Stat growth
Stat values in Fire Emblem Heroes are semirandom. They are determined by a unit's level 1 stats, rarity, and stat variations.
Level 1 stats[edit  edit source]
All units have predetermined stat values from level 1 to 40. Their stat values at level 40 are determined by their level 1 stats and their growth rates. Units will receive seemingly random stats as they level up (dependent on a unit's Flaw/Asset combination), but they will all end at their predetermined final stat values at level 40.
For example, 5 Nowi: Eternal Youth has the following stats at level 1:
Rarity  HP  Atk  Spd  Def  Res 

5  17  6  5  6  5 
At level 40, her stats will be:
Rarity  HP  Atk  Spd  Def  Res 

5  45  34  27  30  27 
Regardless of how good or bad a character's level ups are, they will always converge to their base final values.
Stat totals / Rating[edit  edit source]
The stats total of a hero is the sum of all the hero's raw stats (HP + ATK + SPD + DEF + RES). This total is used mainly in Arena matchmaking to match teams with similar stat totals against each other. The rating of a hero is the sum of all the hero's base stats including stats from skills. There is an option under the Allies menu that allows heroes to be sorted by their rating, but there is currently no option for sorting heroes by their total base stats.
Rarity[edit  edit source]
Each hero has a set neutral stat line at 1, for example, the stat line of Virion: Elite Archer at 1 is
Rarity  HP  Atk  Spd  Def  Res 

1  18  5  5  5  1 
Increasing the rarity of a hero by 1 increases two or three of the base stats, depending on which rarities are involved.
 Going to 2 increases the two highest nonHP stats by one each.
 Going to 3 increases HP and the two remaining nonHP stats by one each.
 Going to 4 increases the two highest nonHP stats by one each.
 Going to 5 increases HP and the two remaining nonHP stats by one each.
In the case of a tie between two stats, the first one in the listed order will be chosen, Atk > Spd > Def > Res.
For our example Virion, this means his base stats over the other rarities will be as follows.
Rarity  HP  Atk  Spd  Def  Res 

1  18  5  5  5  1 
2  18  6  6  5  1 
3  19  6  6  6  2 
4  19  7  7  6  2 
5  20  7  7  7  3 
Stat variation[edit  edit source]
Stat variations are differences a unit's stats may have compared to their base values. A higher than usual stat is called an Asset; a lower than usual stat is a Flaw. They exist to recreate the variation in character growth stats present in the Fire Emblem series.^{[1]}
For example, three summoned 5 Nowi: Eternal Youth Heroes may have following stats at level 1:
Rarity  Variance  HP  ATK  SPD  DEF  RES 

5  None  17  6  5  6  5 
5  +Atk/−Def  17  7  5  5  5 
5  +HP/−Res  18  6  5  6  4 
The first Nowi has neutral base stats, meaning base stats with no variations. The second Nowi has one more attack and one less defense than the neutral Nowi. This means she has an +Atk/−Def stat variance. The last Nowi has one more HP and one less resistance, or a +HP/−Res stat variance.
Stat variances appear at level 1 and will affect a unit's final stats. At max level, the three units will have the following stats:
Rarity  Variance  HP  ATK  SPD  DEF  RES 

5  None  45  34  27  33  27 
5  +Atk/−Def  45  37  27  30  27 
5  +HP/−Res  48  34  27  33  24 
A unit can either have one positive and one negative stat variance, or no stat variance at all. A unit cannot have multiple positive variances in different stats, nor can it have multiple negative ones. For example, a player cannot receive a Hero who has a positive variance in two different stats, a negative variance in three different stats and vice versa.
When reading a unit's stat growth table, each stat will have three values: the negative/neutral/positive variances of those stat. For example, 5 Nowi: Eternal Youth at level 1 has the following table:
Rarity  HP  Atk  Spd  Def  Res 

5  16/17/18  5/6/7  4/5/6  5/6/7  4/5/6 
16/17/18 are her negative/neutral/positive variances for HP, respectively. A unit's final stats will be determined by their level 1 variances. An +Atk/−Def 5 Nowi: Eternal Youth will have the following stats at levels 1 and 40:
Rarity  HP  Atk  Spd  Def  Res 

5  17  7  5  5  5 
5  45  37  27  30  27 
A unit may have any combination of stat variances, except for free units, who will always have no stat variation. Stat variation will be retained when a unit increases rarity.
In other languages[edit  edit source]
Language  Name 

English (US)  Asset 
Japanese  得意 
German  Vorzug 
Spanish (Europe)  Punto fuerte 
Spanish (Latin America)  Punto fuerte 
French  Atout 
Italian  Pregio 
Traditional Chinese (Taiwan)  擅長 
Portuguese  Ponto forte 
Language  Name 

English (US)  Flaw 
Japanese  不得意 
German  Defizit 
Spanish (Europe)  Punto débil 
Spanish (Latin America)  Punto débil 
French  Défaut 
Italian  Difetto 
Traditional Chinese (Taiwan)  不擅長 
Portuguese  Ponto fraco 
Language  Name  Notes 

English (US)  ???


Japanese  基準値  standard 
German  ???


Spanish (Europe)  ???


Spanish (Latin America)  ???


French  ???


Italian  ???


Traditional Chinese (Taiwan)  ???


Portuguese  ???

Level 40 stats[edit  edit source]
A Hero's stats at level 40 can be determined by looking at their level 1 stats, and a hidden stat called growth rate. Each hero has a growth rate value attached to each of their five stats, these growth rates are always the same for each specific Hero.
Each hero's set of growth rates can be seen on their respective Hero pages on the wiki. A table of all Heroes and their growth rates can be found at the growth rate table page.
These growth rates are distributed in a predetermined way across the hero's stats, to influence how much they will grow for each stat.
Example[edit  edit source]
In Jagen's case, the growth rates are distributed as follows.
HP  Atk  Spd  Def  Res  Total 

40%  45%  40%  40%  55%  220% 
If a hero has a Asset in a stat, that growth rate is increased by 5%, while the growth rate of their Flaw stat is decreased by 5% to balance it out. A Jagen with +HP and Spd, for example, would have the following growth rate spread.
HP  Atk  Spd  Def  Res  Total 

45%  45%  35%  40%  55%  220% 
Growth rates[edit  edit source]
Growth rates determine by how much each stat will increase from level 1 to level 40. A growth rates increase by 5% for Assets and decrease by 5% for Flaws. The following are the steps to calculate the amount of increase for stats from level 1 to level 40, which will be called the growth value. For example, a unit with 43 HP at level 40 and 19 HP at level 1 will have a growth value of 24 (since 43 − 19 = 24).
Every Hero has their own level 1 stats and growth rates stored in the game files, equivalent to their 3 stats. First, the game takes the starting growth rates stored in the Hero files, also known as pure growth rates, then multiplies the growth rates by a rarity factor, which changes depending on the unit's rarity. As with most calculations in the game like damage calculations, the result is truncated (all numbers after the decimal place is removed and the result is a whole number). Only growth rates in multiples of 5% are ever used for Heroes so far, but stat values for growth rates that are not multiples of 5 exist.
1  2  3  4  5 

0.86  0.93  1.00  1.07  1.14 
This converts the growth rate into a master growth rate or applied growth rate, which is the growth rate that is used.
To get the growth value for playable stats, the master growth rate percentage is multiplied by 39 (and truncated, as before).
For an example, Micaiah: Summer's Dawn has an Atk growth rate of 60%. The steps to calculate her growth value for 5 are the following:
Thus, this Micaiah will gain a total of 26 Atk from level 1 to level 40. Notice how there are 39 levels in the game to gain stats. The formula 39 × 68%
can also be phrased as "68% of 39". It can also be said that for each level up, this Micaiah would have roughly a 68% chance of gaining Atk, though it is not actually random (see the section on level 239 stats for more information). In short, whereas the mainline Fire Emblem games level ups were truly random, Fire Emblem Heroes has the level 40 stats determined by what would be the average stat at level 40 (truncated).
The table below shows the values for different common growth rates and rarities.
PGR  1  2  3  4  5 

20%  6  7  7  8  8 
25%  8  8  9  10  10 
30%  9  10  11  12  13 
35%  11  12  13  14  15 
40%  13  14  15  16  17 
45%  14  15  17  18  19 
50%  16  17  19  20  22 
55%  18  19  21  22  24 
60%  19  21  23  24  26 
65%  21  23  25  26  28 
70%  23  25  27  28  30 
75%  24  26  29  31  33 
80%  26  28  31  33  35 
85%  28  30  33  35  37 
90%  30  32  35  37  39 
In other words, growth values can be calculated directly as
Notice how the table is not uniform, which can lead to different stat totals at level 40, if a unit's Asset or Flaw shifts a growth rate so that the resulting growth value changes more (or less) than usual. An example of this would be Fae: Divine Dragon's HP growth rate, which is 70%, and can be shifted to 75% by a Asset, which at rarity 4 and 5 increases the growth value by 3, as opposed to the standard 2.
Growth value example[edit  edit source]
Using the information about Jagen: Veteran Knight's rarity, base stats, growth rates and the table of growth values, his max stats can be determined by addition of each growth value to its respective base stat as follows. The first table on the left is Neutral, +HP/Spd on the second right table.
Data  HP  Atk  Spd  Def  Res 

4 Base stats  19  8  6  7  11 
Growth Rates  40%  45%  40%  40%  55% 
4 Growth Values  16  18  16  16  22 
4 Max Stats  35  26  22  23  33 
Data  HP  Atk  Spd  Def  Res 

4 Base stats  20  8  5  7  11 
Growth rates  45%  45%  35%  40%  55% 
4 Growth Values  18  18  14  16  22 
4 Max Stats  38  26  19  23  33 
Notice how the base stat difference of plus or minus 1 effectively combines with the growth value difference of (in this case) plus or minus 2, to modify the max stats by +3 HP and 3 Spd.
General level up formula[edit  edit source]
The formula described before for calculating level 40 playable unit growth values
is actually a specific case of the general level up formula for calculating growth values between any level:
However, the general level up formula is only applicable at level 40 for playable units, because playable units have a level cap of level 40. The formula is also not used for levels lower than level 40 for playable units, because the game calculates the stats at level 40, and then "randomizes" the order of stat level ups for the levels in between. This, along with Assets and Flaws^{[1]}, work to give the illusion of the unique stat randomness mechanic that is present in the mainline Fire Emblem series games.
This general formula is used for calculating the stats of automatically generated enemy units in modes such as Training Tower, and Tempest Trials (where levels actually exceed level 40, but are displayed as 40+ in game). OldLevel is set to 1 and NewLevel is the desired levels in these modes.
It is also used in modes like Chain Challenges that derive new stats off old stats (Squad Assault, etc.), where OldLevel would be the original level from the unit on the map that the Chain Challenge one is based off of.
Unlike playable units, since there is no need for the randomness facade for enemies, the formula is just used directly to give representative stats of the unit at the specified level.
Level 239 stats[edit  edit source]
Stat values at intermediate levels for playable units are derived using pseudorandom growth vectors, hardcoded strings that indicate whether a stat will increase by 1 on a given level. The growth vector for a stat is selected based on the stat's growth value, and the calculated growth vector ID, which determines which specific growth vector to use out of all the ones for a particular growth value. Growth vectors are stored in /Common/SRPG/Grow.bin.lz
of the game's data directory.
The formula for calculating the growth vector ID is

5StarLV1NeutralBaseStat
: The base stats with all skills unequipped at 5 and level 1.StatOffset
: A constant offset based on the stat being calculated for.HP Atk Spd Def Res −35 −28 −21 −14 −7 BVID
: A byte in the Hero's files, which will be referred to as the Base Vector ID.mod
:mod
is the modulo operator.
Example[edit  edit source]
Consider a 4 Jagen: Veteran Knight's neutral HP stat. The growth value between level 40 and level 1 for that stat is 16.
Jagen: Veteran Knight's BVID is 0x02 (2 in decimal).
Now the growth vector ID is calculated:
After all calculations are done and the growth vector is retrieved from the resulting growth value and vector id, the growth vector can be applied as follows:
Level  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40 

HP  19  20  21  21  21  21  21  22  22  22  22  22  22  22  23  23  23  24  24  25  26  26  27  28  29  29  30  30  31  32  32  33  33  33  34  34  34  35  35  35 
Growth vector  0  1  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  1  0  1  1  0  1  1  1  0  1  0  1  1  0  1  0  0  1  0  0  1  0  0 
Any two identical heroes with the same IV and rarity will receive the same stat growths at all levels. Thus, all 4 Jagen units with neither a HP Asset nor a HP Flaw will always have 27 HP at level 18. Because the contents of the growth vectors are seemingly random, it is possible that a hero's neutral stat is smaller than the Flaw stat or larger than the Asset stat on the same level.
There are 64 possible growth vectors for each growth value from 1 to 39, shared across all stats. The exact growth vector to use depends on the stat type, the 5 neutral base stat value, the growth rate, the unit's rarity, plus another hidden hero parameter called base vector ID. This has several consequences:
 The same growth vector could be used in different stats from multiple heroes.
 Different stats of a hero never have identical growths if they have the same base values and growth rates. They may have identical growths if only the growth rates are equal; so far this applies to Chrom: Gifted Leader and Tiki: Dragon Scion.
 Different heroes with identical stats and growth rates will have different stat growths if their base vector IDs differ, such as Robin: High Deliverer and Robin: Mystery Tactician.
 It is possible that two different heroes have the same base vector ID, and also happen to share equal base values and growth rates for some stats. In these cases these stats will have identical values on all levels, all rarities, and all IVs. Examples are the Atk and Def stats of Leon: True of Heart and Luke: Rowdy Squire.
Patterns and other observations[edit  edit source]
There are patterns that have been observed from how Intelligent Systems decides to allocate unit stats. These patterns allow reasonable predictions to be formed about a unit's stats based on factors such as their movement type. This section will describe modifiers for units in relation to generation 1 infantry close units, such as an infantry sword unit. A list of Heroes and what modifiers they have based on this section can be seen on the growth rate patterns table.
Generations[edit  edit source]
The following sections will use the terminology generations to describe a divide between different types of Heroes.
All Heroes introduced before the New Heroes: World of Holy War summoning focus are generation 1.
 Generation 1 Heroes:
 Have lower total base stats than that of generation 2 Heroes.
 Typically have exclusive weapons with lower rank effects than that of generation 2.
 Do not have exclusive passive skills.
 Were selected as a group to change the summoning rarities of 4  5 Heroes to 3  4.
All Heroes introduced on New Heroes: Farfetched Heroes summoning focus and afterwards but before Legendary Heroes  Roy are generation 2.
 Generation 2 Heroes:
 Have higher total base stats than that of generation 1 Heroes.
 Typically have exclusive weapons with higher rank or more effects than that of generation 1.
The Heroes introduced in between have stats classified as follows:
 Ayra: Astra's Wielder: Generation 2
 Tailtiu: Thunder Noble: Generation 1
 Deirdre: Lady of the Forest: Generation 1
 Arden: Strong and Tough: Generation 1
 Henry: Happy Vampire: Generation 2
 Jakob: Devoted Monster: Generation 2
 Nowi: Eternal Witch: Generation 1
 Sakura: Gentle Nekomata: Generation 1
All Heroes introduced on Legendary Heroes  Roy but before New Heroes: Brave Echoes are generation 3.
Heroes that do not fall within any particular pattern are as follows:
 Sigurd: Holy Knight: Has 5% more growth than Generation 2 close cavalry units.
Modifiers[edit  edit source]
The table below will use the total level 1 stats and growth rates for an generation 1 infantry sword unit as the base value, with modifiers being relative to that. Modifiers in the table below are presented in the format +x, +y%. The first number is a flat change in total stats while the second number is the change in pure growth rates. Modifiers that are different than the previous generation are bolded.
Rarity  Level 1 total stats 

1  37 
2  39 
3  42 
4  44 
5  47 
Pure growth rate 

255% 
Factor  Modifier 

Trainee  −8, +30% 
Veteran  +8, −30% 
Dancer/Singer (Gen 1 & 2) *  −8, ±0% 
Dancer/Singer (Gen 4)  −8, –5% 
CYL1 Winner  ±0, +10% 
Close  Ranged  

Generation 1  Infantry  ±0, ±0%  −3, −15% 
Armored  +7, +10%  N/A  
Cavalry  −1, −5%  −4, −20%  
Flying  ±0, ±0%  −3, −15%  
Generation 2  Infantry  +1, +10%  −2, −10% 
Armored  +8, +20%  +5, +5%  
Cavalry  −1, ±0%  −4, −20%  
Flying  ±0, +10%  −3, −10% 
Close  Ranged  

Physical  Magical  
Generation 3  Infantry  +2, +20%  ±0, +10%  −1, ±0% 
Armored  +8, +20%  +6, +15%  N/A  
Cavalry  −1, ±0%  −3, −10%  −4, −20%  
Flying  ±0, +10%  −2, ±0%  −3, −10%  
Generation 4  Infantry  +4, +25%  +1, +20%  ±0, +10% 
Armored  +9, +30%  +6, +25%  +5, +15%  
Cavalry  ±0, +10%  −3, +5%  −4, –5%  
Flying  +3, +15%  N/A  −2, ±0% 
* Generation 2 dancers/singers have their other stat modifiers set to Generation 1.
To predict a Hero's level 1 total stats and growth rates, add up all factors that apply.
CYL1 Winner refers only to the Brave Heroes, Ike: Brave Mercenary and Lyn: Brave Lady, that came from first place winners of Choose Your Legends. It does not refer to second place winners or any other Choose Your Legends event after the first.
A Dancer/Singer is any unit with access to Dance or Sing (e.g. Olivia: Blushing Beauty).
A Ranged unit is any unit with a ranged weapon (e.g. Tomes, bows, daggers and staves).
Cavalry and Armored are a unit's respective movement type, shown by their respective movement icon.
Whether a unit is a Veteran or a Trainee is not displayed ingame. The most notable difference between these the level 1 stats and the growth modifiers, is that veteran units, while starting strong, don't grow as much as trainees or young dragons, who instead start weak.
Example[edit  edit source]
Consider the example of a level 1 Jagen: Veteran Knight 4 who is:
 Veteran
 Cavalry
 Neither Ranged nor a Dancer.
 Generation 1
Based on this, we can calculate his neutral level 1 total stats to be:
4  Veteran  Gen 1 Cavalry  Total 

44  + 8  − 1  = 51 
If we check Jagen's actual neutral level 1 stats, we find his level total stats matches with his Level 1 4 stat total:
Rarity  HP  Atk  Spd  Def  Res  Total 

4  19  8  6  7  11  51 
For another example, consider a Lyn: Wind's Embrace who is:
 Ranged
 Armored
 Generation 2
Based on this, we can calculate her pure growth rates to be:
Starting total  Class modifiers  Total 

255%  +5%  = 260% 
If we check her actual total growth rates, they are 260%.
List of units by modifiers[edit  edit source]
The current list of veteran units includes:
The current list of trainee units includes:
 Donnel: Village Hero
 Tiki: Dragon Scion
 Nowi: Eternal Youth
 Fae: Divine Dragon
 Faye: Devoted Heart
 Tobin: The Clueless One
 Gray: Wry Comrade
 Amelia: Rose of the War
 Myrrh: Great Dragon
 Tiki: Beachside Scion
 Tiki: Legendary Dragon
 Idunn: Dark Priestess
Generation 1[edit  edit source]
 Anna: Commander
 Virion: Elite Archer
 Raigh: Dark Child
 Marth: Altean Prince
 Navarre: Scarlet Sword
 Roy: Young Lion
 Fir: Sword Student
 Lyn: Lady of the Plains
 Chrom: Exalted Prince
 Lon'qu: Solitary Blade
 Olivia: Blushing Beauty
 Corrin: Fateful Prince
 Ryoma: Peerless Samurai
 Hana: Focused Samurai
 Laslow: Dancing Duelist
 Selena: Cutting Wit
 Alfonse: Prince of Askr
 Draug: Gentle Giant
 Zephiel: The Liberator
 Cain: The Bull
 Eliwood: Knight of Lycia
 Stahl: Viridian Knight
 Xander: Paragon Knight
 Caeda: Talys's Heart
 Palla: Eldest Whitewing
 Azura: Lady of the Lake
 Sharena: Princess of Askr
 Gwendolyn: Adorable Knight
 Effie: Army of One
 Abel: The Panther
 Camus: Sable Knight
 Sully: Crimson Knight
 Catria: Middle Whitewing
 Est: Junior Whitewing
 Shanna: Sprightly Flier
 Florina: Lovely Flier
 Cordelia: Knight Paragon
 Subaki: Perfect Expert
 Barst: The Hatchet
 Bartre: Fearless Warrior
 Raven: Peerless Fighter
 Hawkeye: Desert Guardian
 Arthur: Hapless Hero
 Sheena: Princess of Gra
 Frederick: Polite Knight
 Michalis: Ambitious King
 Narcian: Wyvern General
 Cherche: Wyvern Friend
 Camilla: Bewitching Beauty
 Beruka: Quiet Assassin
 Gordin: Altean Archer
 Takumi: Wild Card
 Setsuna: Absent Archer
 Gaius: Candy Stealer
 Felicia: Maid Mayhem
 Jakob: Devoted Servant
 Saizo: Angry Ninja
 Kagero: Honorable Ninja
 Sophia: Nabata Prophet
 Tharja: Dark Shadow
 Henry: Twisted Mind
 Robin: High Deliverer
 Odin: Potent Force
 Ursula: Blue Crow
 Nino: Pious Mage
 Robin: Mystery Tactician
 Cecilia: Etrurian General
 Wrys: Kindly Priest
 Serra: Outspoken Cleric
 Lissa: Sprightly Cleric
 Sakura: Loving Priestess
 Azama: Carefree Monk
 Clarine: Refined Noble
 Elise: Budding Flower
 Tiki: Naga's Voice
 Corrin: Fateful Princess
 Eirika: Restoration Lady
 Ephraim: Restoration Lord
 Seliph: Heir of Light
 Julia: Naga's Blood
 Sanaki: Begnion's Apostle
 Olwen: Blue Mage Knight
 Eldigan: Lionheart
 Rebecca: Wildflower
 Karel: Sword Demon
 Ninian: Oracle of Destiny
 Chrom: Spring Exalt
 Xander: Spring Prince
 Camilla: Spring Princess
 Alm: Hero of Prophecy
 Clair: Highborn Flier
 Lukas: Sharp Soldier
 Ike: Young Mercenary
 Soren: Shrewd Strategist
 Titania: Mighty Mercenary
 Celica: Caring Princess
 Boey: Skillful Survivor
 Genny: Endearing Ally
 Lloyd: White Wolf
 Caeda: Talys's Bride
 Lyn: Bride of the Plains
 Cordelia: Perfect Bride
 Charlotte: Money Maiden
 Marth: Enigmatic Blade
 Roderick: Steady Squire
 Athena: Borderland Sword
 Legion: Masked Maniac
 Clarisse: Sniper in the Dark
 Gaius: Thief Exposed
 Frederick: Horizon Watcher
 Robin: Seaside Tactician
 Tiki: Summering Scion
 Delthea: Free Spirit
 Clive: Idealistic Knight
 Saber: Driven Mercenary
 Sonya: Vengeful Mage
 Leon: True of Heart
 Berkut: Prideful Prince
 Xander: Student Swimmer
 Corrin: Novice Vacationer
 Elise: Tropical Flower
 Seth: Silver Knight
 Tana: Winged Princess
 Valter: Dark Moonstone
 Roy: Brave Lion
 Oscar: Agile Horseman
 Elincia: Lost Princess
 Nephenee: Fierce Halberdier
 Inigo: Indigo Dancer
 Shigure: Dark Sky Singer
 Olivia: Festival Dancer
 Azura: Lady of Ballads
 Deirdre: Lady of the Forest
 Tailtiu: Thunder Noble
 Arden: Strong and Tough
 Arvis: Emperor of Flame
 Sakura: Gentle Nekomata
 Azura: Celebratory Spirit
 Gunnthrá: Voice of Dreams
 Eirika: Anamnesis Lady
 L'Arachel: Princess of Light
 Roy: Youthful Gifts
 Lilina: Blush of Youth
 Eliwood: Devoted Love
 Catria: Spring Whitewing
 Olwen: Righteous Knight
 Lene: Yearning Dancer
 Ninian: BrightEyed Bride
 Linde: Summer Rays
 Olivia: SkyHigh Dancer
 Maribelle: Dire Damsel
 Xander: Dancing Knight
 Ryoma: Dancing Samurai
 Elincia: Estival Princess
 Micaiah: Summer's Dawn
 Veronica: Brave Princess
 Silvia: Traveling Dancer
 Ethlyn: Spirited Princess
 Azura: Young Songstress
Generation 2
 Ayra: Astra's Wielder
 Henry: Happy Vampire
 Jakob: Devoted Monster
 Dorcas: Serene Warrior
 Lute: Prodigy
 Mia: Lady of Blades
 Joshua: Tempest King
 Fjorm: Princess of Ice
 Siegbert: Future King
 Shiro: Raw Talent
 Soleil: Adorable Adorer
 Rhajat: Black Magician
 Chrom: Gifted Leader
 Robin: Festive Tactician
 Tharja: "Normal Girl"
 Lissa: Pure Joy
 Corrin: Enjoying Tradition
 Takumi: Prince of Soup
 Camilla: Holiday Traveler
 Micaiah: Priestess of Dawn
 Sothe: Zephyr
 Zelgius: JetBlack General
 Oliver: Admirer of Beauty
 Myrrh: Great Dragon
 Marisa: Crimson Flash
 Lyon: Shadow Prince
 Ike: Vanguard Legend
 Hector: Just Here to Fight
 Lyn: Wind's Embrace
 Takumi: Empty Vessel
 Celica: Imprisoned Soul
 Robin: Fell Reincarnation
 Hardin: Dark Emperor
 Ephraim: Legendary Lord
 Chrom: Knight Exalt
 Morgan: Lad from Afar
 Morgan: Lass from Afar
 Gerome: Masked Rider
 Alfonse: Spring Prince
 Sharena: Spring Princess
 Kagero: Spring Ninja
 Robin: Fell Vessel
 Reinhardt: Thunder's Sword
 Leif: Prince of Leonster
 Finn: Lance of Legend
 Saias: Bishop of Flame
 Hinoka: Blue Sky Warrior
 Shigure: Uplifting Artist
 Kana: Dragon Princess
 Kana: Dragon Spawn
 Kaze: Easygoing Ninja
 Lyn: Lady of the Wind
 Ares: Black Knight
 Ishtar: Thunder Goddess
 Julius: Scion of Darkness
 Marth: Altean Groom
 Sanaki: Apostle in White
 Tharja: Obsessive Bride
 Ryoma: Supreme Samurai
 Nino: Pale Flower
 Karla: Sword Vassal
 Legault: The Hurricane
 Canas: Wisdom Seeker
 Linus: Mad Dog
 Noire: Shade Seeker
 Cordelia: Knight Paradise
 Tana: Noble and Nimble
 Innes: Flawless Form
 Hector: Marquess of Ostia
 Takumi: Prince at Play
 Camilla: Tropical Beauty
 Tiki: Beachside Scion
 Sumia: Maid of Flowers
 Libra: Fetching Friar
 Walhart: The Conqueror
 Lucina: Glorious Archer
 Celica: Warrior Priestess
 Hector: Brave Warrior
 Ephraim: Sacred Twin Lord
 Marth: HeroKing
 Jamke: Prince of Verdane
 Quan: Luminous Lancer
 Lewyn: Guiding Breeze
 Nina: Eye Spy
 Ophelia: Dramatic Heroine
 Silas: Loyal Knight
 Tiki: Legendary Dragon
 Mia: Moonlit Witch
 Dorcas: Pumpkin Smasher
Generation 3
Generation 4
No results
References[edit  edit source]
 ↑ ^{1.0} ^{1.1} Notification: Upcoming Changes to Merge Allies