Specials

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Name Effect Cost Cooldown
Aegis Reduces damage inflicted by attacks from foes 2 spaces away by 50%. 200 3
Aether Resolve combat as if foe suffered Def/Res-50%.<br>Unit recovers HP=half damage dealt. 500 5
Astra Grants +150% to damage dealt. 200 4
Black Luna Resolve combat as if foe suffered Def/Res-80%.<br>(Skill cannot be inherited.) 500 3
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Bonfire Boosts damage dealt by 50% of unit's Def. 200 3
Buckler Reduces damage inflicted by attacks from adjacent foes by 30%. 100 3
Chilling Wind Boosts damage dealt by 50% of unit's Res. 100 4
Daylight Heal 30% of damage dealt. 100 3
Draconic Aura Grants +30% to Atk. 200 3
Dragon Fang Grants +50% to Atk. 200 4
Dragon Gaze Grants +30% to Atk. 100 4
Escutcheon Reduces damage inflicted by attacks from adjacent foes by 30%. 200 2
Galeforce If this unit initiates an attack, it can take another action after combat.<br>(Once per turn only.) 500 5
Glacies Boosts damage dealt by 80% of unit's Res. 200 4
Glimmer Grants +50% to damage dealt. 200 2
Glowing Ember Boosts damage dealt by 50% of unit's Def. 100 4
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Growing Light Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Growing Thunder Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Growing Wind Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Heavenly Light When healing an ally with a staff, all other allies recover 10 HP. 150 2
Holy Vestments Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 100 3
Ice Mirror Reduces damage unit takes from foes 2 spaces away by 30%.<br>If Special triggers, boosts unit's next attack by total damage was reduced (by any source, including other skills).<br>Resets at end of combat.<br>(Skill cannot be inherited.) 500 2
Iceberg Boosts damage dealt by 50% of unit's Res. 200 3
Ignis Boosts damage dealt by 80% of unit's Def. 200 4
Imbue When healing an ally with a staff, increases recovered HP by 10. 50 1
Kindled-Fire Balm When healing an ally with a staff, grants all allies Atk+4 for 1 turn. 150 1
Luna Resolve combat as if foe suffered Def/Res-50%. 200 3
Miracle If HP > 1, survive a lethal attack with 1 HP remaining. 200 5
Moonbow Resolve combat as if foe suffered Def/Res-30%. 200 2
New Moon Resolve combat as if foe suffered Def/Res-30%. 100 3
Night Sky Grants +50% to damage dealt. 100 3
Noontime Heal 30% of damage dealt. 200 2
Pavise Reduces damage inflicted by attacks from adjacent foes by 50%. 200 3
Regnal Astra Boosts damage dealt by 40% of unit's Spd.<br>(Skill cannot be inherited.) 500 2
Reprisal Grants bonus to damage dealt equal to 30% of damage suffered. 200 2
Retribution Grants bonus to damage dealt equal to 30% of damage suffered. 100 3
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Rising Light Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Rising Thunder Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Sacred Cowl Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 200 2
Sol Heal 50% of damage dealt. 200 3
Solid-Earth Balm When healing an ally with a staff, grants all allies Def+4 for 1 turn. 150 1
Still-Water Balm When healing an ally with a staff, grants all allies Res+4 for 1 turn. 150 1
Swift-Winds Balm When healing an ally with a staff, grants all allies Spd+4 for 1 turn. 150 1
Vengeance Grants bonus to damage dealt equal to 50% of damage suffered. 200 3