Spur Res/Builds

From Fire Emblem Heroes Wiki
< Spur Res(Redirected from Spur Resistance/Builds)
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Stats: Neutral
Passive Icon C.pngSpur Res 3.png
 Spur Res 3 / Flexible
Passive Icon S.pngDef Ploy 3.png
 Def Ploy 3 / Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Stats: Neutral
Passive Icon C.pngSpur Res 3.png
 Spur Res 3 / Flexible
Passive Icon S.pngClose Def 3.png
 Close Def 3 / Flexible
Click to show/hide build description 
Anna's high speed and resistance for an infantry axe user make her an excellent budget counter to the blue, and potentially green, dragons that currently (at time of posting) are ever present in the meta.

Despite lacking any merges, 38 speed is enough to bait and get follow up attacks on many of these dragons, while taking minimal damage in the process - or alternatively, to initiate on them and get kills on the blue ones especially thanks to Triangle Adept 3.png Triangle Adept 3. Surprisingly, her entire base kit can play pretty well into this build, just needing a suitable A skill to make it work well - however, alternative options of varying investment have been suggested for several other slots to make the build work even better.

Icon Class Green Axe.png Nóatún is chosen as her weapon as a budget choice - it's not the best weapon, but it also costs nothing extra to use and does the job fine. If you're willing to invest slightly more, Icon Class Green Axe.png Slaying Axe+ with a +Res or +Spd refine could be a significant improvement. The faster special cooldown can be exploited with Moonbow or (especially using +Res refine) Iceberg, 5 HP is a nice durability boost, and then you either get: +3 speed, making securing doubles on some faster dragons like Corrin possible, or else +Res, making it easier to fight green dragons. Instead of Slaying Axe+, you can instead opt for another effective weapon such as Icon Class Green Axe.png Slaying Hammer+ or Icon Class Green Axe.png Poleaxe+. These give her a wider niche, meaning more opportunities for her to be useful, but at the cost of being maybe not as effective against dragons, and reducing her already shaky attack against them with no faster specials to compensate.

Icon Skill Assist.png Reposition is almost always helpful, although it can be substituted for another preferred assist if needed.

Icon Skill Special.png Astra is kept as a budget special choice, but Icon Skill Special.png Moonbow or Icon Skill Special.png Iceberg can be switched in relatively cheaply. Moonbow is nice due to triggering in the first round of combat, helping secure kills she may otherwise miss due to her poor attack. Iceberg works best with a +Res Slaying Axe+ build. Astra is often overlooked and replaced on Anna, but it actually synergises well with her default kit - allowing her to drop to low HP while building the special, and then Vantage killing something blue when you warp in front of an ally using Nóatún. While this isn't exactly an easy combo to pull off, it works better than many people expect.

Triangle Adept 3.png Triangle Adept 3 helps specialise Anna into dealing with blue dragons extremely effectively. She ends up taking negligible damage outside of specials, while usually doubling and killing them. A more premium option is either Close Def 3.png Close Def 3 or Warding Stance 3.png Warding Stance 3, which also give a significant Res boost against dragons. Warding Breath.png Warding Breath is even better in theory, but other builds can exploit Warding Breath's special cooldown bonus better than this build.

Vantage 3.png Vantage 3 is Anna's default B skill, and it works okay. It can combo with Nóatún as mentioned above, or you can replace it with Desperation 3.png Desperation 3, allowing Anna to get some player phase action after she tanks one or two dragons. This slot is somewhat flexible if you aren't running Astra, though.

Her C slot is fairly flexible. As with most of this budget build, her default Spur Res 3.png Spur Res 3 is fine if you have no specific team goal in mind. Since you'll mostly be deploying Anna against teams with several dragons, the Res Spur will likely be at least helpful.

For her seal, the ones that most help this build are either ones that provide enemy phase defence like Close Def 3.png Close Def 3. Resistance Plus 3.png Resistance +3 is also a solid choice, or perhaps Attack Plus 3.png Attack +3 to patch up her otherwise shaky attack stat. She doesn't really rely on any seal to work as a budget build option.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Icon Skill Special.png Flexible
Stats: Flexible
Click to show/hide build description 
This build aims to transform ANY OTHER flier into an enemy-phase mixed tank.


At full potential, Camilla can give another flier unit +9 Def/+13 Res. This comes from stacking the buffs from Icon Class Red Sword.png Kadomatsu+, Icon Skill Assist.png Rally Def/Res, Ward Fliers.png Ward Fliers, and Spur Res 3.png Spur Res 3. If Camilla has Ally Support with that other flier, then the buffs bump up to +11 Def/+15 Res.


Renewal 3.png Renewal 3 allows the other flier to continuously vampire health off of Camilla if they have the Icon Skill Assist.png Reciprocal Aid assist skill.


Weapon Refine, Special, and A Passive are up to you—personally I’m running a Def Refine, Moonbow, and Spd/Def Bond 3.


Note that you can adjust the Rally Skill and Spur Seal to better accommodate your Def/Res needs.


This Camilla build pairs REMARKABLY well with Fell Vessel Robin.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Stat line is 45/53/34/30/23 (+Atk/-Res)

This Corrin (M) build has dual purpose, taking advantage of his new Icon Class Red Sword.png Yato refine and functional offensive stats.

The primary purpose of this build is to be a godlike support unit, especially when near his Ally Supported partner. The first set of skills supports a defensive partner, and the second set supports an offensive partner. These sets, however, are merely examples and thereby flexible; use what best fits Corrin's support partner. For example, a supported Reinhardt doesn't need Spd buffs, so Corrin can run Icon Skill Assist.png Rally Attack and 2 Drive Atk 2.png Drive Atk 2's for a +15/+5/+5/+5 boost (non-adjacent). The example defensive set buffs +6/+6/+13/+13, and the example offensive set buffs +11/+11/+5/+5 (non-adjacent). If another unit on your team has the right buffing skills in their C-slot, then the Rally skill can be replaced with something like Icon Skill Assist.png Reciprocal Aid or Icon Skill Assist.png Reposition.

The second purpose is to be a green slayer when needed. With Death Blow 3.png Death Blow 3, Axebreaker 3.png Axebreaker 3, and Icon Skill Special.png Moonbow, Corrin can initiate with 59 Atk and easily handle any axe user and most green tome users to help pull his weight on the team. These are flexible as well and can be switched for other options, such as Fury 3.png Fury 3 or Life and Death 3.png Life and Death 3 and Desperation 3.png Desperation 3 to make Corrin more versatile.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Click to show/hide build description 
Mist's default kit is very strong at supporting allies in Tempest Trials. Spur Def Res 2.png Spur Def/Res 2 allows your allies to gain extra bulk when fighting or baiting. In combination with the either Spur Def 3.png Spur Def 3 or Spur Res 3.png Spur Res 3 Mist effectively grants + 7 to an an allies' Def or Res stat while also giving them +3 in the other defense stat. Icon Skill Special.png Miracle is an outstanding skill in Tempest Trials, allowing Mist to survive fatal attacks and then recover hp through Renewal 3.png Renewal 3 or Live to Serve 3.png Live to Serve 3. This allows her to get another Miracle activation later in the trial.
Pen.png Creative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
I use Ralley Def/Res, Spur Def/Res, and a Spur Def 3 or Spur Res 3 seal to buff any ally unit to be invulnerable. You can alternatively use Spur Atk/Spd, and a Spur Atk 3 or Spur Res 3 seal for making an ally an ultimate nuke. The other parts of the build are interchangeable, but using either a Blade build or an anti mage build could work well with Grima's Truth