Tannenboom!+/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Tannenboom!+[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
For when you want Clair to tank more than just mages. Using a Def-refined weapon as well as her +Def superboon, Clair can raise her overall bulk to the level of lance fliers who are more well-known for their tanking ability, such as Tana and Catria. Since Tana and Catria both have superboons in Res and lower or equal Res than Def, assume all three fliers try to patch their lower defensive stat with their superboons and (if possible) Def/Res weapon refines. After considering weapon effects and Close Defense, each flier ends up with:

Clair (Rhomphaia): 36 Spd, 44 Def, 45 Res

Clair (Tannenboom!): 38 Spd, 46 Def, 47 Res

Tana (Vidofnir, Res boon): 36 Spd, 44 Def, 41 Res

Tana (Tannenboom!): 38 Spd, 43 Def, 43 Res

Catria (Tannenboom!): 36 Spd, 47 Def, 43 Res

Catria (Berkut's Lance): 34 Spd, 45 Def, 48 Res

So, out of the three, Tannenboom! Clair does the best in terms of sheer defensive stats, followed by Berkut's Lance Catria and Rhomphaia Clair.

The choice between Rhomphaia and Tannenboom! ultimately comes down to preference: Rhomphaia is budget and has dual effectiveness, while Tannenboom! further improves her Def/Res. The Spd gained from Tannenboom! is also useful, as you can avoid more doubles from Heroes with Def-ignoring abilities like Leif and Karla, and even reduce the amount of damage you take from Karla. Overall, Rhomphaia is more useful in Arena and Arena Assault, due to both modes being overrun with armored units at high tiers, while Tannenboom!+ works better elsewhere, in order to handle Infantry and Fliers better.

Because of Close Def stacking in the A and S slot, one of the few ways most non-green melee units can significantly harm Clair is through Specials. As such, Guard is used to prevent that from happening. The C slot is mainly flexible, and you can use it either to boost her defenses (through Atk debuffing skills or Def/Res Waves) or support her teammates (through Drives, Flier buffs, Atk/Spd waves, Guidance, and Tactics).

Clair with this build can consistently take 0-2 damage from non-green Arena threats like Hardin and Female Grima, and can even tank green units like Male Grima and take < 5 damage, provided she is on a defense tile. Combined with a ranged tank of a different color to take care of archers and mages, such as Distant Def 9 Faye, a Raven tome user like Lyon, or a Distant Counter unit with decent mixed bulk such as Dorcas, she can become nearly unstoppable.

Note: All matchup and stat calculations assume +0 units.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored

Speed Plus W.png Tannenboom!+ (Spd)

IVs: +Spd/-Res
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A description has not been written for this build yet.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
A build devised to make up for an unfortunate Speed bane. Before the Brazen Boost Robin will sit comfortable speeds which are boosted to blistering levels when in the Brazen Range. If Robin is also in the Vantage range when attacked could result in a devastating Aether-enhanced attack, contributing to not only his longevity in battle but his potency in fighting any unit who is not wielding a Hammer. Heavy Blade 3 Sacred seal is used to take advantage of his naturally high attack stat and to keep the specials going. Some may opt to take Ignis for it's raw power since Aether will have robin bouncing in and out of the brazen atk/spd range but Aether is a great option to keep Robin in the fight, especially in long encounters such as Tempest Trials.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
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A description has not been written for this build yet.
Pen.png Creative
Orb.png Very high investment
Click to show/hide build description 
This build is an anti mage/bow build. With +2 to all stats upon being attacked, plus another +6 to both Resistance and Defence, combined with either Iceberg or Bonfire, means there is a lot of potential for damage on the opponent's turn.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build focuses on building Shanna into a mage counter while allowing her to maintain the ability to bait melee reds. You have 2 sets to consider, quick riposte with close defense to have higher defenses when baiting the more popular melee reds or having guard with quick riposte 3 to stop both qp moonbow Reinhardt and specials from fast reds like Ayra's regnal astra. Tannenboom! is a very powerful weapon as it gives Shanna every single stat and she needs all of them. Berkut's lance focuses more on making Shanna much more tankier but it lowers her offensive power compared to using tannenboom, but is not as limited to obtain.

Why use Shanna with distant counter over other units? She flies. Why is this a big deal? This allows her to bait from areas no other blue unit can bait from (besides Clair). This also means she has access to flier buffs making her a great support unit for flier emblem for your green fliers who need support against red units. Outside of flier emblem, she provides flier mobility and works as a good support unit with the niche of killing blue mages not named Reinhardt. This is mainly because lancebreaker is a popular Reinhardt skill which means Shanna would be have to tank a quad from him. So all in all, Shanna can handle all reds with this build and bait blue mages while having enough speed to avoid doubles from speed blue mages unless they run life and death. If they run life and death, you have the power to 1 shot them then, especially if they went with a -def IV. This build works best with flier support in the end, so best used with flier synergy but can work in a mixed team to provide guidance support.