Active: to
"New Year's Day is full of food, lounge time, and headpats from happy folks! What could be better?!"
New Year's greetings to all! These Special Heroes have picked out their favorite kimono to wear and are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Renewed Spirit, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Notes:
・ Alfonse: Askran Duo is both a Duo Hero and a Special Hero, and will no longer be available to summon after this event ends.
・ Alfonse: Askran Duo and other Special Heroes may or may not appear again in a summoning event held in the future.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Tap the image above to visit this Hero's illustrated introduction page.
Siblings who, together, represent Askr's future.
They have come to participate in the celebration
and to make a resolution to keep up their hard
work in the coming year.
Duo Skill:
Grants Special cooldown count-2 to unit and
infantry allies within 3 rows and 3 columns
centered on unit.
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Imbued Koma
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants
Atk/Spd/Def/Res+5 during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Open the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.
Close Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Special Spiral 3
If Special triggers before or during combat,
grants Special cooldown count-2 after combat.
Cannot use:
Def/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit for 1 turn.
Cannot use:
"Happy New Year! This year, Sharena and I welcome this new beginning on behalf of all Askr."
Tap the image above to visit this Hero's illustrated introduction page.
Commander of the Order of Heroes. Hatched
a brilliant strategy for taking advantage of the
new year in order to draw in customers.
Skills learnable at 5★:
Fortune Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of turn,
if any foe's Res ≤ unit's Res-3 and that foe is
adjacent to another foe, inflicts Def/Res-5 on
that foe through its next action.
Rally Def/Res+
Range: 1
Grants Def/Res+6 to target ally for 1 turn.
Cannot use:
Sabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk-7 on that foe through its next action.
Atk/Spd Gap 3
At start of turn, grants Atk/Spd+5 to ally
with the highest Atk+Spd total for 1 turn.
(Excludes unit.)
"The start of a new year is the perfect time to begin hatching plans to rake in some record-breaking profits!"
Tap the image above to visit this Hero's illustrated introduction page.
A member of the cat clan of laguz. Out enjoying
New Year's treats in unusual garb. Appears in
Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Guardian Fang
Mt: 14 Range: 1
Grants Spd+3. If unit's Spd > foe's Spd, deals
damage = 70% of difference between stats.
(Maximum bonus of +7 damage. Combos
with Phantom Spd.) If unit's Spd > foe's Spd,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%) .
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
"I am a proud warrior of the beast tribe. I am not 'cute.' This outfit does not 'suit' me... Thank you."
Tap the image above to visit this Hero's illustrated introduction page.
A carefree kitsune. She's dressed up in a kimono
and ready to join in the New Year's celebrations.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
New Foxkit Fang
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70%
of difference between stats. (Maximum bonus
of +7 damage.) If unit's Res > foe's Res,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Distant Ward
If magic, staff, or dragonstone foe initiates
combat, grants Atk/Res+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Sabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.
Odd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"The New Year's parties in Askr make the ones in the Deeprealms look super small."
Posted: