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What's important is...everyone goes outside, eats a nice packed lunch, and relaxes! THAT'S a picnic!
Four Special Heroes are enjoying a stroll during pleasantly warm weather that is perfect for some outdoor fun!
These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... These Special Heroes also appear in the new Paralogue story A Season for Picnics, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Hails from the Ice Tribe. Older twin of Felicia.
Perfectly suited to prepare and plan any picnic.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Sæhrímnir
Mt: 14 Range: 2
Effective against beast foes. Grants Atk+3. At
start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Def by 50% of difference
between stats during combat. (Calculates
reduction before combat. Maximum penalty
of -8.) After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
AR-D Atk/Res 3
If defending in Aether Raids, grants Atk/Res+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +10; 4 grants +7; 3 grants +4; ≤2 grants
+1. Destroyed defensive structures are not
counted.)
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"Sometimes we'd eat lunch in the garden at the fortress... Those were good times."
Tap the image above to visit this Hero's illustrated introduction page.
Hails from the Ice Tribe. Younger twin of Flora.
Leaves a trail of blunders in her wake despite
her best efforts to prepare beforehand. Appears
in Fire Emblem Fates.
Skills learnable at 5★:
Eldhrímnir
Mt: 16 Range: 1
Effective against beast foes. Grants Spd+3. At
start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Spd by 50% of difference
between stats during combat. (Calculates
reduction before combat. Maximum penalty
of -8.)
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Spd/Def Bond 3
If unit is adjacent to an ally, grants
Spd/Def+5 during combat.
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Close Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."
"I may be of the Ice Tribe, but I long for warm, sunny days. I just want to relax in a sunbeam with my sister!"
Tap the image above to visit this Hero's illustrated introduction page.
A young noble with the Deliverance. Spends his
free time in quiet solitude when he can. Appears
in Fire Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Luncheon Lance+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Def+4 during
combat.
Pivot
Range: 1
Unit moves to opposite side of target ally.
Cannot use:
AR-O Atk/Def 3
If attacking in Aether Raids, grants Atk/Def+X
during combat. (Calculates X based on number
of foe's defensive structures: ≤2 structures
grants +10; 3 grants +7; 4 grants +4; ≥5 grants
+1. Destroyed defensive structures are not
counted.)
Wary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use:
"I brought a book, and perhaps it's the scenery, but I'm finding that it's resonating rather strongly with me."
Tap the image above to visit this Hero's illustrated introduction page.
A cleric from Novis. Introverted, but enjoying
her conspicuous clothing nevertheless. Appears
in Fire Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Toasty Skewer+
Mt: 12 Range: 2
If a foe initiates combat against an ally within
2 spaces of unit, grants Def/Res+3 to that ally
during combat.
Physic+
Range: 2
Restores HP = 50% of Atk. (Minimum of
8 HP.) Range = 2.
This skill can only be equipped by staff users.
Fireflood Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
Def Opening 3
At start of turn, grants Def+6 to ally with the
highest Def for 1 turn. (Excludes unit.)
"On pretty days like this, everyone at the priory on Novis Island would head to the shore and share a meal."
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