Special Heroes: The Land's Bounty (Notification)

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Banner Focus The Lands Bounty.png
Special Heroes: The Land's Bounty

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I'm not a child...
I just like candy...

Kagero: Beverage Ninja, Niles: Forbidden Tease, Myrrh: Spooky Monster, and Mia: Moonlit Witch have arrived wearing special costumes and are available as 5★ units as part of a Special Heroes summoning event!

But that's not all... These Special Heroes also appear in the new Paralogue story, The Land's Bounty, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before

Tap More for additional information about this event.

More >
Video thumbnail The Lands Bounty.png

Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Kagero Beverage Ninja.png

A ninja of Hoshido who is ready to lay down her
life to obtain some candy. One of Ryoma's
retainers. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngBottled Juice+
Mt: 12 Range: 2
Inflicts Special cooldown charge -1 on foe per
attack during combat. (Only highest value
applied. Does not stack.) After combat, if unit
attacked, inflicts Def/Res-7 on target and foes
within 2 spaces of target through their next
actions.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Mirror Strike 2.pngMirror Strike 2
If unit initiates combat, grants Atk/Res+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Even Atk Wave 3.pngEven Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Witches, ghoulish pumpkins, and ghosts... Is the harvest festival a gathering of evil spirits?"


Hero banner Niles Forbidden Tease.png

Nohrian scoundrel who wags his saucy tongue
at everyone. One of Leo's retainers. Hopes to
have a night to remember at the harvest
festival. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngDevilish Bow+
Mt: 12 Range: 2
Effective against flying foes. Inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.)

Icon Skill Assist.pngSmite
Range: 1
Pushes target ally 2 spaces away.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Link 3.pngAtk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Fortify Armor.pngFortify Armor
At start of turn, grants Def/Res+6 to adjacent
armored allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"You want me to teach you some pranks? My, my, don't we have a naughty side. However, I must warn you to exercise caution... One taste of my particular brand and you may become addicted."


Hero banner Myrrh Spooky Monster.png

A manakete who is much older than her
appearance suggests. She'd like some candy
but is a little shy about asking for it. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngSpirit Breath
Mt: 16 Range: 1
Grants Def+3. If unit initiates combat and unit’s
Def ≥ foe’s Def+5, unit makes a guaranteed
follow-up attack. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Def Res 2.pngDef/Res 2
Grants Def/Res+2.

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I hear you're supposed to play a trick on someone if they don't give you treats, but... Oh, I could never do anything so mean to someone. I guess it's OK if I don't get any treats..."


Hero banner Mia Moonlit Witch.png

A mercenary fighting to improve her sword
skills. She can't wait to get to the harvest
festival. Appears in Fire Emblem: Radiant
Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngWitchy Wand+
Mt: 12 Range: 2
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of
target, and inflicts the following status on
target and foes within 2 spaces of target
through their next actions: "Inflicts Special
cooldown charge -1 per attack during combat.
(Only highest value applied. Does not stack.)"
(Neutralizes Special cooldown count reductions
after combat, but skills that Accelerate and
Slow Special are still effective.)

Icon Skill Assist.pngRecover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.

Icon Skill Special.pngHeavenly Light
Cooldown: 2
When healing an ally with a staff, restores 10 HP
to all allies.
This skill can only be equipped by staff users.

Spd Res Bond 3.pngSpd/Res Bond 3
If unit is adjacent to an ally, grants Spd/Res+5
during combat.

Hone Fliers.pngHone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"An ambush would be a good trick to play on someone... But where should I hide? Huh? You overheard me just now? I meant, um...a friendly ambush."


Feh BtlFace D.png

"I hear if you eat too many treats, you can get a tummyache!"

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