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Four Special Heroes are back in their swimsuits to enjoy the tropical ocean! You can pick them up while they're available as part of this 5★ summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Daughter of Pontifex Miloah from Archanea.
She's a bit flustered, since she's not wearing
her usual robe. Appears in Fire Emblem:
Mystery of the Emblem.
Skills learnable at 5★:
Starfish+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions.
Ardent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use:
Brazen Atk/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Res+7 during combat.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
"You want to race me to the water? If you insist. But I must warn you... Walking normally on sand is a basic skill among mages!"
Princess of Nohr who dotes on her sibling
Corrin. She's hoping someone can help her
apply tanning oil to protect her skin.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Juicy Wave+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Death Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use:
Flier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use:
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
"Ahh... The sunlight is simply brilliant. It feels so good shining down on me. I wish every citizen of Nohr could share in this experience..."
A young Divine Dragon once put into a
timeless sleep. Now super excited to play
with everyone at the beach. Appears in Fire
Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Summer's Breath
Mt: 16 Range: 1
Effective against dragon foes. Grants Def+3. If
foe initiates combat, grants Special cooldown
charge +1 per attack during combat. (Only
highest value applied. Does not stack.) If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Hit and Run
If unit initiates combat, unit moves 1 space away
after combat.
Cannot use:
Dragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use:
"I had to stay asleep inside the Fane for a very long time, so I don't know much about what it's like outside. That's why I'm trying to have as much fun as I possibly can!"
Prince of Hoshido who wields the divine
bow Fujin Yumi. He is genuinely happy
about being able to spend time on a tropical
island. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Fishie Bow+
Mt: 12 Range: 2
Effective against flying foes. If unit’s HP ≤ 75%
and unit initiates combat, unit can make a
follow-up attack before foe can counterattack.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Odd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Admiring my swimsuit, huh? Oboro made it for me. You should ask her to make one for you, too!"
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