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Summoning Focus: Weekly Revival 10 (Notification)

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Banner Focus Focus Weekly Revival 10.png
Summoning Focus: Weekly Revival 10

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5★ Heroes who appeared before the start of Book II appear as focus Heroes, and the focus lineup changes each week! 5★ focus Heroes have an initial appearance rate of 4%!

For new summoning events, the first time you summon, you won't have to use Orbs!

Note: The initial appearance rate for regular 5★ Heroes is 2%.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Ayra Astras Wielder.png

Princess of Isaach, master of the sword, and
descendant of the crusader Od. She fights for
her homeland. Appears in Fire Emblem:
Genealogy of the Holy War.

Skills learnable at 5★:

Icon Skill Weapon.pngAyra's Blade
Mt: 16 Range: 1
Grants Spd+3. If unit's Spd > foe's Spd, grants
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngRegnal Astra
Cooldown: 2
Boosts damage by 40% of unit's Spd. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Desperation 3.pngDesperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.

"Flowers? Dresses? No thank you. I don't have time to waste. If I have some time, I grab my sword and train."


Hero banner Olwen Blue Mage Knight.png

A mage knight in Friege's army. Her
ideals sometimes put her in opposition
with her beloved brother, Reinhardt.
Appears in Fire Emblem: Thracia 776.

Skills learnable at 5★:

Icon Skill Weapon.pngDire Thunder
Mt: 9 Range: 2
Inflicts Spd-5. If unit initiates combat, unit attacks
twice.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngReposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use: Icon Class Colorless Staff.png

Warding Blow 3.pngWarding Blow 3
If unit initiates combat, grants Res+6 during
combat.
Cannot use: Icon Class Colorless Staff.png

Ward Cavalry.pngWard Cavalry
Grants Def/Res+4 to cavalry allies within 2 spaces
during combat.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Flying.png

"Are you curious about magic? I have some knowledge in the matter. I could train you."


Hero banner Amelia Rose of the War 2.jpg

A young soldier from a small village in Grado.
She is honest and sincere. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngGrado Poleax
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
This skill can only be equipped by its original unit.

Icon Skill Special.pngSacred Cowl
Cooldown: 2
If foe's Range = 2, reduces damage from that foe's
attack by 30%.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Earth Boost 3.pngEarth Boost 3
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Def+6 during combat.

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I want to believe in justice. I want to know I'm doing the right thing."

Posted: