Status effects

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Some skills apply certain status effects to units for a set amount of time. There are status effects that affect ally units, and status effects that affect enemy units. Status effects can come from various sources, such as weapon, assist, or passive skill effects.

When a unit has a status effect, an icon is shown on their sprite on the map.

Positive status effects last until the next start of player phase. If they are acquired during the enemy phase, they will disappear when the next player phase begins.

Negative status effects are defined as[1][2] status effects on a unit that last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the negative status effect for their first action. They can be removed with Icon Skill Assist.png Restore+.

Icon Effect Type Example Source Sound Effect
Status Effect Stats Up.png Stats up (Bonus) Positive Icon Class Blue Lance.png Siegmund
Hone Atk 3.png Hone Atk 3
Status Effect Stats Down.png Stats down (Penalty) Negative Icon Skill Weapon.png Silver Dagger+
Seal Atk 3.png Seal Atk 3
Status Effect Movement Up.png Movement up (March) Positive Armor March 3.png Armor March 3
Icon Skill Weapon.png Hawk King Claw
Status Effect Movement Down.png Movement down (Gravity) Negative Icon Class Colorless Staff.png Gravity+
 Tactics Room (O)
Status Effect Panic.png Panic Negative Icon Class Colorless Staff.png Panic+
 Panic Manor (D)
Status Effect Counterattack Disabled.png No counterattacks Negative Icon Class Colorless Staff.png Flash+
Icon Class Red Tome.png Imhullu
Status Effect Triangle Adept.png Triangle Adept Negative Icon Class Colorless Staff.png Trilemma+
Status Effect Guard.png Guard Negative Icon Class Colorless Staff.png Witchy Wand+
Status Effect Air Orders.png Air Orders Positive Air Orders 3.png Air Orders 3

References[edit | edit source]

  1. 次回行動終了時までの効果全般Restore+
  2. 不利な状態異常…
    「敵の次回行動終了まで」の効果全般
    Gjöll