Sylgr | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_シュルグ
|
Description | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[ | ]
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as bonuses and penalties, will affect the outcome.
- The stat increase that can be applied by Sylgr is considered a temporary buff.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Sylgr is considered a penalty.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has Grand Strategy, any penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The damage boosting effect of Sylgr ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The stat decrease that can be applied by Sylgr is considered a temporary debuff.
- The stat decreasing effect of Sylgr will activate if the unit receives bonuses.
- The stat decreasing effect will not be negated nor reduced if the unit receives penalties.
- The stat decreasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their bonuses removed by a source of positive status effect neutralization.
- The stat decrease that can be applied by Sylgr is considered a temporary debuff.
- The stat decreasing effect of Sylgr will activate if the foe receives penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Sylgr will utilize the total penalty within each stat during calculation.[1]
- The stat decreasing effect of Sylgr will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their penalties removed by a source of negative status effect neutralization.
- The effect of Sylgr will not apply if an ally enters combat and is inflicted with Feud or to foes with skills such as Impenetrable Void and C Feud 3 who are in combat against the user's allies.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Silver Dagger 5 | Sylgr 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | シュルグ |
German | Sylgr |
Spanish (Europe) | Sylgr |
Spanish (Latin America) | Sylgr |
French | Sylgr |
Italian | Sylgr |
Traditional Chinese (Taiwan) | 休爾格 |
Portuguese | Sylgr |