Summoning Focus: Heroes with Duel Skills (Notification)

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Banner Focus Focus Heroes with Duel Skills.png
Summoning Focus: Heroes with Duel Skills

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Three Heroes with Duel skills are available as part of a 5★ summoning focus!

Heroes with Duel skills have their stats treated as 170 in modes like Arena if they are 5★ and level 40 and their stats total less than 170.

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Laegjarn Sheathed Steel.png

The eldest princess of Múspell, the Flame
Kingdom, and Laevatein's older sister. A
general who leads Múspell's army with dignity.

Skills learnable at 5★:

Icon Skill Weapon.pngNíu
Mt: 16 Range: 1
Grants Spd+3. Adds 50% of total bonuses
on foe to unit's Atk/Spd/Def/Res during
combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

R Duel Flying 3.pngR Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"Strength rules all. The weak are prey. That is the way of Múspell... It is very cruel."



Hero banner Helbindi Savage Scourge.png

Rough and tumble general of Múspell, the
Kingdom of Flame. Came from nothing and
rose through the ranks thanks to his talent
in battle.

Skills learnable at 5★:

Icon Skill Weapon.pngBýleistr
Mt: 16 Range: 1
At start of odd-numbered turns, grants
Atk/Spd/Def/Res+4 to unit and adjacent
allies for 1 turn. (Bonus granted to unit
even if no allies are adjacent.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngVengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use: Icon Class Colorless Staff.png

G Duel Infantry 3.pngG Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Guard 3.pngGuard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)

Infantry Pulse 3.pngInfantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"I'm Helbindi, a general from Múspell. This is a joke, right? The only place I'm headed is hell."



Hero banner Loki The Trickster.png

Strategist for Múspell, the Kingdom of Flame.
Likes to play tricks and manipulate people.

Skills learnable at 5★:

Icon Skill Weapon.pngThökk
Mt: 14 Range: 2
Calculates damage from staff like other
weapons. At start of turn, if foe's HP ≤ unit's
HP-3 and foe is in cardinal direction and
uses bow, dagger, magic, or staff, foe
cannot move more than 1 space through its
action.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRestore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.

Icon Skill Special.pngEarthwater Balm+
Cooldown: 1
When healing an ally with a staff, grants
Def/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

C Duel Infantry 3.pngC Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"If the Loki of this world is your enemy, then I will be your ally. That should keep things interesting!"




News emote Anna surprise.png
Duel skills are helpful for increasing your score in the Arena!

Posted: