Special Spiral/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build is very similar to the Brave Sword+ build, but it requires a bit of patience and support to truly thrive. The aim is to use Special Spiral so that the Black Knight can launch Black Luna every turn.

Weapon: Attack Plus W.png Slaying Edge+ is the Black Knight's weapon of choice. This is chosen to help bring his Black Luna's charge down to 2, letting him activate it in any round of combat, provided his Special charges aren't being deterred.

Assist: Icon Skill Assist.png Swap or Icon Skill Assist.png Pivot work as the Black Knight's Assists. Either one will work, as they do the job of helping the Black Knight move around, so just use whichever is preferred.

Special: Icon Skill Special.png Black Luna is the Black Knight's Special. When it activates, it'll pierce through almost all of the opponent's Def, letting the Black Knight annihilate his victim.

A Passive: Death Blow 4.png Death Blow 4 is the Black Knight's A skill. Given that this build is player phase oriented, this skill will grant an immense +8 Atk when initiating, which will help him obliterate his foe.

B Passive: Special Spiral 3.png Special Spiral 3 is the Black Knight's B skill. Once his Special activates, this skill will grant him two Special charges after combat, meaning Black Luna will be ready again. This means he can continue to spam it without remorse, unleashing havoc on anyone he comes across. It should be noted that, once this skill gets going, the Black Knight will have no trouble against opponents who deter Special charges thanks to this skill's effect.

C Passive: Armor March 3.png Armor March 3 is an option for the Black Knight to help him and his armored allows move around better. It'll also help him reach his foes, as he will have to rely on walking up to them to smash their face in. However, as long as the player has a way to help the Black Knight reach his foes, then this skill slot is ultimately flexible, as other armor buffs or other skills can be used, depending on the player's discretion and team composition.

Sacred Seal: Quickened Pulse.png Quickened Pulse is the Black Knight's Seal. It is necessary for this set to help bring Black Luna's charge down to 1. He can then proceed to tank a single hit and retaliate with Black Luna. However, this build would very much appreciate the support of Legendary Hector for his Ostian Pulse to help charge Black Luna at the start of the map so the Black Knight can start spamming it without remorse.
Orb.png Very high investment
Click to show/hide build description 
Basically the ultimate DC killer. QP drops special charge to 1, guaranteeing an activation and 20 flat damage iceberg on first initiation, and spiral gives a guaranteed iceberg on every fight after that. Sturdy Impact along with Hoarfrost grants her a total 48/41 def/res on initiation against an enemy that can counter, prevents their follow up (defending against her abysmal Spd), and promises one from her (thanks to Hoarfrost.) You can use bonfire for a flat 24 damage each activation, but it will only do 9 if she's attacked on enemy phase, so iceberg is the safest way to go.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Markfeh (talk) 01:32, 21 September 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build has been made to capitalise on Gray's best stat -- his atk, and turn him into a fast myrmidon in stead of units like Ayra or Karla.

Slaying Blade is one of the most important parts of this Gray's kit -- it allows him to take Blue Flame down by a small amount and makes it so that he can synergise with skills like Infantry Pulse to get a very fast charge on his Blue Flame -- Especially with Special Spiral 3 in the mix. Blue Flame is Gray's special of choice as, with a base of 52 atk on this build, it'll make his damage output incredible after one combat since he'll usually be able to orko several units with this. Swift Sparrow and DB4 are to further capitalise on his very high atk and Swift Sparrow is there to make sure Gray can double people, with 42 effective speed using the refine from Slaying and the seal.

For a C skill you could run either Atk Wave or supportive specials, depending on what sort of team you're running. 
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build attempts to maximize the power of Ike's enemy phase by making it so he can continuously activate Radiant Aether. The general idea is that after one battle in enemy phase, he'll activate his special, leaving Special Spiral 3 to activate and giving him a constant 2-charge Radiant Aether. This way, whenever he's attacked on subsequent enemy phases, Radiant Aether will always go off on his first attack, which will maximize the amount of HP he regains and hopefully KOing the enemy without another counter.

Warding Breath is chosen over Steady because Ike will need all the mitigation he needs for his Res stat, but both are interchangeable and is just a matter of what you prefer.

Attack Smoke 3 does an excellent job of debuffing large enemy groups, especially if Ike is thrown into a horde of them to tank. While it's primarily for sustainability, you can also choose to use Speed Smoke 3 so it minimizes the chances of Ike getting doubled.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This Ike build is to maximize the sustain from Radiant Aether. The idea behind this build is to allow Ike to trigger Radiant Aether on his first counterattack and to make it hit as hard as possible.

Fierce Breath give Ike 4 extra attack in contrast to Warding Breath giving Res. Every amount of attack counts and Fierce breath can help increase Ike's Radiant Aether damage. Special Spiral puts Radiant Aether on a two turn cooldown, meaning Ike will instantly charge it once attacked due to Fierce Breath. The C slot is flexible as usual, however skills that can help Ike do more damage will come through in some instances. Some ideas are Odd Atk Wave or Def Smoke. The Quick Riposte seal helps just incase the initial Radiant Aether doesn't one shot, in the case where the last followup occurs you will have Radiant Aether fully charged after combat.

Guard can mess with this build, making Ikes special charge slower, so be wary of it.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
Taking a page out of Lewyn's book, this build seeks to shred targets with AoE procs from the second round of combat onwards. Once Ishtar is in Icon Class Blue Tome.png Juicy Wave+'s range and has entered into combat at least once, she basically unleashes 3 devastating, consecutive strikes onto the opponent.

In the first combat, Flashing Blade 4.png Flashing Blade 4 should ideally proc, charging Icon Skill Special.png Blazing Wind from 4 to 2 on the first hit, and 2 to fully charged on the second; in every subsequent combat, Blazing Wind procs before combat, and its charge goes from 4 to at most 2 if Flashing Blade 4 procs (and Guard 3 does not), allowing Special Spiral 3.png Special Spiral 3 to bring the charge back from 2 to fully charged once more.

Unlike Lewyn, Ishtar needs to lose HP to proc the weapon's Desperation 3 effect, so Fury 4.png Fury 4 is preferred to more safely get into the low HP range. However, if Ishtar is running Icon Skill Assist.png Reciprocal Aid, then she can forgo Fury 4 for the stronger but more dangerous Life and Death 3.png Life and Death 3. The reason why these skills are used instead of, for example, Swift Sparrow 3 is that AoE specials take into account only visible Atk, not invisible combat buffs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This Ishtar is specifically meant to be run in Infantry Emblem with at least 2 users of Infantry Pulse 3.png Infantry Pulse 3 or a mixed team with Ostias Pulse.png Ostia's Pulse and Infantry Pulse. This means that Ishtar will have a Blazing special ready on turn 1, and after using it once, she will automatically regain the special thanks to Special Spiral 3.png Special Spiral 3 and a single finishing attack. Odd Atk Wave makes Ishtar especially powerful with this combo, and more flexibility is available if additional Pulse users are on your team.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Keaton really is just an infantry Swordhart. /s

This build attempts to give Keaton a strong yet affordable kit that requires no investment from any 5-star units while making sure to capitalize on his insane Attack to make him as effective as possible on the get-go regardless. Special thanks to Panne for making Def Smoke 3, a then event-locked skill, available for free at 4 stars!

What's amazing with Keaton is that not only he comes with a weapon that ensures him double attacks regardless of phase, but he also comes with Special Spiral 3.png Special Spiral 3 in his base kit which allows him to abuse specials like nobody else to absolutely annihilate anyone on his path.

In terms of specials, Icon Skill Special.png Ignis or Icon Skill Special.png Dragon Fang are the two options: Whichever you pick is up to preference and depending on the boosts Keaton receives in battle. With a +Atk asset and such a kit, both specials grant about the same additional damage on initiation without accounting for any exterior potential bonuses. Another option is an AoE skill such as Icon Skill Special.png Blazing Wind, which is sure to cripple the target and any neighboring foes thanks to Keaton's stat spread.

Keaton doesn't need Speed; what he needs is Attack to maximize the damage potential of his two hits. As a result, Death Blow 3.png Death Blow 3 is the much preferred A passive to increase his attack stat by +6 on initiation during combat.

Special Spiral 3.png Special Spiral 3 is just amazing - no explanation needed. There's no need to change it, and he needs it for quick special activation.

As always, there's no real set rule for the C passive, but Def Smoke 3.png Def Smoke 3 is a strong contender, as it allows Keaton to reduce the bulk of any neighboring foes so he can strike them harder if they initiate on him. Besides, Panne has it at 4 stars, so why not have your beloved wolfskin enjoy it for free? Really, though, as always, adjust the C passive depending on team composition.

Heavy Blade 3.png Heavy Blade 3 is the Sacred Seal of preference and what, when paired with Special Spiral 3.png Special Spiral 3 and Icon Skill Weapon.png Wolfskin Fang, allows him to fire his devastating Specials thanks to his immense Attack stat helping in lowering the Special cooldown. This way, he'll be able to fire his special every combat after the first.

Just protect your local wolfboy from mages and strong blues, okay?

Miguling (talk) 13:11, 23 February 2019 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
— Chaservanitas (talkcontribs)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
IVs: Both +Atk and +Spd work wonderfully on Lewyn. +Atk boosts his base attack to 37, and +Spd boosts his already impressive speed to 40. His bulk doesn't matter all that much with this build, but -Res is picked because -Def and -HP are both superbanes, and decrease his score by 4 instead of 3, which is bad for arena scoring and all that.

Weapon: Icon Class Green Tome.png Forseti is obviously Lewyn's weapon of choice, since it's his prf, gives him more speed and is basically the reverse of Desperation 2.png Desperation 2 (≥50% as opposed to ≤50%).

Assist: Icon Skill Assist.png Draw Back is the assist Lewyn works best with, since it lets him reposition units without putting himself in the front lines and risking him taking damage from some melee unit.

Special: Icon Skill Special.png Glimmer works best for this build, as Lewyn will activate Glimmer in pretty much every fight unless he dies, and it amplifies his already great damage.

A Passive: Life and Death 3.png Life and Death 3 is optimal for Lewyn. With his weapon's Desperation being backwards, he doesn't need to take damage for it to kick in, and as such his defenses shouldn't be that much of a big deal. If you're worried about Lewyn's defenses being that low, Swift Sparrow 2.png Swift Sparrow 2 is always a good alternative, especially since he already comes with it.

B Passive: Special Spiral 3.png Special Spiral 3 is a perfect skill for Lewyn; the early double he gets from Forseti, paired with the Flashing Blade seal, makes Lewyn activate Glimmer pretty much every fight.

C Passive: Odd Atk Wave 3.png Odd Atk Wave 3 is optimal for Lewyn's C slot, since it increases his already amazing attack every other turn, and he comes with it by default.

Sacred Seal: Flashing Blade 3.png Flashing Blade 3 is the best seal for Lewyn, as it makes him activate Glimmer even more than he already would otherwise; with his speed at 45 (48 with +Spd) from the LnD + Forseti buffs, there are very, very few units in the game that can cause him to miss the speed check for Flashing Blade, and thus Lewyn gets another -1 on his cooldown pretty much every time he hits.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
This build takes a turn to become active, but once it does Lewyn's player phase becomes almost unparalleled, with enough firepower to kill all but the most Res-heavy red units. High offensive stats with Life and Death combined with Forseti's reverse Desperation effect mean Lewyn can easily find a target and charge his special. From there he can easily activate Blazing Wind every combat, effectively opening fights with three consecutive attacks before any oppponent without Vantage (This build's biggest weakness) can counter.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build's weakness is its need of a turn or two to ramp up to max power, but once Lilina has her special charged it gives her arguably the most powerful Player Phase ever. Special Spiral allows her to use Blazing wind every combat, giving her two attacks before her opponent can counter - one of which deals 150% damage and ignores the weapon triangle. Even Vantage is no hindrance due to Hardy Bearing, and only the most Res-heavy blue units will survive her attacks.
Pen.png Creative
Sacred Coin.png Assault
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Aho. Have fun. You're welcome.

Other builds using this skill