Special Heroes: The Start of It All (Notification)

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Banner Focus The Start of It All.png
Special Heroes: The Start of It All

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Youthful versions of characters from the Fire Emblem: Mystery of the Emblem game have arrived as Special Heroes! These Special Heroes are available as part of a 5★ summoning focus during this event.

But that's not all... This event's Special Heroes also appear in the new Paralogue story The Start of It All, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Notes:
Palla: Sisterly Trio and other Special Heroes in this event will no longer be available to summon after this event ends. They may or may not appear again in a summoning event held in the future.
・ This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Marth: Legacied Hero is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Tap More for additional information about this event.

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Video thumbnail The Start of It All.jpg


Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Hero banner Palla Sisterly Trio.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Trio of Macedonian sisters who dream of one
day flying alongside Princess Minerva as
members of the Whitewings. They appear in
Fire Emblem: Mystery of the Emblem.

Icon Duo Skill.png Duo Skill:
Unit and adjacent flying allies can move 1 extra
space. (Unit can move 1 extra space even if
adjacent ally is not a flying ally. That turn only.
Does not stack.) At start of odd-numbered
turns, if Duo Skill has already been used, unit
can use Duo Skill again.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngWhitedown Spear
Mt: 16 Range: 1
Grants Atk+3. If the number of flying units
on team ≥ 3 and unit initiates combat, inflicts
Atk/Def-4 on foe during combat and unit makes
a guaranteed follow-up attack. If the number
of flying allies within 2 spaces ≥ 2 and unit
initiates combat, unit attacks twice.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngReposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use: Icon Class Colorless Staff.png

Mirror Impact.pngMirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Class Colorless Staff.png

News icon new skill.pngChill Atk Spd 2.pngChill Atk/Spd 2
At start of turn, inflicts Atk/Spd-5 on foe on
the enemy team with the highest Atk+Spd total
through its next action.

Goad Fliers.pngGoad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces
during combat.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"We will let nothing bad happen to Macedon! Its future is ours to defend!"



Hero banner Merric Changing Winds.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Born to Altean nobility, he grew up alongside
Elice and Marth as if they were family. Appears
in Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngWinds of Change
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat,
if a bonus granted by a skill like Rally or Hone
is active on unit or if unit's HP ≥ 50%, grants
Atk/Spd+5 and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Special.pngRighteous Wind
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
10 HP to unit and all allies after combat.
(Healing does not stack if triggered more than
once per combat. HP restored to allies even if
unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Swift Sparrow 3.pngSwift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff.png

Windsweep 3.pngWindsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use: Icon Class Colorless Staff.png

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"My name's Merric, and I'm a student of magic hailing from Altea. I hope to befriend everyone here."



Hero banner Marth Legacied Hero.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Prince of Altea and inheritor of the Hero Anri's
blade, as well as the duty it represents. Great-
grandson of Marcelus. Appears in Fire Emblem:
Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngRapier
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Spd+3. If unit’s HP ≤ 75% and foe
initiates combat, unit can counterattack
before foe's first attack.
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Special.pngHero's Blood
Cooldown: 2
Boosts damage by 30% of unit's Spd. Grants
Atk/Spd/Def/Res+4 to unit and all allies for 1
turn after combat. (Bonus granted to allies
even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Chill Def 3.pngChill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.

News icon new skill.pngSpd Def Oath 3.pngSpd/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Spd/Def+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"My father, King Cornelius, is the grandson of the younger brother of the Hero Anri... That means I have hero's blood in my veins, doesn't it?"



Hero banner Caeda Princess of Talys.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Princess of the small kingdom of Talys. Showing
kindness to all, she is beloved by the people.
Appears in Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngFeather Sword
Mt: 16 Range: 1
Grants Atk+3. Effective against sword, lance,
axe, colorless bow, and armored foes. If foe
initiates combat and is armored or uses sword,
lance, axe, or colorless bow or if unit's HP
≤ 75%, unit can counterattack before foe's
first attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

News icon new skill.pngBelief in Love.pngBelief in Love
If foe initiates combat or if foe's HP = 100% at
start of combat, inflicts Atk/Def-5 on foe during
combat.
This skill can only be equipped by its original unit.

Joint Hone Atk.pngJoint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.

"Talys is made of many small islands. We all banded together to protect each other from pirate brigands."




News Anna Reaction Ok.png
They may not look like the most intimidating Heroes out there, but they can hold their own in a fight!

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