Summoning Focus: Heroes with Odd Wave Skills (Notification)

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Banner Focus Focus Heroes with Odd Wave Skills.png
Summoning Focus: Heroes with Odd Wave Skills

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Three Heroes with Odd Wave skills, which grant the Hero and adjacent allies up to +6 to certain stats for one turn at the start of odd-numbered turns, are available as a part of a 5★ summoning focus!

For new summoning events, the first time you summon, you won't have to use Orbs!

Starting with this summoning event, it will be possible to summon certain Heroes at different rarity levels than were available previously. For details, please see the "Feh Channel Supplement" notice.

Tap More for additional information about this event.

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Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Ishtar Thunder Goddess.png

The heir to Mjölnir, she carries the blood of the
royal family of Friege. The descent of her love,
Julius, into the darkness troubles her. Appears
in Fire Emblem: Genealogy of the Holy War.

Skills learnable at 5★:

Icon Skill Weapon.pngMjölnir
Mt: 14 Range: 2
Accelerates Special trigger (cooldown
count-1). If unit initiates combat, grants
Spd+6 during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Vantage 3.pngVantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Witness my talent! I am Ishtar, Goddess of Thunder!"


Hero banner Loki The Trickster.png

Strategist for Múspell, the Kingdom of Flame.
Likes to play tricks and manipulate people.

Skills learnable at 5★:

Icon Skill Weapon.pngThökk
Mt: 14 Range: 2
Calculates damage from staff like other
weapons. At start of turn, if foe's HP ≤ unit's
HP-3 and foe is in cardinal direction and
uses bow, dagger, magic, or staff, foe
cannot move more than 1 space through its
action.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRestore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.

Icon Skill Special.pngEarthwater Balm+
Cooldown: 1
When healing an ally with a staff, grants
Def/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

C Duel Infantry 3.pngC Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"What a satisfying sensation... Hee-hee!"


Hero banner Laevatein Searing Steel.png

The second princess of Múspell, the Kingdom
of Flame. She sees herself and the blade she
wields as one and the same, and keeps her
emotions in check.

Skills learnable at 5★:

Icon Skill Weapon.pngLaevatein
Mt: 16 Range: 1
Grants Atk+3. Adds total bonuses on unit
to damage dealt.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngSwap
Range: 1
Unit and target ally swap spaces.
Cannot use: Icon Class Colorless Staff.png

Fury 3.pngFury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use: Icon Class Colorless Staff.png

Atk Def Link 3.pngAtk/Def Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Def+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Odd Spd Wave 3.pngOdd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Múspell is a kingdom of flames... I was born there. I grew up there. I don't love it. I don't hate it."


News Anna Reaction Ok.png

"Be strategic, and make those odd-numbered turns count!"

Posted: