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Ahead of the Tempest Trials+ event starting on , Familiar Faces, there's a summoning focus event for the bonus allies for the Tempest Trials+.
This time, three Heroes from among the bonus allies are available as part of a 5★ summoning focus.
In Tempest Trials+, bonus allies will receive increased stats. But that's not all: they will also receive double the EXP and SP, so you can train them up faster.
Myrrh: Great Dragon will also be available as part of a summoning event starting on
For details, check the How to Play Tempest Trials+ section in the Tempest Trials+...Coming Soon notification.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
A manakete who is much older than her
appearance suggests. She's shy but oddly
attached to Ephraim. Appears in Fire Emblem:
The Sacred Stones.
Skills learnable at 5★:
Great Flame
Mt: 16 Range: 1
Grants Atk+3. If unit’s Def ≥ foe’s Def+5, foe
cannot make a follow-up attack. If foe's
Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Hone Dragons
At start of turn, grants Atk/Spd+6 to adjacent
dragon allies for 1 turn.
Cannot use:
"The Darkling Woods, where I was born, are very peaceful. Well, they were...until one day..."
A mercenary trying to earn money for his ill
wife's treatment. Doesn't talk much and isn't
expressive, but loves his family dearly.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Stout Tomahawk
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Quick Riposte 3
If unit’s HP ≥ 70% and foe initiates combat, unit
makes a guaranteed follow-up attack.
Infantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use:
"Feels like it's been an age since my mercenary days in Bern. I hope Natalie is faring well without me..."
A mercenary fighting to improve her sword
skills. In life, she doesn't sweat the details.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Resolute Blade
Mt: 16 Range: 1
Grants Atk+3. Deals +10 damage when Special
triggers.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Flashing Blade 3
If unit’s Spd > foe’s Spd, grants Special
cooldown charge +1 per unit's attack. (Only
highest value applied. Does not stack.)
Cannot use:
Vantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.
"There's no better pick-me-up than a good ol' sparring session! You move, you sweat, and before you know it... You feel like your old self again!"
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