Specials

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My special skill, Night Sky, is ready to use! It activates after I take a certain number of actions in a fight.
Anna: Commander
Specials are skills that activate based on a cooldown.

List[edit | edit source]

Name Effect Cost Cooldown
Aegis If foe's Range = 2, reduces damage from that foe's attack by 50%. 200 3
Aether Treats foe’s Def/Res as if reduced by 50% during combat.
Restores HP = half of damage dealt.
500 5
Astra Boosts damage dealt by 150%. 200 4
Black Luna Treats foe's Def/Res as if reduced by 80% during combat.
(Skill cannot be inherited.)
500 3
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 4
Bonfire Boosts damage dealt by 50% of unit's Def. 200 3
Buckler Reduces damage from an adjacent foe's attack by 30%. 100 3
Chilling Wind Boosts damage dealt by 50% of unit's Res. 100 4
Daylight Restores HP = 30% of damage dealt. 100 3
Draconic Aura Boosts Atk by 30%. 200 3
Dragon Fang Boosts Atk by 50%. 200 4
Dragon Gaze Boosts Atk by 30%. 100 4
Escutcheon Reduces damage from an adjacent foe's attack by 30%. 200 2
Galeforce If unit initiates combat, grants unit another action after combat.
(Once per turn.)
500 5
Glacies Boosts damage dealt by 80% of unit's Res. 200 4
Glimmer Boosts damage dealt by 50%. 200 2
Glowing Ember Boosts damage dealt by 50% of unit's Def. 100 4
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Growing Light Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Growing Thunder Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Growing Wind Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res). 300 4
Heavenly Light When healing an ally with a staff, restores 10 HP to all allies. 150 2
Holy Vestments If foe's Range = 2, reduces damage from that foe's attack by 30%. 100 3
Ice Mirror If foe's Range = 2, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) 500 2
Iceberg Boosts damage dealt by 50% of unit's Res. 200 3
Ignis Boosts damage dealt by 80% of unit's Def. 200 4
Imbue When healing an ally with a staff, restores an additional 10 HP to target ally. 50 1
Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 150 1
Luna Treats foe’s Def/Res as if reduced by 50% during combat. 200 3
Miracle If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 200 5
Moonbow Treats foe’s Def/Res as if reduced by 30% during combat. 200 2
New Moon Treats foe’s Def/Res as if reduced by 30% during combat. 100 3
Night Sky Boosts damage dealt by 50%. 100 3
Noontime Restores HP = 30% of damage dealt. 200 2
Pavise Reduces damage from an adjacent foe's attack by 50%. 200 3
Radiant Aether During combat, treats foe's Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.
500 4
Regnal Astra Boosts damage dealt by 40% of unit's Spd.
(Skill cannot be inherited.)
500 2
Reprisal Grants bonus to damage dealt equal to 30% of damage suffered. 200 2
Retribution Grants bonus to damage dealt equal to 30% of damage suffered. 100 3
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Rising Light Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Rising Thunder Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4
Sacred Cowl If foe's Range = 2, reduces damage from that foe's attack by 30%. 200 2
Sol Restores HP = 50% of damage dealt. 200 3
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 150 1
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 150 1
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 150 1
Vengeance Grants bonus to damage dealt equal to 50% of damage suffered. 200 3
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