Active: to
Three Heroes with the Moonbow Special skill are available as part of a 5★ summoning focus!
Heroes with Moonbow treat their foe's Def/Res stats as if they were reduced by 30% during combat.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Daughter of Count Ordelia and noble of the
Leicester Alliance. A determined high achiever
who hates being treated like a child. Appears in
Fire Emblem: Three Houses.
Skills learnable at 5★:
Hades Ω
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Atk/Spd+4
during combat, and if unit's Special is ready,
grants an additional Atk+6 during combat.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Death Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use:
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"If you have the time, why not join me for a study session? There must be so much I could learn from you!"
Tap the image above to visit this Hero's illustrated introduction page.
Energetic high schooler and idol, partnered to
Caeda. She gives any job her all. Appears in
Tokyo Mirage Sessions ♯FE Encore.
Skills learnable at 5★:
Mirage Feather
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Spd+3. If unit initiates combat after an
ally has already acted, grants Atk/Spd+6 during
combat and unit can make a follow-up attack
before foe can counterattack.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Blade Session 3
If unit initiates combat, grants bonus to unit's
Atk/Spd during combat = 3 + number of allies
who have already acted × 3 (max value of 9).
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
"It doesn't matter what world I'm in—I'm not skipping any practice! I want to perform my best in this world too!"
Tap the image above to visit this Hero's illustrated introduction page.
A veteran soldier who leads his own mercenary
band, Gerik's Mercenaries. He's the commander
of Tethys, Ewan, Marisa, and others. Appears
in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Firesweep Axe+
Mt: 15 Range: 1
Unit and foe cannot counterattack.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Darting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use:
Sudden Panic 3
At start of turn, if any foe's HP ≤ unit's HP-1
and that foe is adjacent to another foe, inflicts
【Panic】on that foe.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
Infantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use:
"Can't go slackin' off during training. My skill with the blade still ain't much, so I've got to focus to survive."
Posted: