Specials

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NameCooldownEffectSP CostInherit Restriction
Aegis3Reduces damage inflicted by attacks from foes 2 spaces away by 50%.200Melee Weapon Users Only
Aether5Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.500Excludes Staff Users
Astra5Grants +150% to damage dealt.200Excludes Staff Users
Black Luna3Resolve combat as if foe suffered Def/Res-80%.
(Skill cannot be inherited.)
500Exclusive
Blazing Flame5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Blazing Light5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Blazing Thunder5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Blazing Wind5Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Bonfire3Boosts damage dealt by 50% of unit's Def.200Excludes Staff Users
Buckler3Reduces damage inflicted by attacks from adjacent foes by 30%.100Melee Weapon Users Only
Chilling Wind4Boosts damage dealt by 50% of unit's Res.100Excludes Staff Users
Daylight4Heal 30% of damage dealt.100Excludes Staff Users
Draconic Aura3Grants +30% to Atk.200Excludes Staff Users
Dragon Fang4Grants +50% to Atk.200Excludes Staff Users
Dragon Gaze4Grants +30% to Atk.100Excludes Staff Users
Escutcheon2Reduces damage inflicted by attacks from adjacent foes by 30%.200Melee Weapon Users Only
Galeforce5If this unit initiates an attack, it can take another action after combat. (Once per turn only.)500Sword, Lance, Axe Users Only
Glacies4Boosts damage dealt by 80% of unit's Res.200Excludes Staff Users
Glimmer3Grants +50% to damage dealt.200Excludes Staff Users
Glowing Ember4Boosts damage dealt by 50% of unit's Def.100Excludes Staff Users
Growing Flame5Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Growing Light5Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res).300Excludes Staff Users
Growing Thunder5Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Growing Wind5Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res).300Excludes Staff Users
Heavenly Light2When healing an ally with a staff, all other allies recover 10 HP.150Staff Users Only
Holy Vestments3Reduces damage inflicted by attacks from foes 2 spaces away by 30%.100Melee Weapon Users Only
Iceberg3Boosts damage dealt by 50% of unit's Res.200Excludes Staff Users
Ignis4Boosts damage dealt by 80% of unit's Def.200Excludes Staff Users
Imbue1When healing an ally with a staff, increases recovered HP by 10.50Staff Users Only
Kindled-Fire Balm1When healing an ally with a staff, grants all allies Atk+4 for 1 turn.150Staff Users Only
Luna3Resolve combat as if foe suffered Def/Res-50%.200Excludes Staff Users
Miracle5If HP > 1, survive a lethal attack with 1 HP remaining.200None
Moonbow2Resolve combat as if foe suffered Def/Res-30%.200Excludes Staff Users
New Moon3Resolve combat as if foe suffered Def/Res-30%.100Excludes Staff Users
Night Sky4Grants +50% to damage dealt.100Excludes Staff Users
Noontime3Heal 30% of damage dealt.200Excludes Staff Users
Pavise3Reduces damage inflicted by attacks from adjacent foes by 50%.200Melee Weapon Users Only
Reprisal2Grants bonus to damage dealt equal to 30% of damage suffered.200Excludes Staff Users
Retribution3Grants bonus to damage dealt equal to 30% of damage suffered.100Excludes Staff Users
Rising Flame5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).150Excludes Staff Users
Rising Light5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).150Excludes Staff Users
Rising Thunder5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).150Excludes Staff Users
Rising Wind5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).150Excludes Staff Users
Sacred Cowl2Reduces damage inflicted by attacks from foes 2 spaces away by 30%.200Melee Weapon Users Only
Sol4Heal 50% of damage dealt.200Excludes Staff Users
Solid-Earth Balm1When healing an ally with a staff, grants all allies Def+4 for 1 turn.150Staff Users Only
Still-Water Balm1When healing an ally with a staff, grants all allies Res+4 for 1 turn.150Staff Users Only
Swift-Winds Balm1When healing an ally with a staff, grants all allies Spd+4 for 1 turn.150Staff Users Only
Vengeance3Grants bonus to damage dealt equal to 50% of damage suffered.200Excludes Staff Users