Some skills apply certain status effects to units for a set amount of time. There are status effects that affect ally units, and status effects that affect enemy units. Status effects can come from various sources, such as weapon, assist, or passive skill, item, or structure effects. For sources of status effects, see the category page.
When a unit has a status effect, an icon is shown on their sprite on the map.
Positive status effects last until the next start of player phase. If they are acquired during the enemy phase, they will disappear when the next player phase begins.
Negative status effects are defined as status effects on a unit that last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the negative status effect for their first action. All negative status effects (other than ) can be removed with .
|Icon||Effect||Type||Example Source||Sound Effect|
|Bonus (Stats increased)||Positive||
|Penalty (Stats decreased)||Negative||
|Gravity (Mobility decreased)||Negative||
|Effective against dragons||Positive|
References[edit | edit source]