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Just before the Voting Gauntlet: War of the Tacticians event begins, four brilliant Heroes will be available as part of a 5★ summoning focus!
For new summoning events, the first time you summon, you won't have to use Orbs! You can check it out from the Summon menu.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Mage General of Etruria. Taught Roy and
Lilina when they were young. Appears in
Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Gronnraven+
Mt: 11 Range: 2
Grants weapon-triangle advantage against
colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat.
Rally Resistance
Range: 1
Grants Res+4 to target ally for 1 turn.
Cannot use:
Attack +3
Grants Atk+3.
Escape Route 3
If unit’s HP ≤ 50%, unit can move to a space
adjacent to any ally.
"I served as a teacher to Roy and Lilina, two of my favorite students. Both were such adorable pupils."
An officer in the Greil Mercenaries. A
coolheaded realist who has opened up to Ike.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Wind's Brand
Mt: 14 Range: 2
At start of turn, inflicts Atk-7 on foe
on the enemy team with the highest
Atk through its next action.
This skill can only be equipped by its original unit.
Growing Wind
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use:
Watersweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses magic, staff, or dragonstone, foe cannot
counterattack.
Cannot use:
Fortify Res 3
At start of turn, grants Res+4 to adjacent allies for
1 turn.
"I've been scouring the history books of this world. Oh, I have scant interest in history itself. I am only searching for any information that will prove useful to guide our tactics here."
The prince of Frelia. Tana's brother. He's
brash and arrogant, but good at heart.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Nidhogg
Mt: 14 Range: 2
Effective against flying foes. During combat,
boosts unit's Atk/Spd/Def/Res by number of
adjacent allies × 2.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Fortress Res 3
Grants Res+5.
Inflicts Atk-3.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
"There is nothing my arrows cannot pierce."
Veteran knight of Altea who protected
Marth since he was young. Appears in
Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Silver Lance+
Mt: 15 Range: 1
Aegis
Cooldown: 3
If foe's Range = 2, reduces damage from that
foe's attack by 50%.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Fortify Cavalry
At start of turn, grants Def/Res+6 to adjacent
cavalry allies for 1 turn.
Cannot use:
"Hmph. It would appear I'm still good for something."
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