Special Heroes Summoning Event: To Stay Dreaming (Notification)

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Banner Focus To Stay Dreaming.png
Icon Summoning Special Heroes.png
Special Heroes Summoning Event: To Stay Dreaming

Active: to

"The next song has already begun. Shall we?"

Some extravagantly dressed Heroes are here, ready to take the hand of that special someone, and they're available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story To Stay Dreaming, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Tap More for additional information about this event.

More >
Video thumbnail To Stay Dreaming.jpg


Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• This summoning event's 5★ category does not include the 5★ focus Heroes who appear in Weekly Revival summoning events.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Lachesis: Ballroom Bloom is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Hero banner Sigurd Destined Duo.jpg
Tap the image above to visit this Hero's illustrated introduction page.


The duo of Sigurd, heir to Chalphy, and
the devoted Deirdre. This happily married
couple radiates joy. They appear in Fire
Emblem: Genealogy of the Holy War.

Icon Duo Skill.pngDuo Skill:
Moves allies adjacent to unit to opposite side
of unit. If an ally cannot move to the target
space (if another ally or foe is occupying the
space) ally will not move.

Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns,
if Duo Skill has already been used, unit can use
Duo Skill again.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngGilt Goblet
Mt: 14 Range: 2
Grants Atk+3. If foe initiates combat or if foe's
HP = 100% at start of combat, grants
Atk/Res+6 during combat, and also, if foe uses
magic, reduces damage from attacks during
combat and from area-of-effect Specials by
50% (excluding Røkkr area-of-effect Specials).
This skill can only be equipped by its original unit.

Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Res Bond 4.pngAtk/Res Bond 4
If unit is adjacent to an ally, grants
Atk/Res+7 to unit and neutralizes unit's
penalties to Atk/Res during combat.

Lull Atk Res 3.pngLull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

News icon new skill.pngJoint Hone Res.pngJoint Hone Res
At start of turn, if unit is adjacent to an ally,
grants Res+5 to unit and adjacent allies for
1 turn.

"This is the ball we were told of, yes? I am Sigurd, and this is Deirdre, my lovely wife. The pleasure is ours."



Hero banner Quan Lightfoot Prince.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Prince of Leonster. Gallantly taking
part in the dance festival is part of his
royal duty. Appears in Fire Emblem:
Genealogy of the Holy War.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngCourtly Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of combat,
if unit's HP ≥ 50%, grants Atk/Def+5 during
combat, and also, if foe can make a follow-up
attack, reduces damage from foe's first attack
by 50%.

Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

News icon new skill.pngAtk Def Bond 4.pngAtk/Def Bond 4
If unit is adjacent to an ally, grants
Atk/Def+7 to unit and neutralizes unit's
penalties to Atk/Def during combat.

Flier Formation 3.pngFlier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Joint Hone Def.pngJoint Hone Def
At start of turn, if unit is adjacent to an ally,
grants Def+5 to unit and adjacent allies for
1 turn.

"Whether for battle or the dance floor, preparedness is essential."



Hero banner Ethlyn Glimmering Lady.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Noblewoman of Chalphy, attending the dance
festival with her husband, Quan. As always, she
supports him every step of the way. Appears in
Fire Emblem: Genealogy of the Holy War.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngCourtly Fan+
Mt: 12 Range: 2
If unit initiates combat, grants Atk/Spd+5
during combat and neutralizes effects that
prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.


Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

News icon new skill.pngAR-D Atk Spd 3.pngAR-D Atk/Spd 3
If defending in Aether Raids, grants Atk/Spd+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +10; 4 grants +7; 3 grants +4; ≤2 grants
+1. Destroyed defensive structures are not
counted.)

Windsweep 3.pngWindsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use: Icon Class Colorless Staff.png

Joint Drive Spd.pngJoint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.

"I am not a particularly gifted dancer, but for my dear Quan...I will act the part of elegance, at least."



Hero banner Lachesis Ballroom Bloom.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Younger sister of Eldigan, ruler of Nordion.
Sheds her armor for a gorgeous dress
and a night of dancing. Appears in Fire
Emblem: Genealogy of the Holy War.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngCourtly Mask+
Mt: 12 Range: 2
At start of combat, if unit's HP ≥ 50%, grants
Atk/Res+5 during combat, and also, if foe can
make a follow-up attack, reduces damage from
foe's first attack by 50%.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.


Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

News icon new skill.pngDef Cantrip 3.pngDef Cantrip 3
If Sing or Dance is used, inflicts Def-7 on
nearest foes within 4 spaces of unit through
their next actions.
Cannot use: Icon Class Colorless Staff.png

Air Orders 3.pngAir Orders 3
At start of turn, grants the following status to
adjacent flying allies for 1 turn: "Unit can move
to a space adjacent to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I can still recall the footwork to one of my favorite Nordion songs. Would you like to learn the steps with me?"




News emote Feh happy right.png
Dancing, hand in hand, everyone's pretty as a picture!

Posted: