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Three Heroes with Rally+ skills are available as part of a 5★ summoning focus!
Heroes with Rally+ skills grant up to +6 to certain stats for a target ally for one turn.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Daughter of the stalwart Hoshidan ninja Kaze.
An expert when it comes to crafting balms and
poultices from medicinal herbs. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Spendthrift Bow+
Mt: 12 Range: 2
Effective against flying foes. Grants Atk+7 to
unit and inflicts Atk-7 on foe during combat.
After combat, if unit attacked, inflicts Special
cooldown count+2 on unit. (Cannot exceed
the unit's maximum Special cooldown.)
Rally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use:
Close Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
"I grew up in the Deeprealms far away from my father. There I studied apothecary so I could help people."
A member of the Black Fang group of assassins
whose true loyalties lie with Ostia, which she
serves as a spy and skilled infiltrator. Appears in
Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Constant Dagger
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat, grants
Atk/Spd+5 during combat. If unit initiates
combat and is within 2 spaces of support
partner, foe cannot counterattack and unit and
support partner swap spaces after combat.
(If unit is within 2 spaces of more than one
support partner, swap does not occur.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Atk/Def Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Def-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"I never give less than my all. That may sound extreme, but it pays off when it's a matter of life and death."
The soon-to-be Marquess Pherae. Eyes burning
with the fire of determination, he carries on his
father's will. Appears in Fire Emblem: The
Blazing Blade.
Skills learnable at 5★:
Ninis's Ice Lance
Mt: 16 Range: 1
Effective against dragon and beast foes.
Grants Spd+3. If unit initiates combat, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Rally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Atk/Spd Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Spd-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Spd Opening 3
At start of turn, grants Spd+6 to ally with the
highest Spd for 1 turn. (Excludes unit.)
"Nerves before a ceremony and those before battle are two different things. One more thing I must get used to..."
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