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Spur Atk Def/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Orb.png Very high investment
Click to show/hide build description 
Standing next to an ally who just swapped/repositioned with Dream Prince, his stats go up +21/5/5/11. Swap whatever bonds and links you like to adjust to your liking, but my idea on this was to counteract falchion/summer breath/divine mist/breath of fog. He, Dream Princess, Dream Camilla, and Veronica have unfailingly defeated everyone in Aether Raids so far utilizing these bonds and links, so have at it and good luck.
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
I've been fond of Corrin characters for awhile now, but to get one with crazy Spd and a BST in the high 160's was awesome. +Spd/-Def gets her 41spd and 29def, both very respectable and easy to work with. Draconic Rage can grant her an additional 5spd, that alone can grant easy use of the flashing Blade seal and quick use of Aether, but since she comes with Atk/Spd Bond, why not use that too? So while next to an ally, she's granted 57atk and 51spd. Pair all this with def/res link and her defenses get up to 35/34. You could also use water breath+ to lean more towards survivability, and with the option of weapon refine gets her even more health and defense potential. She's very versatile, but of course being a green dragon even 40def won't stop a well built falchion so be careful.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Ultimate Arena Buddy Corrin is an alternative build meant specifically to maximize both arena score and the effectiveness of his buddy.

Firstly, a couple of points; Firstly, why Corrin? He is a cheap unit so it makes him a good unit to merge +10 for score. Additionally, the legendary Weapon refine '"`UNIQ--item-360--QINU`"' has become even more useful with the advent of the additional points for each kill by the bonus unit - boosting your bonus unit +4 in all stats is suddenly very useful! Secondly, In preparation for the arena, make sure Corrin has completed an S-Class support rank with your buddy of choice - this would be one of the weekly bonus units in the arena. This can easily be done by spamming a few GHBs or Training Tower levels and ensuring both units get a kill each time. Corrin can swap over to the next bonus unit whenever you need him.

Skills: '"`UNIQ--item-363--QINU`"', '"`UNIQ--item-366--QINU`"' and '"`UNIQ--item-369--QINU`"' are all staples for high arena score. Obviously these are also fairly expensive skills, so try and find high-scoring alternatives such as '"`UNIQ--item-372--QINU`"' if they are unavailable. '"`UNIQ--item-375--QINU`"' fits in wonderfully with Corrin's pure support role, but a cheaper '"`UNIQ--item-378--QINU`"' or similar will suffice. Since no B Skills grant his allies passive bonuses (since he has a rally assist), Corrin takes '"`UNIQ--item-381--QINU`"' for the purpose of weakening the foe for his buddy. Additionally, it is also a high-scoring skill. For C, Corrin can take any double spur such as '"`UNIQ--item-384--QINU`"' which will stack nicely with his weapon and also scores highly in arena. For the seal, '"`UNIQ--item-387--QINU`"' works well on a tactics team (and stacks well with '"`UNIQ--item-390--QINU`"'), or alternatively a drive skill such as '"`UNIQ--item-393--QINU`"' will stack nicely with his aura. Both these skills score highly.

IVs: Corrin takes a +Res/-Atk IV. This might seem like an odd decision, but the reason for this is two-fold. Firstly, Corrin wants his super-boon in Res so that he can score higher. Secondly, he is unfortunate to have both HP and Def as super-banes so we are left with Atk and Spd. In actual fact this ends up being in our favor - we don't want Corrin killing enemies, we want his buddy to. Give him -Atk for a lesser chance to kill the enemy and instead leave them for his buddy with an additional '"`UNIQ--item-396--QINU`"' jab.

Good luck in the Arena!
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Cavalry.png Cavalry
Stats: +Atk/-Spd
Passive Icon C.pngSpur Atk Def 2.png
 Spur Atk/Def 2 / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible
Click to show/hide build description 
For players who wish to use Reinhardt right out of the gate, he thankfully has an excellent base kit and works wonderfully with almost all of it, only requiring an offensive Special and an Assist. This build focuses on improving his player phase performance, but his enemy phase presence is decent enough as well.

Weapon: '"`UNIQ--item-288--QINU`"' is Reinhardt's weapon of choice. It's effectively a souped up '"`UNIQ--item-291--QINU`"', boasting three more Mt, but it also allows him to strike twice even on the enemy phase. That is to say, even if he gets attacked, he'll respond with two consecutive strikes just as if he initiated combat. This gives him an edge over other Brave weapon users who generally have no enemy phase presence due to their weapons only striking twice on the player phase.

Assist: '"`UNIQ--item-294--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: '"`UNIQ--item-297--QINU`"' is Reinhardt's Special, which lets him pierce through an enemy's Def. It also lines up well with the rhythm of his attacks. He'll be able to strike twice and defeat an opponent, and his next victim will take two strikes, with the second hit having Luna charged.

A Passive: '"`UNIQ--item-300--QINU`"' is Reinhardt's A skill. As this build is geared more for player phase combat, this helps improve his Atk even further upon initiating combat, which can help him muscle through his opponents.

B Passive: '"`UNIQ--item-303--QINU`"' is an option for his B skill. With it, he'll be able to strike first and strike twice when he's attacked while he's at a low enough health. This lets him get the jump on some foes and potentially surprise them. This also ensures that if he is weakened, he's not down and out of the fight just yet. However, this skill slot is pretty flexible, as he's got a few other good options. '"`UNIQ--item-306--QINU`"' lets Reinhardt retreat after attacking, helping him return to his allies and stay in better formation. '"`UNIQ--item-309--QINU`"' lets Reinhardt smash through sturdier sword wielders. Whatever he uses is up to the player's discretion, as he should be fine with anything.

C Passive: '"`UNIQ--item-312--QINU`"' is an option for Reinhardt's C skill, letting him augment an ally's Atk and Def, making them sturdier. However, this skill slot is flexible, as there are few other options he could use. Cavalry buffs like '"`UNIQ--item-315--QINU`"' or '"`UNIQ--item-318--QINU`"' could work, or even other regular buffs like Tactics skills could be used if he's not on a cavalry team. Whatever he uses here is up to the player, as anything should be fine.

Sacred Seal: '"`UNIQ--item-321--QINU`"' is a simple attack buff, chosen to help maximize Reinhardt's power. However, his Seal is flexible, open to be whatever else he may need.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Reinhardt isn't a formidable mage knight just because of his magic; he's an expert swordsman as well. This build aims to take advantage of his sword's unique effect and improve his performance on either phase.

Weapon: '"`UNIQ--item-202--QINU`"' is Reinhardt's weapon of choice. It's effectively a souped up '"`UNIQ--item-205--QINU`"', boasting three more Mt, but it also allows him to strike twice even on the enemy phase. That is to say, even if he gets attacked, he'll respond with two consecutive strikes just as if he initiated combat. This gives him an edge over other Brave weapon users who generally have no enemy phase presence due to their weapons only striking twice on the player phase.

Assist: '"`UNIQ--item-208--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: '"`UNIQ--item-211--QINU`"' is Reinhardt's Special, which lets him pierce through an enemy's Def. However, he needs to have the '"`UNIQ--item-214--QINU`"' Seal when using this skill, as he'd be able to activate it on the second strike. If the Seal is unavailable and Reinhardt is using a different Seal, then '"`UNIQ--item-217--QINU`"' would be preferred instead. It also lines up well with the rhythm of his attacks. He'll be able to strike twice and defeat an opponent, and his next victim will take two strikes, with the second hit having Luna charged.

A Passive: '"`UNIQ--item-220--QINU`"' is Reinhardt's A skill. With it, he'll be able to retaliate against mages and most archers, and thanks to his weapon's effect, he'll respond with two consecutive strikes. This is to ensure that more fragile ranged foes won't be able to take advantage of Reinhardt, and will have to think twice before engaging him.

B Passive: '"`UNIQ--item-223--QINU`"' is an option for his B skill, as it can help deter an opponent from charging their Special, letting Reinhardt safely take on units who rely on their Special. However, this skill slot is really flexible, as there are lots of other options he could put to good use. '"`UNIQ--item-226--QINU`"' is an interesting option, as he'll be able to strike first and strike twice when he's attacked while he's at a low enough health. This lets him get the jump on some foes and potentially surprise them. '"`UNIQ--item-229--QINU`"' lets Reinhardt retreat after attacking, helping him return to his allies and stay in better formation. '"`UNIQ--item-232--QINU`"' lets him debuff a tough opponent from afar, which either supports his team, or softens up his next target. '"`UNIQ--item-235--QINU`"' lets Reinhardt smash through sturdier sword wielders. Whatever he uses is up to the player's discretion, as he should be fine with anything.

C Passive: '"`UNIQ--item-238--QINU`"' is an option for Reinhardt's C skill, letting him augment an ally's Atk and Def, making them sturdier. However, this skill slot is flexible, as there are few other options he could use. Cavalry buffs like '"`UNIQ--item-241--QINU`"' or '"`UNIQ--item-244--QINU`"' could work, or even other regular buffs like Tactics skills could be used if he's not on a cavalry team. '"`UNIQ--item-247--QINU`"' could help Reinhardt pierce through more opponents. After any round of combat, whether he's initiating or retaliating, any nearby foe will suffer a Def debuff, letting him deal even more damage to them. Whatever he uses here is up to the player, as anything should be fine.

Sacred Seal: '"`UNIQ--item-250--QINU`"' is necessary as Reinhardt's Seal if he is using Moonbow, as it helps bring the charge down to 1 so that he can activate it in his first engagement. Should it be in use or is unavailable, then a simple Atk boost with '"`UNIQ--item-253--QINU`"' will help maximize his power on either phase, while '"`UNIQ--item-256--QINU`"' will help improve his enemy phase power, especially if he has '"`UNIQ--item-259--QINU`"' to get the jump on his opponents.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Stats: +Spd,+Atk/-HP,-Def
Passive Icon C.pngSpur Atk Def 2.png
 Spur Atk/Def 2 / Flexible
Passive Icon S.pngFlier Formation 3.png
 Flier Formation 3 / Flexible

A description has not been written for this build yet.