Special Heroes Revival: Hostile Springs (2020) (Notification)

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Banner Focus Hostile Springs.png
Special Heroes Revival: Hostile Springs

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Look sharp, everybody! Right now, our top priority is heading to a hot spring! We'll break those contracts, and release the Hoshidan and Nohrian royalty!

Ryoma: Samurai at Ease, Hinoka: Relaxed Warrior, Sakura: Hot-Spring Healer, and Elise: Bubbling Flower are back to relax in the hot springs!

These Special Heroes are available as part of a 5★ summoning focus during this event!

Tap More for additional information about this event.

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Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Sakura Hot-Spring Healer.jpg

Youngest princess of Hoshido. Well versed in
the healing benefits of hot springs. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngGrandscratcher+
Mt: 12 Range: 2
At the start of turn 1, grants Special cooldown
count-1 to ally with the highest Atk. (If that ally
does not have a Special skill, this skill has no
effect.)

Icon Skill Assist.pngPhysic+
Range: 2
Restores HP = 50% of Atk. (Minimum of
8 HP.) Range = 2.
This skill can only be equipped by staff users.

Icon Skill Special.pngFireflood Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

Wrathful Staff 3.pngWrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.

Spd Opening 3.pngSpd Opening 3
At start of turn, grants Spd+6 to ally with the
highest Spd for 1 turn. (Excludes unit.)

"I'm Princess Sakura of Hoshido. I had just found a hidden hot spring when I was summoned here! Oh, b-but, I'm glad to be here... And it's good to meet you!"


Hero banner Elise Bubbling Flower.jpg

Youngest princess of Nohr. Sometimes slips out
of the castle to enjoy herself at a famous hot
spring. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngRed-Hot Ducks+
Mt: 12 Range: 2
If unit's Spd > foe's Spd, deals damage = 70%
of difference between stats. (Maximum bonus
of +7 damage. Combos with Phantom Spd.)
After combat, if unit attacked, inflicts
Def/Res-7 on foes within 2 spaces of target
through their next actions.

Icon Skill Assist.pngRally Up Atk+
Range: 1
Grants Atk+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Feint 3.pngAtk Feint 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk-7 on foes in cardinal directions
of unit through their next actions.
Cannot use: Icon Class Colorless Staff.png

Dagger Valor 3.pngDagger Valor 3
While unit lives, all dagger allies on team get
2x SP. (Only highest value applied. Does
not stack.)
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

"Back in Nohr, I'd go to a hot spring with Camilla and Effie sometimes."


Hero banner Hinoka Relaxed Warrior.jpg

Eldest princess of Hoshido. She seeks respite
from the travails of battle in hot springs from
time to time, but she rarely finds it. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngSplashy Bucket+
Mt: 12 Range: 2
Effective against dragon foes. Disables foe's
skills that "calculate damage using the lower of
foe's Def or Res" and "calculate damage from
staff like other weapons." After combat, if unit
attacked, inflicts Def/Res-7 on foes within 2
spaces of target through their next actions.

Icon Skill Assist.pngDraw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Atk Spd Link 3.pngAtk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Air Orders 3.pngAir Orders 3
At start of turn, grants the following status to
adjacent flying allies for 1 turn: "Unit can move
to a space adjacent to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Sure, you're welcome to join me at the hot spring."


Hero banner Ryoma Samurai at Ease.jpg

High Prince of Hoshido. A font of knowledge
about remote and hidden hot springs. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngIt's Curtains...+
Mt: 14 Range: 1
At the start of turn 1, grants Special cooldown
count-2.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Def Solo 3.pngAtk/Def Solo 3
If unit is not adjacent to an ally, grants
Atk/Def+6 during combat.

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Odd Def Wave 3.pngOdd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Make the water as hot as it can get, I say! Battling the heat is a test of fortitude. It is to truly bathe."



News Anna Reaction Ok.png
Remember—this is a mission! No time to relax!

Posted: