Sturdy Impact/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Orb.png Very high investment
Click to show/hide build description 
Basically the ultimate DC killer. QP drops special charge to 1, guaranteeing an activation and 20 flat damage iceberg on first initiation, and spiral gives a guaranteed iceberg on every fight after that. Sturdy Impact along with Hoarfrost grants her a total 48/41 def/res on initiation against an enemy that can counter, prevents their follow up (defending against her abysmal Spd), and promises one from her (thanks to Hoarfrost.) You can use bonfire for a flat 24 damage each activation, but it will only do 9 if she's attacked on enemy phase, so iceberg is the safest way to go.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Darting Blow W.png Tome of Thoron (Skill)
Icon Skill Assist.png Flexible
Stats: +atk, +spd/-res
Click to show/hide build description 
Tailtiu gets Wrath+Darting Blow 3 on her weapon.

Wrath+Luna almost guarantees deaths with a double attack. Sturdy Impact prevents her from dying from DC units. Also, adaptive Damage can't kill her very well because of balanced Res. Darting Blow + Flashing Blade make sure that her activation rates remain high on Luna. However, glimmer might be a better option if you want a unit that can beat Guard reliably. Finally, Null Follow-up removes wary fighter, tomebreaker, and other skills from the picture, and instead makes the interaction rely on speed (which she gets in spades).

-Ink
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Click to show/hide build description 
All around build that allows tibarn to launch bonfires rapidly. Assist is flexible, but reposition is highly recommended just to help allies.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Massive attack is the name of the hawk king's game. 60atk once he transforms, 66 on initiation, and 72 on odd turns. His PRF affords him guaranteed follow ups on initiation and prevents foes from following up, promising his Draconic Aura will activate thanks to heavy blade (provided you're attacking someone with less than 60atk.) He was named King for a reason.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
This built exists to capitalize on Tibarn's guaranteed follow-up and huge attack to proc heavy blade and galeforce. His A skill is required to make him bulkier on player phase, and able to more freely attack. His B skill is flexible, but I like Hit and Run so that he will back up closer to your repo/dance units after his second turn, or advance farther if he attackes a unit from behind. His C skill is purely to give him more attack. His seal is a requirement to allow him to proc galeforce in a single round of combat.