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Just before the Voting Gauntlet: Clash of the Claws event begins, three beastly leaders are available as part of a 5★ summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Queen of Hatari, a desert nation spoken of
mostly in legend. Her eye patch conceals an
evil eye. Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Wolf Queen Fang
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) At start of turn, if
unit is adjacent to only beast or dragon allies or
if unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 and deals +10 damage when
Special triggers.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Null C-Disrupt 3
Neutralizes effects that prevent unit's
counterattacks during combat.
Cannot use:
Glare
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.
This skill can only be equipped by its original unit.
"I yearn for the warm desert wind. The air here is cold and clammy by comparison."
Tap the image above to visit this Hero's illustrated introduction page.
Leader of the wolfskin who set up their
stronghold on Mount Garou. Sociable but isn't
always honest with himself or others. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Wolfskin Fang
Mt: 9 Range: 1
Inflicts Spd-5. Unit attacks twice. (Even if foe
initiates combat, unit attacks twice.) At start of
turn, if unit is adjacent to only beast or dragon
allies or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 and deals +10
damage when Special triggers.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Special Spiral 3
If Special triggers before or during combat,
grants Special cooldown count-2 after combat.
Cannot use:
Beast Valor 3
While unit lives, all beast allies on team get
2x SP. (Only highest value applied. Does
not stack.)
Cannot use:
"Let's take a look at my treasure collection! Just one of my many fine pieces is an embalmed lizard! I also have a giant bat corpse! It's huge!"
King of Phoenicis, the nation of the hawk
laguz. Leads his people by dint of his
overwhelming fighting ability and charisma.
Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Hawk King Claw
Mt: 14 Range: 1
Grants Atk+3. If foe's HP = 100% and if unit
initiates combat, unit makes a guaranteed
follow-up attack. At start of turn, if unit is
adjacent to only beast or dragon allies or if unit
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms, unit
can move 1 extra space. (That turn only. Does
not stack.) If unit transforms, grants Atk+2.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"The wind may not have a voice, but it speaks to me all the same. Even in a new world, it tells me a great deal."
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