Summoning Focus: Tempest Trials+ (A Waltz Unending) (Notification)

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Banner Focus Focus Tempest Trials A Waltz Unending.png
Summoning Focus: Tempest Trials+

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Ahead of the Tempest Trials+ event starting on , A Waltz Unending, there's a summoning focus event for the Tempest Trials+ bonus allies.

This time, Micaiah: Priestess of Dawn, Sothe: Zephyr, and Nailah: Unflinching Eye from among the bonus allies are available as part of a 5★ summoning focus.


In Tempest Trials+, bonus allies will receive increased stats. But that's not all—they will also receive double the EXP and SP, so you can train them up faster.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Micaiah Priestess of Dawn.png

A member of the Dawn Brigade with silver hair
and mysterious powers. As close with Sothe as
a sister, though they're not related by blood.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngThani
Mt: 14 Range: 2
Effective against armored and cavalry foes.
Grants Res+3. If armored or cavalry foe
uses bow, dagger, magic, or staff, reduces
damage from foe's first attack by 30%.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngSacrifice
Range: 1
Converts penalties on target into bonuses.
Restores HP to target = unit's current HP-1.
Reduces unit's HP by amount restored.
This skill can only be equipped by its original unit.

Distant Def 3.pngDistant Def 3
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+6 during combat.

Guard 3.pngGuard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)

Drive Atk 2.pngDrive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"People continue to fight and kill each other, no matter the world, or the era. Yet, still... I find myself..."



Hero banner Sothe Zephyr.png

Tap the image above to visit this Hero's illustrated introduction page.

A thief for the Dawn Brigade. He generally
shows little interest in others but tends to be
overprotective of his Micaiah, who's like a sister
to him. Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngPeshkatz
Mt: 14 Range: 2
After combat, if unit attacked, inflicts Atk/
Spd/Def/Res-4 on target and foes within 2
spaces of target through their next actions,
and grants Atk/Spd/Def/Res+4 to unit and
allies within 2 spaces for 1 turn.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Life and Death 3.pngLife and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
Cannot use: Icon Class Colorless Staff.png

Spur Atk Spd 2.pngSpur Atk/Spd 2
Grants Atk/Spd+3 to adjacent allies during
combat.

"No matter where I end up, no matter who I'm with...it won't change who I am or what I have to do. It doesn't change what matters to me, either."



Hero banner Nailah Unflinching Eye.jpg

Queen of Hatari, a desert nation spoken of
mostly in legend. Her eye patch conceals an
evil eye. Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngWolf Queen Fang
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) At start of turn, if
unit is adjacent to only beast or dragon allies or
if unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 and deals +10 damage when
Special triggers.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Null C Disrupt 3.pngNull C-Disrupt 3
Neutralizes effects that prevent unit's
counterattacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Glare.pngGlare
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.
This skill can only be equipped by its original unit.

"I yearn for the warm desert wind. The air here is cold and clammy by comparison."




News emote Feh happy right.png
Nailah and Rafiel are really close!

Posted: