Active: to
When attacked by a foe, these Heroes' stats will increase! Now's your chance to pick up these three Heroes with Stance skills as 5★ units.
For new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for further info about this summoning focus.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
A general clad head to toe in the blackest of
armor, naturally known as the Black Knight. His
holy sword, Alondite, has the power to rend the
heavens. Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Alondite
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Black Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 80%
during combat. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Warp Powder
If unit's HP ≥ 80%, unit can move to a space
adjacent to any ally within 2 spaces.
This skill can only be equipped by its original unit.
Panic Ploy 3
At start of turn, converts bonuses on foes in
cardinal directions with HP < unit's HP into
penalties through their next actions.
"I am Zelgius. As a general, I fought for two different realms. Now, I serve you. We shall see for how long."
Robin's daughter. An aspiring tactician with
no memory. Cheerful and loves to study.
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Blárserpent+
Mt: 12 Range: 2
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+6 during combat.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Mirror Stance 2
If foe initiates combat, grants Atk/Res+4 during
combat.
Cannot use:
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Atk Ploy 3
At start of turn, inflicts Atk-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
"Being the daughter of a brilliant tactician, I can take on a ton of different jobs! Check me out! I'm a Dark Flier right now."
Ryoma's son. Doesn't slack on training.
Outgoing and easy to get along with.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Bright Naginata
Mt: 16 Range: 1
If foe initiates combat, grants Atk/Def+4
during combat.
This skill can only be equipped by its original unit.
Swap
Range: 1
Unit and target ally swap spaces.
Cannot use:
Steady Stance 3
If foe initiates combat, grants Def+6
during combat.
Def Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Is this your way of telling me I need to build inner strength, too?"
Posted: