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Summoning Focus: Hero Fest! (Aug 2019) (Notification)

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News Banner Focus Hero Fest Fehs Summer Celebration 2019.png
Summoning Focus: Hero Fest!

Active: to

A Hero Fest is here! The four focus Heroes have gained unparalleled popularity and power. During the active period, the initial appearance rate for the 5★ focus Heroes will be set to 5%!

For new summoning events, the first time you summon, you won't have to use Orbs!

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• The initial appearance rates for 5★ and 5★ Focus are 3% and 5%, respectively.
• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ Focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Tibarn Lord of the Air.jpg

King of Phoenicis, the nation of the hawk
laguz. Leads his people by dint of his
overwhelming fighting ability and charisma.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngHawk King Claw
Mt: 14 Range: 1
Grants Atk+3. If foe's HP = 100% and if unit
initiates combat, unit makes a guaranteed
follow-up attack. At start of turn, if unit is
adjacent to only beast or dragon allies or if unit
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms, unit
can move 1 extra space. (That turn only. Does
not stack.) If unit transforms, grants Atk+2.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Sturdy Impact.pngSturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Class Colorless Staff.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

Even Atk Wave 3.pngEven Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"The wind may not have a voice, but it speaks to me all the same. Even in a new world, it tells me a great deal."


Hero banner Tiki Torpid Dragon.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Princess of the Divine Dragon tribe. She was
taken to the Fane of Raman and, under
Gharnef's control, incinerated all those who
entered. Appears in Fire Emblem: Mystery of
the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngRazing Breath
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIgnis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Brazen Atk Spd 3.pngBrazen Atk/Spd 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Spd+7 during combat.

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Solitary Dream.pngSolitary Dream
At start of turn, if unit is adjacent to only
dragon allies or if unit is not adjacent to any
ally, grants Atk/Spd/Def/Res+4 to unit and unit
can move 1 extra space. (That turn only. Does
not stack.)
This skill can only be equipped by its original unit.

"I am...Tiki... The holy grounds must be cleansed of those who taint it..."


Hero banner Surtr Ruler of Flame.jpg

King of Múspell, the Kingdom of Flame. Carries
the blood of the Flame Dragon. A harsh ruler
whose desire for conquest is relentless.

Skills learnable at 5★:

Icon Skill Weapon.pngSinmara
Mt: 16 Range: 1
Grants Def+3. At start of turn, deals
20 damage to foes within 2 spaces.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Steady Stance 4.pngSteady Stance 4
If foe initiates combat, grants Def+8 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use: Icon Class Colorless Staff.png

Wary Fighter 3.pngWary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Surtrs Menace.pngSurtr's Menace
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Spd/Def/Res+4 for 1 turn and
inflicts Atk/Spd/Def/Res-4 on foes within 2
spaces through their next actions.
This skill can only be equipped by its original unit.

"I am flame itself! Even the gods will burn."


Hero banner Nailah Unflinching Eye.jpg

Queen of Hatari, a desert nation spoken of
mostly in legend. Her eye patch conceals an
evil eye. Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngWolf Queen Fang
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) At start of turn, if
unit is adjacent to only beast or dragon allies or
if unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 and deals +10 damage when
Special triggers.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Null C Disrupt 3.pngNull C-Disrupt 3
Neutralizes status effects and disables skills
that prevent counterattacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Glare.pngGlare
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.
This skill can only be equipped by its original unit.

"Let all who fall under my gaze be paralyzed by fear!"


News Anna Reaction Ok.png

"I wonder when I'll be chosen for one of these..."

Posted: