Special Heroes: Glorious Gifts (Notification)

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Banner Focus Glorious Gifts.png
Special Heroes: Glorious Gifts

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"I hope everybody loves their presents!"

A Duo Hero and other Special Heroes with presents in hand have arrived to join the winter festivities!

These Special Heroes are available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story Glorious Gifts, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Notes:
Marth: Royal Altean Duo is both a Duo Hero and a Special Hero, and will no longer be available to summon after this event ends.
・ Marth: Royal Altean Duo and other Special Heroes may or may not appear again in a summoning event held in the future.

Tap More for additional information about this event.

More >
Video thumbnail Glorious Gifts.jpg


Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Hero banner Marth Royal Altean Duo.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Marth and Elice enjoying a brief moment of
relaxation. After a long period of struggle, these
siblings are entering a new phase of their lives.
Appear in Fire Emblem: Mystery of the Emblem.

Duo Skill:
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】
to armored and flying allies within 3 rows
centered on unit. (That turn only. Does not
stack.)

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.

(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngTanngrisnir
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If a bonus granted by a skill like Rally or Hone
and/or extra movement granted by a skill like
Armor March or Armored Boots is active,
grants Atk/Spd/Def/Res+3 and Special
cooldown charge +1 per unit's attack during
combat. (Only highest value applied. Does
not stack.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngFire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Spd Form 3.pngAtk/Spd Form 3
Grants Atk/Spd+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)

News icon new skill.pngDaring Fighter 3.pngDaring Fighter 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks during combat.
If unit's HP ≤ 80% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Joint Hone Spd.pngJoint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.

"It is very nice to meet you. I am Elice. Thank you for all you've done for my younger brother Marth."


Hero banner Nino Flower of Frost.jpg

Tap the image above to visit this Hero's illustrated introduction page.

A kindhearted member of the Black Fang
assassins. Heard rumors of the winter festival
and is attending to deliver smiles to all. Appears
in Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngTannenbit+
Mt: 12 Range: 2
When unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.)

News icon new skill.pngIcon Skill Assist.pngRally Atk/Res+
Range: 1
Grants Atk/Res+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Form 3.pngAtk/Spd Form 3
Grants Atk/Spd+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"Have you seen Jaffar's outfit? I made it for him! Suits him perfectly, don't you think?"


Hero banner Zephiel Winters Crown.jpg

Tap the image above to visit this Hero's illustrated introduction page.

The wise prince of Bern. Attending the winter
festival to expand his horizons. Appears in
Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngBellringer+
Mt: 14 Range: 1
When unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.)

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

News icon new skill.pngDef Res Gap 3.pngDef/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)

"I am Zephiel, Prince of Bern. I hope to take in the winter festival. I am most interested in foreign customs."


Hero banner Sothis Silver Specter.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Mysterious girl upon a throne within dreams.
A vision that appears for just one night during
the winter festival. Appears in Fire Emblem:
Three Houses.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngSnow's Grace
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Grants Spd+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd/Def/Res+5 during combat.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

News icon new skill.pngThreat. Atk Res 3.pngThreat. Atk/Res 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Res+5 to unit for 1 turn and
inflicts Atk/Res-5 on foes within 2 spaces
through their next actions.

"I wonder what kind of gift the summoner might enjoy... Oh! You did not overhear that, did you?"



News Anna Reaction Ok.png
Use Marth and Elice's strength to power up your armored and flying allies!

Posted: