Summoning Focus: Tempest Trials+ (A Promise of Joy) (Notification)

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Banner Focus Focus Tempest Trials A Promise of Joy.png
Summoning Focus: Tempest Trials+

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Ahead of the Tempest Trials+ event starting on , A Promise of Joy, there's a summoning focus event for the Tempest Trials+ bonus allies.

Three Heroes from Nifl and Múspell are available as part of a 5★ summoning focus.

News Tempest Trials A Promise of Joy Bonus Heroes.jpg

In Tempest Trials+, bonus allies will receive increased stats. But that's not all: they will also receive double the EXP and SP, so you can train them up faster.

Tap More for additional information about this event.

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Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Laegjarn Sheathed Steel.png

The eldest princess of Múspell, the Flame
Kingdom, and Laevatein's older sister. A
general who leads Múspell's army with dignity.

Skills learnable at 5★:

Icon Skill Weapon.pngNíu
Mt: 16 Range: 1
Grants Spd+3. Adds 50% of total bonuses
on foe to unit's Atk/Spd/Def/Res during
combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

R Duel Flying 3.pngR Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"Strength rules all. The weak are prey. That is the way of Múspell... It is very cruel."


Hero banner Helbindi Savage Scourge.png

Rough and tumble general of Múspell, the
Kingdom of Flame. Came from nothing and
rose through the ranks thanks to his talent
in battle.

Skills learnable at 5★:

Icon Skill Weapon.pngBýleistr
Mt: 16 Range: 1
At start of odd-numbered turns, grants
Atk/Spd/Def/Res+4 to unit and adjacent
allies for 1 turn. (Bonus granted to unit
even if no allies are adjacent.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngVengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use: Icon Class Colorless Staff.png

G Duel Infantry 3.pngG Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Guard 3.pngGuard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)

Infantry Pulse 3.pngInfantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"You think you want to hear about why I fight, do you? Don't waste my time with stupid questions."


Hero banner Ylgr Fresh Snowfall.jpg

The youngest princess of Nifl, the Kingdom of
Ice. Naive and brimming with curiosity, she's
eager to explore new horizons.

Skills learnable at 5★:

Icon Skill Weapon.pngSylgr
Mt: 14 Range: 2
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd, grants Atk/Spd+4 during
combat. After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Sorcery Blade 3.pngSorcery Blade 3
At start of combat, if unit is adjacent to a magic
ally, calculates damage using the lower of foe's
Def or Res.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Spd Tactic 3.pngSpd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"I love my brother, Hríd, and my sisters, Gunnthrá and Fjorm. They're always nice to me."


News Feh Floatie.png

"Helbindi may look intimidating, but he's got a soft spot for Ylgr!"

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