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Spur Def/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Brazen Atk Spd W.png Ragnarok (Skill)
Stats: +Atk,+Spd/-HP,-Res
Passive Icon A.pngFury 3.png
 Fury 3 / Flexible
Passive Icon C.pngSpur Def 3.png
 Spur Def 3 / Flexible
Click to show/hide build description 
Celica is a powerful red mage, thanks to her tome granting her great boosts to her Atk and Spd, especially when refined. She needs to be injured for her to take advantage of the effect, but this build is all about using the right skills to complement this effect.

Weapon: '"`UNIQ--item-160--QINU`"' is Celica's weapon. When refined, it grants +5 Atk and Spd during combat, but injures her for 5 HP afterwards. When given its special skill, Celica gets an additional +7 Atk and Spd during combat once she's under 80% HP, to a total of +12 Atk and Spd with just her weapon alone, as long as she's injured enough. This helps turn her merely decent offenses into something much more formidable, and this effect pairs perfectly with skills like Desperation.

Assist: '"`UNIQ--item-163--QINU`"' is chosen as Celica's Assist. Its uses are versatile, as she can either use it to bring an ally out of danger, or she can use it to propel an ally closer into the fray.

Special: '"`UNIQ--item-166--QINU`"' is Celica's Special. It is chosen for its fast charge, allowing her to activate it pretty often. It will add more damage to her attacks, which will help her secure victories against her opponents.

A Passive: '"`UNIQ--item-169--QINU`"' is the safest bet for Celica's A skill. It grants her +3 to all stats, but injures her for 6 HP after combat, which will stack with her weapon's effect. If her HP is low enough, this can even bring her straight into Desperation range after a single round of combat. The extra defenses will help her exchange blows just in case she needs that extra help to get into the necessary HP thresholds, while the extra Atk and Spd are greatly appreciated to help her deal even more damage. However, if the player is confident that Celica can exchange blows comfortably and activate the effects of her weapon and skills, then other A skills that augment her offenses should be considered. For instance, '"`UNIQ--item-172--QINU`"' provides a +4 Atk and Spd boost when initiating combat, while '"`UNIQ--item-175--QINU`"' provides +5 Atk and Spd at the cost of her defenses, which could either help her exchange blows against weaker foes and still reach her HP thresholds, but it could also make her more susceptible to stronger foes. '"`UNIQ--item-178--QINU`"' is the riskiest, but most rewarding of her A skill choices, granting +7 Atk and Spd when she's sufficiently injured, which is the same as Ragnarok's effect, and will stack with it. While the other skills at least provide extra stats for her first round of combat, this skill does not, meaning Celica's stuck with just the +5 Atk and Spd boost from her weapon at full health. If the player is absolutely certain that Celica can reach the necessary HP thresholds, then this skill be active as well, stacking with her weapon's effect to an incredible +19 Atk and Spd.

B Passive: '"`UNIQ--item-181--QINU`"' is a great choice for Celica's B skill. Once Celica gets injured and gets going, Desperation will allow her follow up attacks to occur consecutively, meaning she can strike twice before the opponent can retaliate.

C Passive: '"`UNIQ--item-184--QINU`"' is an option for Celica's C skill as she comes with it naturally, as it can help augment the defenses of her allies. However, this skill slot is very flexible, open to be anything else the player needs. Some suggestions include '"`UNIQ--item-187--QINU`"', which would reach allies further away at the mere cost of only buffing Def by +3 rather than +4 for instance. '"`UNIQ--item-190--QINU`"' would help slow down nearby foes after Celica attacks, making them easier to double.

Sacred Seal: '"`UNIQ--item-193--QINU`"' is Celica's Seal. With her A skill and her weapon, her Spd will be very high, allowing her to take full advantage of this skill and activate her Special on her second hit.

- CV (talk) 21:00, 16 October 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Falchion Awakening W.png Falchion (Skill)
Icon Skill Assist.png Reciprocal Aid / flexible
Stats: +Atk/-Res
Passive Icon C.pngSpur Def 3.png
 Spur Def 3 / Flexible
Passive Icon S.pngHeavy Blade 3.png
 Heavy Blade 3 / Flexible
Click to show/hide build description 
As Chrom is a Falchion wielder, he can serve as both an effective healer and a fighter, or he could opt to improve his combat performance further.

Weapon: '"`UNIQ--item-258--QINU`"' is Chrom's weapon of choice. When given its special skill, it will grant Chrom +4 to all stats if he has an ally next to her. This increases his bulk when defending against attacks, while improving his already great Atk stat. The Falchion will also restore 10 HP every other turn, improving his sustain, which is especially helpful in endurance styled modes. Finally, it's effective against dragons, which means Chrom can help strike down any opposing dragons the player faces.

Assist: '"`UNIQ--item-261--QINU`"' is what allows Chrom to act as a healer of sorts, and is best used if he has '"`UNIQ--item-264--QINU`"' as well. With these skills, Chrom will heal 20 HP every other turn, as well as 20 HP at the start of each map for endurance styled modes. He can then proceed to share his pool of HP with injured allies and have his skills heal back up the damages for himself. Should the player use Chrom in other modes or feel like this is not necessary, then another Assist like '"`UNIQ--item-267--QINU`"' can be used instead for its movement utility, helping Chrom move his allies around instead.

Special: '"`UNIQ--item-270--QINU`"' is Chrom's Special of choice, as it has a fast charge and helps him do even more damage. Given that Chrom won't always be able to double his foes, he'll want something that can charge pretty quickly and help him pack even more of a punch.

A Passive: '"`UNIQ--item-273--QINU`"' is chosen as Chrom's A skill. While Chrom might not have the Spd to always double his opponents, he'll at least be able to hit hard on his first strike, so Death Blow will help greatly with this.

B Passive: '"`UNIQ--item-276--QINU`"' is an option for Chrom's B skill if he wants to serve as a medic for his allies, and should only be chosen if his Assist is '"`UNIQ--item-279--QINU`"'. With it, he can heal even more HP, and it lines up with his Falchion's self recovery, letting Chrom heal 20 HP every other turn, which he can then use to help heal his allies. However, should the player feel like this is not necessary, or use Chrom in less drawn out game modes, then '"`UNIQ--item-282--QINU`"' is a great option for him as his B skill. This instead lets him duel with opposing sword users and come out on top.

C Passive: '"`UNIQ--item-285--QINU`"' is an option for Chrom's C skill, as he comes with it naturally and it can bolster the Def of his allies. However, Chrom's C skill is flexible, open to be whatever the player needs. A buffing skill like a Drive or a Tactic skill could work well to help him support his team, but this is up to the player's team composition and discretion.

Sacred Seal: '"`UNIQ--item-288--QINU`"' is an option for Chrom's Seal slot, as he should have pretty high Atk to take advantage of, especially with his weapon's effect. This will help him charge Glimmer much faster for his next engagement. However, this skill slot flexible, open to be whatever the player needs, depending on the player's team composition and discretion.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Falchion Awakening W.png Falchion (Skill)
Stats: +Atk/-Res
Click to show/hide build description 
Chrom has good HP, Atk, and Def, but what helps him stands out among his sword infantry peers is his Falchion. It can keep him healthy, he can slay dragons with it, and it can help give him an overall stat boost as well.

Weapon: '"`UNIQ--item-207--QINU`"' is Chrom's weapon of choice. When given its special skill, it will grant Chrom +4 to all stats if he has an ally next to her. This increases his bulk when defending against attacks, while improving his already great Atk stat. The Falchion will also restore 10 HP every other turn, improving his sustain, which is especially helpful in endurance styled modes. Finally, it's effective against dragons, which means Chrom can help strike down any opposing dragons the player faces.

Assist: '"`UNIQ--item-210--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: '"`UNIQ--item-213--QINU`"' is Chrom's Special of choice, as it has a fast charge and it helps him deal even more damage, which can help him secure the victory.

A Passive: '"`UNIQ--item-216--QINU`"' is chosen as Chrom's A skill. With it, he'll be able to retaliate against ranged opponents, meaning they'll have to tread carefully around him, lest they face a vicious retaliation.

B Passive: '"`UNIQ--item-219--QINU`"' is Chrom's B skill. If he gets injured enough and activates his Special, it'll allow him to do even more damage. Afterwards, it'll help him charge it up again at a quickened pace.

C Passive: '"`UNIQ--item-222--QINU`"' is an option for Chrom's C skill, as he comes with it naturally and it can bolster the Def of his allies. However, Chrom's C skill is flexible, open to be whatever the player needs. A buffing skill like a Drive or a Tactic skill could work well to help him support his team, but this is up to the player's team composition and discretion.

Sacred Seal: '"`UNIQ--item-225--QINU`"' is required to bring Glimmer's charge down to 1. If an enemy engages him, Chrom will respond with Glimmer charged, potentially powered up by Wrath.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Stat line is 45/53/34/30/23 (+Atk/-Res)

This Corrin (M) build has dual purpose, taking advantage of his new '"`UNIQ--item-172--QINU`"' refine and functional offensive stats.

The primary purpose of this build is to be a godlike support unit, especially when near his Ally Supported partner. The first set of skills supports a defensive partner, and the second set supports an offensive partner. These sets, however, are merely examples and thereby flexible; use what best fits Corrin's support partner. For example, a supported Reinhardt doesn't need Spd buffs, so Corrin can run '"`UNIQ--item-175--QINU`"' and 2 '"`UNIQ--item-178--QINU`"''s for a +15/+5/+5/+5 boost (non-adjacent). The example defensive set buffs +6/+6/+13/+13, and the example offensive set buffs +11/+11/+5/+5 (non-adjacent). If another unit on your team has the right buffing skills in their C-slot, then the Rally skill can be replaced with something like '"`UNIQ--item-181--QINU`"' or '"`UNIQ--item-184--QINU`"'.

The second purpose is to be a green slayer when needed. With '"`UNIQ--item-187--QINU`"', '"`UNIQ--item-190--QINU`"', and '"`UNIQ--item-193--QINU`"', Corrin can initiate with 59 Atk and easily handle any axe user and most green tome users to help pull his weight on the team. These are flexible as well and can be switched for other options, such as '"`UNIQ--item-196--QINU`"' or '"`UNIQ--item-199--QINU`"' and '"`UNIQ--item-202--QINU`"' to make Corrin more versatile.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Ultimate Husbando Corrin provides the ultimate support to his lover of choice. The primary feature which sets the build apart is the use of '"`UNIQ--item-298--QINU`"' obtainable from the new latest Bridal Banner (of course, because he is the ultimate husbando). Together with his legendary Weapon refine '"`UNIQ--item-301--QINU`"', S-Rank support, '"`UNIQ--item-304--QINU`"' and a defensive aura seal of choice, Corrin can boost his partner's defensive stats up a whopping +18/+15 because their love really is unbreakable. The +6/+6 boost to offensive stats is nice too, and if you want you can switch out your C passives and seal to increase his offensive aura instead...after all Corrin is the master of all kinds of friendships.

You will ideally want your partner to run some sort of defensive enemy-phase build so that you can capitalize on '"`UNIQ--item-307--QINU`"' effect. This also means that Corrin will be the one fighting on the front lines to prove his love and not hiding cowardly behind his lover because that's just not attractive at all. Have Corrin run towards the enemy bravely. You will find his +2 to all stats from Yato, '"`UNIQ--item-310--QINU`"' and high attack stat can kill many things, but sometimes he won't be able to kill...basically because he wants his lover to have some fun too! If this happens, have his lover run to him like in the movies, reach out lovingly and '"`UNIQ--item-313--QINU`"' him safely behind. This will activate both '"`UNIQ--item-316--QINU`"' as well as ensure all adjacent buffs are active. Alternatively, if he can kill an enemy then safely Reposition him away from counter attack from the next guy. Afterwards they can share battle stories by the fireplace.

I would recommend Grima (F) as the ultimate waifu for Corrin - with built in '"`UNIQ--item-319--QINU`"', freedom of movement, moderately defensive statline and lack of colorless weapon-triangle disadvantage make her an ideal partner for this build.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This glass cannon build allows for maximum damage output in a single hit while leaving the option open to dance another unit for a second turn. Wings of Mercy helps you swoop in to save the day with either a finishing move (something that's hard to find among the dancers/singers) or a dance. Spur Spd/Def 2 allows the assisted unit some extra protection to take frontal melee assault, which can be further enhanced by adding a Spur Def 3 seal. Sticking with a Speed +3 seal, though, will help squeeze off another attack if the first one doesn't finish the job.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build combines the strengths of several other lance units onto one unit, namely Luka’s sheer defense, Sharena’s solid speed, and Ephraim’s buffing capability. These qualities make her a strong and incredibly versatile Enemy Phase unit.

'"`UNIQ--item-377--QINU`"' is a strong skill for Brave Lucina, dialing her neutral attack down from 50 to a respectable 47 while boosting her defense to a fantastic 39. Her solid 36 speed lets her avoid doubles on most common swords and lances that she’ll be tanking, and '"`UNIQ--item-380--QINU`"' allows her to ORKO them.

Quick Riposte also synergizes well with '"`UNIQ--item-383--QINU`"' and '"`UNIQ--item-386--QINU`"', allowing her to save teammates and charge the 5-turn cooldown special faster than usual. Aether provides her with self healing and the ability to punch through bulkier lance units.

The combination of '"`UNIQ--item-389--QINU`"' and '"`UNIQ--item-392--QINU`"' make her a great buffer, especially when combined with the '"`UNIQ--item-395--QINU`"' seal.

Alternatively, players lucky enough to score themselves multiple Brave Ikes can choose to sacrifice one to pass Brave Lucina '"`UNIQ--item-398--QINU`"', which lowers the cooldown of Aether and more importantly, boosts her defense without lowering her attack. '"`UNIQ--item-401--QINU`"' can run as an alternative B skill, since ORKOing sword units is not entirely necessary for her, while she does the the extra help in taking down other lances. HP +3 Sacred Seal can be used to slightly increase her tanking ability as well.

Obviously her main weakness is her pitiful 16 res, which can be patched up by tank mage units like Julia, Sonya, Mae, and Distant Def Celica, as well as her banner mates DC Brave Ike and Brave Lyn.
Pen.png Creative
Stamina Potion.png Chain
Universal Shard.png Low investment
Click to show/hide build description 
Mist's default kit is very strong at supporting allies in Tempest Trials. '"`UNIQ--item-314--QINU`"' allows your allies to gain extra bulk when fighting or baiting. In combination with the either '"`UNIQ--item-317--QINU`"' or '"`UNIQ--item-320--QINU`"' Mist effectively grants + 7 to an an allies' Def or Res stat while also giving them +3 in the other defense stat. '"`UNIQ--item-323--QINU`"' is an outstanding skill in Tempest Trials, allowing Mist to survive fatal attacks and then recover hp through '"`UNIQ--item-326--QINU`"' or '"`UNIQ--item-329--QINU`"'. This allows her to get another Miracle activation later in the trial.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
I use Ralley Def/Res, Spur Def/Res, and a Spur Def 3 or Spur Res 3 seal to buff any ally unit to be invulnerable. You can alternatively use Spur Atk/Spd, and a Spur Atk 3 or Spur Res 3 seal for making an ally an ultimate nuke. The other parts of the build are interchangeable, but using either a Blade build or an anti mage build could work well with Grima's Truth
Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to turn male Robin into a cheap specialized check, as he can take on colourless units thanks to his weapon. With this kit, even the strongest archers will be unable to defeat him, as long as he's healthy and preferably buffed.

His weapon is the '"`UNIQ--item-98--QINU`"', which gives him an advantage against colourless units, along with the advantage against reds he already has, having effective advantage against half the colors in the game.

His Assist is either '"`UNIQ--item-101--QINU`"' or '"`UNIQ--item-104--QINU`"'. Either one works, with Reposition being more versatile, as Robin would be able to help allies jump into the fray or out of danger, while Draw Back has more defensive applications as it allows Robin and his ally to retreat. Use whichever is preferred.

'"`UNIQ--item-107--QINU`"' is his Special, as he comes with it naturally and it runs off of his decent Def stat.

Robin's A skill is '"`UNIQ--item-110--QINU`"', which heightens the advantage that he gets against colourless foes even further. This does make him more susceptible to greens however, which he couldn't defeat anyways, and foes with Cancel Affinity can nullify his advantage.

His B skill is '"`UNIQ--item-113--QINU`"'. With this skill, he can double any archer while they would be unable to double him, although this will not stop Brave Bow+ users from hitting him twice. With his weapon's advantage against archers, Triangle Adept boosting that advantage, and Bowbreaker allowing Robin to double them, this makes Robin an effective anti archer.

His C skill can be '"`UNIQ--item-116--QINU`"', as he comes with it naturally. This allows him to help support his team by helping mitigate physical damage they can take. Ultimately however, any other C skill can be used instead depending on what the player needs.

His Seal is '"`UNIQ--item-119--QINU`"', boosting his Def to an even 30, which makes his Bonfire add a consistent 15 damage.

Robin has a very balanced stat line, with good Def for a mage, which is somewhat unusual. Given that his stats are balanced across the board, he is suggested with a neutral statline. All of his stats matter in some way. His physical stats help him combat units like archers, and he'd still have enough Res to engage red mages or staff users thanks to his heightened advantage. However, should the player already have an answer to them, then a -Res bane can be suggested if needed, and his boon could be, say, +Atk. Robin is best used as an anti archer, thanks to his decent Def stat and his advantage against them. He can bait them out and survive the encounter, and with his B skill, he should be able to destroy them on retaliation, if not heavily injure them.