Active: to
Three Heroes with Galeforce are available as part of a 5★ summoning focus!
Once per turn, Heroes with Galeforce are granted another action after combat if they initiate combat.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
The son of Eliwood, Marquess of Pherae.
Has immense respect for his father and
wields his weapon, Durandal. Appears
in Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Blazing Durandal
Mt: 16 Range: 1
Grants Atk+3. If unit's Atk > foe's Atk, grants
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Steady Blow 2
If unit initiates combat, grants Spd/Def+4 during
combat.
Cannot use:
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
"This is Durandal, the sword of sacred fire... It's a legendary weapon. My father once wielded it, too."
A woman who grew up on the plains before
learning she is nobility of Caelin. Appears
in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Sol Katti
Mt: 16 Range: 1
If unit’s HP ≤ 50% and unit initiates combat,
unit can make a follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Defiant Atk 3
At start of turn, if unit's HP ≤ 50%, grants Atk+7
for 1 turn.
Spur Spd 3
Grants Spd+4 to adjacent allies during combat.
"I may look calm—maybe even still. But I'm really very focused. It's part of my daily training with my sword."
Panne's son. The last of the taguel. Continually
terrified that his death will mark the end of his
race. Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Bunny Fang
Mt: 14 Range: 1
Grants Spd+3. Effective against cavalry foes.
After combat, if unit's HP ≤ 75%, grants Special
cooldown count-2.
Effect:【Beast (Cavalry)】
【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Escape Route 3
If unit’s HP ≤ 50%, unit can move to a space
adjacent to any ally.
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I don't want to die. I'm sure that's how everybody feels... Including the folks who died in that terrible future. That's why I'm fighting to save them."
Posted: