Active: to
Three Heroes with Chill skills are available as part of a 5★ summoning focus!
Heroes with Chill skills can reduce a certain stat of the foe on the enemy team who has the highest of that stat by up to -7 at the start of a turn.
For new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Celica's form as a witch after giving her
soul to Duma. It seems her old memories
occassionally rise to the surface. Appears
in Fire Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Beloved Zofia
Mt: 16 Range: 1
Grants Def+3. At start of combat, if unit's
HP = 100%, grants Atk/Spd/Def/Res+4, but
after combat, if unit attacked, deals 4
damage to unit.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Hone Atk 3
At start of turn, grants Atk+4 to adjacent allies for
1 turn.
"Would you accept Lord Duma's blessing? You'll become more powerful than you know. You'll obtain the power...to destroy all... Heehee..."
Tap the image above to visit this Hero's illustrated introduction page.
A cat warrior from Gallia, the home of the beast
tribe of laguz. Though young, his king trusts him
deeply. Considered the right hand of the future
king. Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Covert Cat Fang
Mt: 14 Range: 1
Grants Def+3. If unit is within 2 spaces of an
ally, grants Atk/Def+3 to unit and allies within
2 spaces of unit during combat. At start of turn,
if unit is adjacent to only beast or dragon allies
or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and if unit initiates
combat, inflicts Atk/Def-4 on foe during
combat and foe cannot make a follow-up
attack.
This skill can only be equipped by its original unit.
Rally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Ward Beasts
Grants Def/Res+4 to beast allies within 2
spaces during combat.
Cannot use:
"Oh, I'm doing my part. I'm patrolling... That's it—patrolling. Gotta put these ears and nose to work, don't I?"
Odin's daughter. A daydreamer who applies a
flair for the dramatic to her magic. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Missiletainn
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown
count-1 to unit for each magic ally on your
team (including unit).
This skill can only be equipped by its original unit.
Rally Up Atk+
Range: 1
Grants Atk+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use:
Blazing Light
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use:
Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during
combat.
Cannot use:
Chill Res 3
At start of turn, inflicts Res-7 on foe
on the enemy team with the highest
Res through its next action.
"I just came up with an amazing new spell! I jotted it down in my spell diary. Um... Huh... What page again?"
Posted: