Summoning Focus: Weekly Revival 1 (Aug 2020) (Notification)

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Banner Focus Focus Weekly Revival 1 Aug 2020.png
Summoning Focus: Weekly Revival 1

Active: to

Weekly revival summoning events are back for more! 5★ Heroes who debuted between the game's launch and August of 2018 appear as focus Heroes, and the focus lineup changes each week! 5★ focus Heroes have an initial appearance rate of 4%!

Your first summon in this event won't cost any Orbs!

Note: The initial appearance rate for regular 5★ Heroes is 2%.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Celica Imprisoned Soul.png

Celica's form as a witch after giving her
soul to Duma. It seems her old memories
occassionally rise to the surface. Appears
in Fire Emblem Echoes: Shadows of Valentia.

Skills learnable at 5★:

Icon Skill Weapon.pngBeloved Zofia
Mt: 16 Range: 1
Grants Def+3. At start of combat, if unit's
HP = 100%, grants Atk/Spd/Def/Res+4, but
after combat, if unit attacked, deals 4
damage to unit.
This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Hone Atk 3.pngHone Atk 3
At start of turn, grants Atk+4 to adjacent allies for
1 turn.

"All is for Lord Duma's sake. Someday this world, too, shall belong to him. Heeheehee..."



Hero banner Hardin Dark Emperor.png

Emperor of the Holy Empire of Archanea.
Known as the Dark Emperor due to his
bloody reign. Appears in Fire Emblem:
Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngGradivus
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngVengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use: Icon Class Colorless Staff.png

Brazen Def Res 3.pngBrazen Def/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Def/Res+7 during combat.

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"It is my duty to elevate individuals who demonstrate greatness. If you do so, I will gladly welcome you into the Archanean Imperial Army."



Hero banner Ephraim Sacred Twin Lord.png

Prince of Renais who protects his kingdom in
place of his deceased father, King Fado. He's
taken to using one of the Sacred Twins relics
from Grado—the black axe Garm. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngGarm
Mt: 16 Range: 1
Grants Atk+3. If a bonus granted by a skill like
Rally or Hone and/or extra movement granted
by a skill like Armor March or Armored Boots is
active, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Close Def 3.pngClose Def 3
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants
Def/Res+6 during combat.

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"What surprises me is this: how little I am surprised by being in a world I know nothing about. All those voices, the ones that called out for me... Perhaps that's why."


Posted: