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Special Heroes from Nifl, the Kingdom of Ice, and Múspell, the Kingdom of Flame, decked out in a festive Japanese style are back! You can pick them up while they're available as part of this 5★ summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
The eldest princess of Nifl, the Kingdom of Ice.
A gentle soul with strong maternal instincts. She
is very much looking forward to her first dream
of the New Year.
Skills learnable at 5★:
Hikami
Mt: 16 Range: 1
Grants Spd+3. At start of turn, inflicts
Atk/Spd/Def/Res-4 on nearest foes within 4
spaces through their next actions.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Joint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.
"Will you be taking an omikuji? It's kind of like a kind of lottery, is it not? I find the idea interesting..."
The gentle second princess of Nifl, the
Kingdom of Ice. Her joy in joining Laegjarn and
the others for a trip to the shrine shines through.
Skills learnable at 5★:
Kabura Ya+
Mt: 12 Range: 2
Effective against flying foes. At start of turn,
inflicts Spd-7 on foe on the enemy team with
the highest Spd through its next action.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Atk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Even Res Wave 3
At start of even-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Thank you for inviting me to accompany you to the shrine. I already know what I'll wish for... And I hope your wish comes true, too."
The second princess of Múspell, the Kingdom
of Flame. She keeps her emotions in check but
can't relax without her blade by her side.
Skills learnable at 5★:
Kumade+
Mt: 12 Range: 2
At start of turn, inflicts Atk/Spd-5 on foe
on the enemy team with the highest
Def through its next action.
Rehabilitate+
Range: 1
Restores HP = 50% of Atk -10.
(Minimum of 7 HP.) If target's HP
is ≤ 50%, the lower the target's HP,
the more HP is restored.
This skill can only be equipped by staff users.
Earthfire Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Def+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
Even Def Wave 3
At start of even-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"When we visit the shrine...and perform the rite Laegjarn told me about...I will succeed!"
The eldest prince of Nifl, Kingdom of Ice. With a
steady, calm demeanor, he's always prepared for
danger, even when on a simple trip to a shrine.
Skills learnable at 5★:
Geishun+
Mt: 14 Range: 1
At start of turn, inflicts Atk-7 on foe
on the enemy team with the highest
Atk through its next action.
Swap
Range: 1
Unit and target ally swap spaces.
Cannot use:
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Quick Riposte 3
If unit’s HP ≥ 70% and foe initiates combat, unit
makes a guaranteed follow-up attack.
Hone Atk 4
At start of turn, grants Atk+7 to adjacent allies
for 1 turn.
"I've just eaten some sort of soft and white delicacy for the first time. It was called...mochi?"
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