Summoning Focus: Heroes with Chill Skills (Jan 2020) (Notification)

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Banner Focus Focus Heroes with Chill Skills Jan 2020.png
Summoning Focus: Heroes with Chill Skills

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Three Heroes with Chill skills are available as part of a 5★ summoning focus!

At the start of a turn, a Hero with a Chill skill will inflict up to -7 to a certain stat on a foe on the enemy team with the highest of that stat through its next action.

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Kliff Curious Spirit.png

Tap the image above to visit this Hero's illustrated introduction page.

Alm's childhood friend from Ram Village. Loves
learning and hungers to see more of the world.
Appears in Fire Emblem Echoes: Shadows of
Valentia.

Skills learnable at 5★:

Icon Skill Weapon.pngSagittae
Mt: 14 Range: 2
Grants Def+3. At start of combat, if foe's Atk ≥
unit's Atk+5, grants Atk/Spd/Def/Res+5 during
combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGrowing Light
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff.png

Fort. Def Res 3.pngFort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Fortify Res 3.pngFortify Res 3
At start of turn, grants Res+4 to adjacent allies for
1 turn.

"I'm taking notes on this place, but when I get back to my world... nobody is going to believe me."


Hero banner Sue Doe of the Plains.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Granddaughter of Dayan, the Silver Wolf, leader
of the Kutolah tribe. She hears the voices of the
sky and earth and lives in harmony with nature.
Appears in Fire Emblem: The Binding Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngShort Bow+
Mt: 12 Range: 2
Effective against flying foes. Deals +10 damage
when Special triggers.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Chill Def 3.pngChill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.

Hone Spd 4.pngHone Spd 4
At start of turn, grants Spd+7 to adjacent allies for
1 turn.

"I was looking at the stars. The sky here is not that of Sacae, but still, it calms my heart."


Hero banner Hubert Sinister Servant.jpg

Tap the image above to visit this Hero's illustrated introduction page.

The Adrestian Empire's Minister of the Imperial
Household and legitimate son of Marquis Vestra.
Has sworn complete fealty to Edelgard.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngRauðrfox+
Mt: 12 Range: 2
If unit initiates combat, inflicts
Atk/Spd/Def/Res-4 on foe
during combat.

Icon Skill Special.pngGrowing Thunder
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff.png

Chill Res 3.pngChill Res 3
At start of turn, inflicts Res-7 on foe
on the enemy team with the highest
Res through its next action.

Inf. Hexblade 3.pngInf. Hexblade 3
If adjacent infantry allies use sword, lance, axe,
bow, or dagger, grants Atk/Spd+2 to those allies
and calculates their damage using the lower of
foe's Def or Res during combat. (Does not
affect damage dealt by Specials that trigger
before combat.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

"You like watching from afar as others spill blood on your behalf. You and the goddess have that in common."



News Anna Reaction Ok.png
Chill skills are easy to use because they don't require any kind of positioning to activate!

Posted: