source of positive status effect neutralization.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Sneering Axe applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- Panic does not convert bonuses into penalties, it changes the value of existing bonuses from positive to negative.
- If the affected unit does not have bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Wind Tribe Club+.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The stat increase that can be applied by Sneering Axe is considered a temporary buff.
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain |
---|---|
Sneering Axe 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_攻奥義変動R攻速5
, which can be translated as Special Charge R Atk/Spd 5.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 笑面の斧 |
German | Lachende Axt |
Spanish (Europe) | Hacha demente |
Spanish (Latin America) | Hacha demente |
French | Hache de dément |
Italian | Ascia derisoria |
Traditional Chinese (Taiwan) | 笑面之斧 |
Portuguese | Machado maníaco |