All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Short Bow||8||2||Effective against flying foes. Deals +10 damage when Special triggers.||200||4||3|
|Short Bow+||12||2||Effective against flying foes. Deals +10 damage when Special triggers.||300||5||5|
Short Bow+ can be upgraded in the Weapon Refinery.
This Hero has no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Moonbow||2||Treats foe's Def/Res as if reduced by 30% during combat.||200||-||4|
|Darting Blow 1||If unit initiates combat, grants Spd+2 during combat.||50||3||A|
|Swift Sparrow 1||If unit initiates combat, grants Atk/Spd+2 during combat.||120||4|
|Swift Sparrow 2||If unit initiates combat, grants Atk/Spd+4 during combat.||240||5|
|Chill Def 1||At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.||60||1||B|
|Chill Def 2||At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.||120||2|
|Chill Def 3||At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.||240||4|
|Hone Spd 1||At start of turn, grants Spd+2 to adjacent allies for 1 turn.||50||2||C|
|Hone Spd 2||At start of turn, grants Spd+3 to adjacent allies for 1 turn.||100||3|
|Hone Spd 3||At start of turn, grants Spd+4 to adjacent allies for 1 turn.||200||4|
|Hone Spd 4||At start of turn, grants Spd+7 to adjacent allies for 1 turn.||300||5|