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Three Heroes with the Fierce Stance skill are available as part of a 5★ summoning focus!
Heroes with Fierce Stance are granted up to +6 to their Atk during combat if their foe initiates combat.
For new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
A general clad head to toe in the blackest of
armor, naturally known as the Black Knight. His
holy sword, Alondite, has the power to rend the
heavens. Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Alondite
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Black Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 80%
during combat. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Warp Powder
If unit's HP ≥ 80%, unit can move to a space
adjacent to any ally within 2 spaces.
This skill can only be equipped by its original unit.
Panic Ploy 3
At start of turn, converts bonuses on foes in
cardinal directions with HP < unit's HP into
penalties through their next actions.
"My name is Zelgius. I once hid my name, but there is no longer need. I have moved on, and so has time."
Corrin's daughter. Cheerful and honest but
has lived a lonely life so far. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Water Breath+
Mt: 14 Range: 1
If foe initiates combat, grants Def/Res+4
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Goad Dragons
Grants Atk/Spd+4 to dragon allies
within 2 spaces during combat.
Cannot use:
"I grew up in the Deeprealms. It was lonely without my papa or mama. Really lonely. But I'm fine now!"
A mercenary trying to earn money for his ill
wife's treatment. Doesn't talk much and isn't
expressive, but loves his family dearly.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Stout Tomahawk
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Quick Riposte 3
If unit’s HP ≥ 70% and foe initiates combat, unit
makes a guaranteed follow-up attack.
Infantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use:
"The name's Dorcas. I used to fight as a mercenary in Bern, but... Well, that's all in the past now."
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