Sturdy Stance/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build aims to maximize Catria's melee tanking and counterattacking abilities. Without receiving any flier buffs, she reaches 43–44 Def. Add the effects of Fortify and Ward Fliers from a Flier Emblem squad, and she reaches 53–54. Her Spd remains at 34, which is nothing special in Player Phase, but is enough to avoid enemy follow-ups most of the time, particularly if another of Catria's teammates has Goad Fliers. Quick Riposte, Bonfire, and the Slaying Lance then turn all that Defense into offense for a mighty counterattack that few enemies will survive. Catria has greater potential in this role than other lance fliers due to a much better Atk stat than Subaki's, better Spd than Valter's (not to mention that the drawback of the Cursed Lance hurts his tanking ability), and having higher Def than most other fliers. Sumia is her main competition for this role, and admittedly her starting kit of Close Def and Reprisal Lance effectively does the same thing. However, with that kit, Sumia must either sacrifice the massive damage of her Enemy Phase Bonfire, going with Moonbow or Glimmer for her guaranteed special proc, or keep Bonfire but not be able to proc it on every Quick Riposte. Catria's more common availability also makes it easier to cherry-pick the perfect IV and find merges. So if you're having trouble getting Sumia or if you just like Catria more, this is a very effective build that arguably works better than Sumia's base kit. 69.14.30.184 00:03, 2 August 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is meant to utilize Corrin's good speed and def in order to turn his into a flexible physical tank that is capable of trading with almost any non-red unit.

his optimal boon is +Spd due to it being a super boon, giving his +4 spd rather than the normal +3. However, other boons such as +Atk are also acceptable alternatives. Because this build is focused on being a hybrid sponge, -HP is his optimal bane, though -Res is also acceptable.

Icon Skill Weapon.png Lightning Breath+ is his optimal weapon choice, allowing his to counter attack vs bows and red magic, which he can usually deal with. In addition, the detriment of the +1 Special Charge is not as detrimental due to the rest of his kit. +Def is the best refine in order to increase his most important bulk as much as possible.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Ignis is essential for letting Corrin deal damage, as it will activate every other combat and helps pad his mediocre attack stat. If using Steady Breath, Bonfire is preferred because it activates every turn.

Sturdy Stance 2.png Sturdy Stance 2 is a great budget skill to use for EP, as it gives Corrin a good stat boost without any further condition, whil Steady Breath.png Steady Breath offers a very powerful boost in special charging, but is much harder to obtain.

Quick Riposte 3 allows Corrin to always ensure he doubles the enemy. While his speed is solid, it generally isn't high enough to let his naturally double his enemies, but in a place where he usually doesn't get doubled.

Fortify Dragons.png Fortify Dragons is Corrin's natural C skill and is very good, but can be changed to suite the requirements of his team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, his S slot can change between Distant Def 3.png Distant Def 3, making his more durable against ranged threats, or Close Def 3.png Close Def 3 which makes his more durable against melee threats.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is meant to utilize Corrin's good speed and def in order to turn her into a flexible physical tank that is capable of trading with almost any non-red unit.

Her optimal boon is +Spd due to it being a super boon, giving her +4 spd rather than the normal +3. However, other boons such as +Atk are also acceptable alternatives. Because this build is focused on being a hybrid sponge, -HP is her optimal bane, though -Res is also acceptable.

Icon Skill Weapon.png Lightning Breath+ is her optimal weapon choice, allowing her to counter attack vs bows and red magic, which she can usually deal with. In addition, the detriment of the +1 Special Charge is not as detrimental due to the rest of her kit. +Def is the best refine in order to increase her most important bulk as much as possible.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Ignis is essential for letting Corrin deal damage, as it will activate every other combat and helps pad her mediocre attack stat. If using Steady Breath, Bonfire is preferred because it activates every turn.

Sturdy Stance 2.png Sturdy Stance 2 is a great budget skill to use for EP, as it gives Corrin a good stat boost without any further condition, whil Steady Breath.png Steady Breath offers a very powerful boost in special charging, but is much harder to obtain.

Quick Riposte 3 allows Corrin to always ensure she doubles the enemy. While her speed is solid, it generally isn't high enough to let her naturally double her enemies, but in a place where she usually doesn't get doubled.

Fortify Dragons.png Fortify Dragons is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, her S slot can change between Distant Def 3.png Distant Def 3, making her more durable against ranged threats, or Close Def 3.png Close Def 3 which makes her more durable against melee threats.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Click to show/hide build description 
So this is a set for the people that don't want to sacrifice too much good fodder, but still want a mixed phase Dorcas. Without Bold Fighter or Vengeful, it is a little less investment. This set requires at minimum one 4* Subaki, one 4* A!Tiki, one 4* Olivia or F!Corrin, and one 3* Raven. The other options include more investment, sacrificing 2 5* units, but giving a more powerful approach. For choosing A slot skills, it depends on your preference, if you want more enemy or player phase oriented. B slot is QR 2, or 3 for more investment, but better enemy phase. The C slot, as always, is your choice, however, I like Hone Atk on almost any unit because it will help anyone, no matter the team. For seals, again, preference, but I prefer either of the 2 above seals, because they can help in player and enemy phase respectively. Stay scary! Justthebomb (talk) 00:44, 15 October 2018 (UTC)Justin/Justthebomb
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
This build is for players who wish to use Ephraim right out of the gate. His base kit does do him favours for an enemy phase playstyle, so this will mostly be similar to his second build. He can still function decently on the player phase, but he should be more mindful of who he fights.

Weapon: Icon Class Blue Lance.png Flame Siegmund is Ephraim's weapon of choice. It lets him perform a follow up attack as long as there are more enemies than allies near him, encouraging a more reckless playstyle.

Assist: Icon Skill Assist.png Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: Icon Skill Special.png Bonfire is chosen as Ephraim's Special, this time working off of his great Def, boosted even further on the enemy phase. Icon Skill Special.png Luna is an alternative option that lets Ephraim pierce through an opponent's Def instead. Both skills work well with the Heavy Blade 3 Seal, as Ephraim can rely on his high Atk to activate them pretty easily. He does have a few other options however. Should he use the Close Def 3 Seal instead, then a faster charge like Icon Skill Special.png Glimmer or Icon Skill Special.png Moonbow can work well instead. Finally, Icon Skill Special.png Aether could be considered when paired with Solar Brace to basically give him a full heal when timed right.

A Passive: Sturdy Stance 2.png Sturdy Stance 2 is Ephraim's A skill. He comes with it naturally, and it helps improve his enemy phase presence by granting him +4 Atk and +4 Def when attacked, letting him take more hits and also deliver a more powerful counterattack to his assailants.

B Passive: Solar Brace.png Solar Brace is an interesting option for Ephraim's B skill. It's unique to him, and restores 30% HP when his Special activates. This can help greatly in longer, drawn out maps or endurance styled maps to keep him healthy so he can continue to tank and fight. However, should he be used in the Arena, or should he feel like self-restoration is unnecessary, then Guard 2.png Guard 2 is an excellent skill to help him deter enemy Special charges.

C Passive: Atk Smoke 3.png Atk Smoke 3 is an option for Ephraim's C skill. After he engages an opponent and destroys them, any nearby foe will suffer -7 Atk. This can make Heavy Blade 3 easier to activate, it can help mitigate some damage Ephraim may take on the enemy phase, like if he has to exchange blows. However, this skill slot is kind of flexible. Ephraim will have to be on his own, so buffing skills might not be the best choice for him, but it's still an option if he can buff his allies before riding into battle while they take care of business elsewhere.

Sacred Seal: Heavy Blade 3.png Heavy Blade 3 is a great option for Ephraim's Seal, especially if he's +Atk, as his high Atk will allow him to charge his Special much faster. Should Ephraim want to focus more on tanking hits, then Close Def 3.png Close Def 3 would be a better option, improving his physical melee bulk.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Frederick's enemy phase capabilites are often overlooked. He has an astonishing 36 Def (39 with a boon) and 35 Attack. With this build, he's able to ORKO a vast majority of all Axe, Lance and even Sword units in the game.

His Slaying Axe reduces his Ignis cooldown to 3. If he gets doubled, he will trigger his Ignis within one Round of Combat (because of Quick Riposte). Since he reaches 53 Atk/Def(with a Def boon) on enemy phase due to Sturdy Stance and close Def, an Ignis proc will deal more than 90 points of damage(Steady Stance will make him deal a similar amount of Damage). Since he's incredibly difficult to ORKO, he will trigger Ignis very consistenetly. As for his Assist and C-Slot skill, he should run Skills that support Magic tanks. His 14 Res isn't going to be enough to even survive blue mages, so including a Magic tank on his Team is a must.

There is also something to be considered if you run him on a Horse Emblem team. Increasing his Speed is a terrible Idea, as he'll fail to proc Ignis against some slow units (like Sigurd and Ares), so buffing him with hone/goad Cavalry is not recommended. That being said, a Fortify cavalry buff will help him reach even greater hights, and can even make him able to take on blue Dragons.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Defense Plus W.png Slaying Axe+ (Def)
Stats: +Atk, +Def/-Res

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Meant for people that want to invest into Ike with everything they got, making him a unit that can be used anywhere especially when merged, and he becomes even better next to someone... (((((Use Soren)))))
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Brynhildr W.png Brynhildr (Skill)
Icon Skill Assist.png Draw Back / flexible
Stats: +atk/-spd
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The skill refinement on Leo's unique weapon allows him to fill a fairly unique niche as a sort of magical, ranged, cavalry Hector: Marquess of Ostia-alike. The goal with this build is to maximize the utility of his unique skills to prevent enemy follow-ups while guaranteeing his own in as many instances as possible. It also aims to make him relatively self-sufficient, as opposed to relying on team synergy. (That said, combine with an Ally Support from Corrin: Fateful Prince using Yato W.png Yato, Def Res Link 3.png Def/Res Link 3, and Icon Skill Assist.png Reposition to maximize potential.)

High defensive stats in combat plus Icon Skill Special.png Noontime, which will activate in any instance when the effects of both Brynhildr W.png Brynhildr and Quick Riposte 3.png Quick Riposte 3 apply, ideally will keep his HP above the threshold for the latter. Use his native Icon Skill Special.png Blazing Light instead if your team has a viable healer to allow him to follow-up attack (or at least do equivalent damage) in the player phase sometimes when needed. One team mate using Breath of Life 3.png Breath of Life 3 or Icon Skill Assist.png Ardent Sacrifice should be enough to sustain in this case.

I know that stacking Distant Def 3.png Distant Def 3 as both Passive A and Sacred Seal tends to be the go-to for enemy phase-centric builds like this, but... poor Leo needs the Attack. He can't afford to lose the defensive stats for Life and Death 3.png Life and Death 3 nor the HP for Fury 3.png Fury 3. If you don't want to sacrifice any of the exceedingly rare units required, then a flat boost to any stat (except Speed) is still nice. Res Ploy 3.png Res Ploy 3 is also chosen for the sake of raw damage, but it's not irreplaceable if your team needs a different utility.
Universal Crystal.png Medium investment
Click to show/hide build description 
I love Subaki. He seriously needs some more love, like a unique weapon. Even so, he does amazing without any help. The sapphire lance is what he comes with and it is perfect for taking on red units. Swap is also what he comes with and has about the same utility as reposition so I left it on him. Moonbow helps Subaki overcome those bulky red units and charges quickly. Sturdy Stance is obtainable through a 4 star Halloween Dorcas, making it accessible, and bulking Subaki up without the drawbacks of Life and Death or Fury (I personally think Fury is particularly bad as it drops him out of Quick riposte activation faster than you want). Atk/Def Bond is also now obtainable from Rutger at 4 stars making it another viable option. Quick Riposte comes naturally on him. You know how good this is so I won't explain it. Goad fliers is flexible it basically depends on what team you have him on. Iote's shield is to stop those pesky archers from ruining your fun watching red units crash against Subaki like waves on a rock. If you're not worried about it, then get creative! Bonds, stances, close def, chill atk, another buff, whatever suits your fancy. If you don't have a 5 star Subaki, I highly recommend him. He is one of my faves.