Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 15/16/17 | 5/6/7 | 7/8/9 | 4/5/6 | 1/2/3 | 37 |
2 | 15/16/17 | 6/7/8 | 8/9/10 | 4/5/6 | 1/2/3 | 39 |
3 | 16/17/18 | 6/7/8 | 8/9/10 | 5/6/7 | 2/3/4 | 42 |
4 | 16/17/18 | 7/8/9 | 9/10/11 | 5/6/7 | 2/3/4 | 44 |
5 | 17/18/19 | 7/8/9 | 9/10/11 | 6/7/8 | 3/4/5 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 28/30/33 | 23/25/28 | 25/27/30 | 22/24/27 | 12/15/17 | 121~122 |
2 | 29/31/34 | 25/28/31 | 27/30/33 | 23/26/29 | 13/16/18 | 130~132 |
3 | 31/34/37 | 27/30/33 | 29/32/35 | 26/29/32 | 15/18/21 | 143 |
4 | 32/35/38 | 29/32/35 | 31/34/37 | 27/30/33 | 16/19/22 | 150 |
5 | 34/37/41 | 31/34/37 | 33/36/39 | 30/33/36 | 18/21/24 | 161~162 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
3 | 45% | 60% | 60% | 60% | 40% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Lofty Blossoms+ can be upgraded in the Weapon Refinery.
Name | Range | Description | SP | Default | Unlock |
---|
Harsh Command | 1 | Converts penalties on target into bonuses. | 150 | 4 | 3 |
Harsh Command+ | 1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 400 | — | 5 |
This Hero has no Special skills.
| Name | Description | SP | Unlock | Type |
---|
 | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 3 | A |
 | Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 4 |
 | Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 5 |
 | Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | 3 | B |
 | Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | 4 |
 | Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | 5 |
 | Fortify Def 1 | At start of turn, grants Def+2 to adjacent allies for 1 turn. | 50 | 1 | C |
 | Fortify Def 2 | At start of turn, grants Def+3 to adjacent allies for 1 turn. | 100 | 2 |
 | Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. | 200 | 4 |