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Tactical Gale
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Weapon Tactical Gale
Open
Weapon Tactical Gale V2
Weapon type Green Tome
Might 14
Range 2
Required
SP 400
Exclusive? Yes
String ID SID_軍師の風書
Description Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
All Tactic W Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by Tactical Gale is considered a Status Effect Bonus bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Movement Types refers to if a unit is: Icon Move Infantry Infantry, Icon Move Armored Armored, Icon Move Cavalry Cavalry, or Icon Move Flying Flying.
  • In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
  • Tactical Gale takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Tactical Gale's condition and trigger the skill.
    • Example: A team consists of 1 Infantry unit with Tactical Gale & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Tactical Gale's condition will be met and the skill will trigger.

List of owners[ | ]

UnitSkill chain
Robin Mystery Tactician Face FC
Tactical Gale
★

Trivia[ | ]

  • The skill ID for the refined effect listed first is SID_指揮R全4, which can be translated as Tactic R All 4.
  • The refined effect may be a reference to the skill Rally Spectrum, which is exclusive to the Grandmaster class (the promoted version of the Tactician class) in Fire Emblem Awakening. Both skills grant allies a boost to all stats (except HP) if they are within a few spaces of the user.
    • However, Rally Spectrum acts much like other Rally skills in that the user must spend their turn in order to use the skill. The refined effect of Tactical Gale instead acts as a passive skill.

In other languages[ | ]

Language Name
Japanese 軍師の風書
German Taktischer Sturm
Spanish (Europe) Tifón estratégico
Spanish (Latin America) Tifón estratégico
French Rafale tactique
Italian Burrasca tattica
Traditional Chinese (Taiwan) 軍師的風書
Portuguese Ventania tática

See also[ | ]

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