All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Wind's Brand||14||2||At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.||400||—||5|
Rexcalibur+ can be upgraded in the Weapon Refinery.
Wind's Brand can be upgraded in the Weapon Refinery.
Wind's Brand can be upgraded with the additional effect "During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.".
This unit owns no Assist skills.
|Rising Wind||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Growing Wind||4||Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).||300||—||4|
|B||Watersweep 1||If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses magic, staff, or dragonstone, foe cannot counterattack.||60||3|
|Watersweep 2||If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses magic, staff, or dragonstone, foe cannot counterattack.||120||4|
|Watersweep 3||If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack.||240||5|
|C||Fortify Res 1||At start of turn, grants Res+2 to adjacent allies for 1 turn.||50||1|
|Fortify Res 2||At start of turn, grants Res+3 to adjacent allies for 1 turn.||100||2|
|Fortify Res 3||At start of turn, grants Res+4 to adjacent allies for 1 turn.||200||4|